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Learning
[100%]
(Computing)
[
Systems science
] [
Neuropsychological assessment
] [
Intelligence
] Process of acquiring new knowledge
Learning
[100%]
(Category)
[
Cognition
]
Machine Learning
[62%]
(Category)
...
Active learning
[62%]
(Computing)
[
Machine learning
] Machine learning; Machine learning strategy ...
Apprenticeship learning
[62%]
(Computing)
[
Machine learning
] 4302-4310). Apprenticeship via inverse reinforcement learning (AIRP) was developed by in ...
Concept learning
[62%]
(Computing)
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Machine learning
] Concept learning , also known as category learning , concept attainment ...
Explanation-based learning
[62%]
(Computing)
[
Machine learning
] Explanation-based learning ( EBL ) is a form of machine learning ...
Feature learning
[62%]
(Computing)
[
Machine learning
] Set of learning techniques in machine learning ...
Federated learning
[62%]
(Computing)
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Distributed artificial intelligence
] [
Machine learning
] Decentralized machine learning ...
Augmented learning
[62%]
(Computing)
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Intelligence
] [
Cognitive science
] [
Learning
] Learning technique ...
Eager learning
[62%]
(Computing)
[
Machine learning
] Eager learning systems also deal much better with noise in the ...
Instance-based learning
[62%]
(Computing)
[
Machine learning
] ...
Learning automaton
[62%]
(Computing)
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Control theory
] [
Machine learning
] A learning automaton is one type of machine learning algorithm studied ...
Learning curve
[62%]
(Computing)
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Machine learning
] [
Model selection
] Machine learning; Gradient descent is one such algorithm ...
Learning object
[62%]
(Computing)
[
Educational technology
] [
Data management
] A learning object is "a collection of content items, practice items, ...
Learning rate
[62%]
(Computing)
[
Optimization algorithms and methods
] [
Model selection
] [
Machine learning
] Tuning parameter (hyperparameter) in optimization ...
Machine learning
[62%]
(Computing)
[
Learning
] [
Cybernetics
] [
Machine learning
] Study of algorithms that improve automatically through experience ...
Multi-task learning
[62%]
(Computing)
[
Machine learning
] Solving multiple machine learning tasks at the same time ...
Occam learning
[62%]
(Computing)
[
Computational learning theory
] [
Theoretical computer science
] Model of algorithmic learning ...
Offline learning
[62%]
(Computing)
[
Machine learning
] In step 1 the task is demonstrated and stored in the ...
Ontology learning
[62%]
(Computing)
[
Natural language processing
] Automatic creation of ontologies ...
Parity learning
[62%]
(Computing)
[
Machine learning
] Parity learning is a problem in machine learning. An algorithm that ...
Predictive learning
[62%]
(Computing)
[
Machine learning
] Predictive learning is a machine learning technique where an artificial intelligence ...
Preference learning
[62%]
(Computing)
[
Machine learning
] [
Information retrieval techniques
] Preference learning is a subfield in machine learning, which is a ...
Proactive learning
[62%]
(Computing)
[
Machine learning
] [
Learning
] Proactive learning is a generalization of active learning designed to relax ...
Robot learning
[62%]
(Computing)
[
Learning
] [
Machine learning
] [
Robot control
] Machine learning for robots ...
Similarity learning
[62%]
(Computing)
[
Machine learning
] Supervised learning of a similarity function ...
Supervised learning
[62%]
(Computing)
[
Machine learning
] Machine learning task ...
Transfer learning
[62%]
(Computing)
[
Machine learning
] Machine learning technique ...
Unsupervised learning
[62%]
(Computing)
[
Unsupervised learning
] A paradigm in machine learning ...
Visual learning
[62%]
(Computing)
[
Information technology management
] [
Infographics
] Learning style ...
Lazy learning
[62%]
(Computing)
[
Machine learning
] Therefore, one cannot really talk of a "training phase".Lazy classifiers are ...
Learning curve
[62%]
(Computing)
[
Curves
] [
Cognitive science
] [
Learning
] Relationship between proficiency and experience ...
Meta learning
[62%]
(Computing)
[
Machine learning
] Computer science; Subfield of machine learning ...
Incremental learning
[62%]
(Computing)
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Machine learning algorithms
] Method of machine learning ...
Learning rule
[62%]
(Computing)
[
Learning
] [
Artificial neural networks
] Artificial neural network algorithm ...
Multimodal learning
[62%]
(Computing)
[
Multimodal interaction
] [
Artificial neural networks
] Machine learning methods using multiple input modalities ...
Competitive learning
[62%]
(Computing)
[
Unsupervised learning
] [
Artificial neural networks
] Competitive learning is a form of unsupervised learning in artificial neural ...
Learning nugget
[62%]
(Computing)
[
Technical communication
] [
Learning
] [
Educational technology
] Learning nuggets is a standalone mini learning activity, usually less than ...
Reinforcement learning
[62%]
(Computing)
[
Belief revision
] [
Markov models
] [
Reinforcement learning
] Field of machine learning ...
Grok Learning
[62%]
(Company)
[
Companies
] [
Companies (Computing)
] [
Computer programming
] These problems can coded and run using the in-browser programming environment ...
Multi-agent learning
[62%]
(Computing)
[
Machine learning
] [
Multi-agent systems
] Multi-agent learning is the use of machine learning in a multi-agent ...
Perceptual learning
[62%]
(Computing)
[
Sources of knowledge
] [
Perception
] [
Learning
] Perceptual learning is learning better perception skills such as differentiating two ...
Constraint learning
[62%]
(Computing)
[
Constraint programming
] Clause learning is the name of this technique when applied to ...
Great Learning
[62%]
(Philosophy)
[
Philosophy books
] Chinese classic, preserved as a chapter in the Lijing ...
Multisensory learning
[62%]
(Philosophy)
[
Learning
] Learning with the use of more than one sense ...
Avoidance learning
[62%]
(Philosophy)
[
Behavioral concepts
] Type of operant conditioning ...
Learning analytics
[62%]
(Computing)
[
Educational technology
] [
Learning
] [
Types of analytics
] Branch of analytics ...
Design-based learning
[62%]
(Computing)
[
Inquiry
] Learner centric pedagogy ...
Zero-shot learning
[62%]
(Computing)
[
Computer vision
] [
Machine learning algorithms
] Problem setup in machine learning ...
Learning sciences
[62%]
(Computing)
[
Cognitive science
] Interdisciplinary field to further scientific understanding of learning ...
Deep learning
[62%]
(Computing)
[
Emerging technologies
] [
Artificial neural networks
] [
Deep learning
] Branch of machine learning ...
Error-driven learning
[62%]
(Computing)
[
Machine learning algorithms
] Subfield of machine learning ...
Learning pyramid
[62%]
(Computing)
[
Neuropsychological assessment
] [
Intelligence
] [
Cognitive science
] Concept in education ...
Sequence learning
[62%]
(Computing)
[
Motor control
] [
Cognitive neuroscience
] [
Cognitive science
] Method of human learning ...
Inquiry-based learning
[62%]
(Computing)
[
Inquiry
] Form of active learning ...
Learning organization
[62%]
(Computing)
[
Communication
] [
Systems thinking
] Type of company ...
Self-supervised learning
[62%]
(Computing)
[
Machine learning
] A paradigm in machine learning ...
One-shot learning
[62%]
(Computing)
[
Artificial intelligence
] Object categorization problem ...
Reverse learning
[62%]
(Biology)
[
Sleep
] Reverse learning is a neurobiological theory of dreams. In 1983, in ...
Learning economy
[62%]
(Finance)
[
Economics catchphrases
] A learning economy is a society that values skills like assets, ...
Deep learning
[62%]
(Category)
[
Artificial neural networks
] ...
Machine learning
[62%]
(Category)
[
Learning
] [
Artificial intelligence
] Machine learning is a branch of statistics and computer science which ...
Reinforcement learning
[62%]
(Category)
[
Machine learning
] ...
Unsupervised learning
[62%]
(Category)
[
Machine learning
] ...
Learning Adventures!
[62%]
(Software)
[
Windows games
] ...
Adaptive learning
[62%]
(Software)
[
Educational software
] Adaptive learning , also known as adaptive teaching , is an ...
Archipelago Learning
[62%]
(Company)
[
Software companies of the United States
] Their comprehensive digital supplemental product suite uses technology to transform education ...
Apex Learning
[62%]
(Company)
[
Companies
] [
Companies (Software)
] [
Software companies of the United States
] Privately held provider of e-Learning software for K-12 education ...
Demand-side learning
[62%]
(Software)
[
Free software
] Demand-side learning is a phrase coined by Ramon Casadesus-Masanell and Pankaj ...
Chungdahm Learning
[62%]
(Company)
[
Companies
] [
Companies (Software)
] [
Educational software
] Private education company in the Republic of Korea ...
Firefly Learning
[62%]
(Company)
[
Companies
] [
Companies (Software)
] [
Virtual learning environments
] Education technology company based in London, England. ...
Spaced learning
[62%]
(Biology)
[
Neuroscience
] Spaced learning is a learning method in which highly condensed learning ...
Anti-Hebbian learning
[62%]
(Biology)
[
Neuroplasticity
] [
Neuroethology
] [
Neurophysiology
] Should activation of the dendrites by parallel fibers occur in a ...
Latent learning
[62%]
(Biology)
[
Ethology
] Subconscious retention of information without reinforcement ...
Learning circle
[62%]
(Organization)
[
Types of organization
] The learning circle is a mechanism for organizing and honoring the ...
Informal learning
[62%]
(Social)
[
Educational psychology
] Any learning that is not formal learning or non-formal learning or ...
Cultural learning
[62%]
(Social)
[
Educational psychology
] Passing on of information from one group of people or animals ...
Kinesthetic learning
[62%]
(Social)
[
Educational psychology
] Learning by physical activities ...
Lifelong learning
[62%]
(Social)
[
Educational stages
] [
Educational psychology
] [
Alternative education
] Ongoing, voluntary, and self-motivated pursuit of knowledge ...
Auditory learning
[62%]
(Social)
[
Educational psychology
] Auditory learning is a learning style in which a person learns ...
Formal learning
[62%]
(Social)
[
Educational psychology
] ...
Personalized learning
[62%]
(Social)
[
Educational psychology
] Term referring to efforts to tailor education to meet the different ...
Learning styles
[62%]
(Social)
[
Educational psychology
] Largely debunked theories that aim to account for differences in individuals' ...
Competition-based learning
[62%]
(Social)
[
School terminology
] Competition-based learning ( CBL ) is a student-centered pedagogy that combines ...
Problem-based learning
[62%]
(Social)
[
Educational psychology
] Learner centric pedagogy ...
Cooperative learning
[62%]
(Social)
[
Educational psychology
] Cooperative learning is an educational approach which aims to organize classroom ...
Nonformal learning
[62%]
(Social)
[
Educational psychology
] Countries involved in recognition of non-formal learning (OECD 2010) Formal and ...
Errorless learning
[62%]
(Philosophy)
[
Learning
] Instructional learning without errors ...
Imitative learning
[62%]
(Philosophy)
[
Learning
] [
Behavioral concepts
] Type of social learning ...
Learning cycle
[62%]
(Philosophy)
[
Learning
] How people learn from experience ...
Time-Place learning
[62%]
(Philosophy)
[
Learning
] Time-place learning (TPL) is the process by which animals link events ...
Work-based learning
[62%]
(Philosophy)
" Work-based learning ( WBL ) is an educational strategy that ...
Cumulative learning
[62%]
(Philosophy)
[
Learning
] Cumulative learning is the cognitive process by which we accumulate and ...
Implicit learning
[62%]
(Philosophy)
[
Learning
] Implicit learning is the learning of complex information in an unintentional ...
Discovery learning
[62%]
(Social)
[
Educational psychology
] Technique of inquiry-based learning and is considered a constructivist based approach ...
Self-regulated learning
[62%]
(Philosophy)
[
Motivation
] [
Educational psychology
] Self-regulated learning ( SRL ) is one of the domains of ...
Learning to rank
[62%]
(Computing)
[
Ranking functions
] [
Machine learning
] [
Information retrieval techniques
] Use of machine learning to rank items ...
Learning with errors
[62%]
(Computing)
[
Post-quantum cryptography
] [
Machine learning
] Mathematical problem in cryptography ...
M-learning
[62%]
(Computing)
[
Mobile technology
] [
Simulation
] [
Distance education
] M-learning , or mobile learning , is a form of distance ...
Games and learning
[62%]
(Philosophy)
[
Educational video games
] [
Learning
] Field of educational research ...
Q-learning
[62%]
(Computing)
[
Reinforcement learning
] [
Machine learning algorithms
] Model-free reinforcement learning algorithm ...
Episodic learning
[62%]
(redirect)
Learning to Labour
[62%]
(Social)
[
Cultural studies
] 1977 book by Paul Willis about education ...
Learning-by-doing
[62%]
(Finance)
[
Economic growth
] [
Production economics
] Economics; Learning through practice, self-perfection and minor innovations ...
Learning with Leeper
[62%]
(Software)
[
Single-player video games
] [
Educational video games
] [
Educational video games
] 1983 educational video game ...
The Learning Place
[62%]
(Software)
[
Virtual learning environments
] The Learning Place is a comprehensive online learning environment provided by ...
Learning to read
[62%]
(Philosophy)
[
Learning
] In this way, writing systems are distinguished from many other symbolic ...
Sleep and learning
[62%]
(Philosophy)
[
Learning
] [
Sleep physiology
] [
Sleep
] Relationship between sleep and learning in humans ...
Service-learning
[62%]
(Social)
[
School terminology
] [
Alternative education
] [
Community building
] Pedagogy combining learning objectives with community service ...
Psychology of learning
[62%]
(Philosophy)
[
Learning
] Study of psychological theories of learning ...
Learning power
[62%]
(Philosophy)
[
Learning
] Concept in cognitive science ...
Melodic learning
[62%]
(Philosophy)
[
Educational psychology
] Melodic Learning is a multimodal learning method that uses the defining ...
Active learning
[62%]
(Social)
[
Management education
] Educational technique ...
Learning Factory
[62%]
(Philosophy)
[
Lean manufacturing
] [
Learning
] Realistic manufacturing environment for education, training, and research ...
Collaborative learning
[62%]
(Social)
[
Collaboration
] Situation in which two or more people learn or attempt to ...
Visible Learning
[62%]
(Philosophy)
[
Learning
] The question is which strategies and innovations work best and where ...
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