Software:Pixel Piracy

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Pixel Piracy
Pixel Piracy.png
Logo of Pixel Piracy
Developer(s)Quadro Delta[lower-alpha 1]
Publisher(s)
Director(s)Vitali Kirpu
Producer(s)Alexander Poysky[1][2]
Designer(s)Vitali Kirpu
Programmer(s)
  • Vitali Kirpu
  • Mikko Arvola
Artist(s)Vitali Kirpu
Writer(s)Vitali Kirpu
Composer(s)Kole Hiks
Platform(s)
ReleaseWindows, OS X, Linux
  • WW: April 23, 2015
PlayStation 4, Xbox One
  • NA: February 16, 2016
  • PAL: February 17, 2016
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Pixel Piracy is a side-scrolling real-time strategy and indie game with roguelike elements, developed by Quadro Delta. In the game, players construct a pirate ship, hire and train a crew, and guide their crew toward notoriety as renowned pirates.

Gameplay

Pixel Piracy puts the player in control of a pirate captain. The game's goal is to defeat four notorious pirates, but players are free to adventure in the game as they wish. After customizing difficulty settings, the player's captain spawns on an island where the player can build their own ship using a set of blocks and hire a crew. While traveling, the player must control the crew's hunger and deal with equipment requirements. The captain can be killed by starvation or enemy pirates, or even by wild animals. The game has permadeath, so when the player's captain dies in the game the captain does not respawn.[3]

To embark, the player can select a destination on the world map. Locations range in population and danger. The computer controls the actual sailing, but the ship will stop for a battle if its route crosses an occupied map node. Ship battles are determined by acquired stats and by choices the player can make. Winning battles grants the player points and equipment which they can use to upgrade the crew.[3]

Upon reaching a destination, the inhabitants may be friendly or hostile toward the crew. Crew stats including health, morale, and supply level affect the success of pillaging at a destination.[3]

Development

Pixel Piracy was initially launched on Steam Early Access in December 2013.[4] It was made a full release on April 23, 2015. After its release, the game continued to receive incremental updates until February 2016, when a 7 year hiatus would begin. Development continued with its next patch on January 30, 2023.[5]

Reception

Back in its early access period, the game was praised for its potential. PC Gamer's Craig Pearson wrote in January 2014 that the game had "a gorgeous art style and cute soundtrack" that contrasted with the difficulty of the gameplay. He noted the result of the 'plunder' function (which destroys defeated vessels) surprised him, as it killed his captain and crew while they were aboard an enemy ship. He also lamented that the map and fighting needed organizational improvements.[3] Pearson concluded: "But those are me picking at scabs: it's charming and atmospheric, I've had plenty of fun fiddling with its systems, and it doesn't feel like it'll easily run out of challenges".[3]

The game received a mixed reception upon release.[6] On April 23, 2015, the development team issued a formal apology, acknowledging their failures and assuring players that much work had been and would continue to be done to meet all development promises and fix all of the game's issues.[7]

In popular culture

On May 8, 2014, crossover content based on the game was added to the indie sandbox game Terraria.[8]

Notes

  1. Ported to PlayStation 4 and Xbox One by Abstraction Games.

References

External links

  • Official website ()