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  1. Integrative learning [62%] (Social) [Educational psychology] Learning theory predicated on making connections across curricula ...
  2. Dialogic learning [62%] (Philosophy) [Theory of mind] [Psychological theories] [Learning] Learning through egalitarian dialogue ...
  3. Learning artifact [62%] (Social) [Educational psychology] Education; To be considered an artifact, an object needs to be lasting, ...
  4. Team-based learning [62%] (Social) [Educational psychology] Team-based learning ( TBL ) is a collaborative learning and teaching ...
  5. Meta learning [62%] (Philosophy) [Learning] [Educational psychology] [Business models] Aspect of metacognition ...
  6. Observational learning [62%] (Philosophy) [Animal cognition] [Learning] [Behavioral concepts] Learning that occurs through observing the behaviour of others ...
  7. Vocal learning [62%] (Philosophy) [Animal cognition] [Learning] Vocal learning is the ability to modify acoustic and syntactic sounds, ...
  8. Artful Learning [62%] (Organization) [Organizations] [Organizations (Social)] [Alternative education] Artful Learning is an educational philosophy model that is concept-based and ...
  9. Learning theory [62%] (Philosophy) [Psychological theories] Education; Theory that describes how students receive, process, and retain knowledge during ...
  10. Han learning [62%] (Philosophy) [Chinese philosophy] [Confucianism] Han learning ( ), or the Han school of classical philology, ...
  11. Organizational learning [62%] (Organization) [Organizational theory] [Educational psychology] Academic discipline; examines how goal-driven social entities add and create knowledge ...
  12. Validated learning [62%] (Philosophy) [Agile software development] [Learning] Validated learning is used in scrum. The term was proposed by ...
  13. LinkedIn Learning [62%] (Company) [Companies] [Companies (Software)] [Android (operating system) software] Online education company ...
  14. Psychomotor learning [62%] (Engineering) [Somatics] [Motor control] Cognitive functions and physical movement ...
  15. Action learning [62%] (Engineering) [Test equipment] Action learning is an approach to problem solving involving taking action ...
  16. Learning disability [62%] (Medicine) [Special education] [Educational psychology] Range of neurodevelopmental conditions ...
  17. Speed learning [62%] (Philosophy) [Learning] Set of techniques intended to increase learning rate ...
  18. Visible learning [62%] (Philosophy) [Learning] 2008 meta-study by John Hattie ...
  19. Motor learning [62%] (Philosophy) [Motor control] [Nervous system] [Cognition] Organism's movements that reflect changes in the structure / function of ...
  20. Authentic learning [62%] (Social) [Educational psychology] [Educational technology] In education, authentic learning is an instructional approach that allows students ...
  21. Passive learning [62%] (Social) [Educational psychology] [Educational technology] It is a method "where the learner receives no feedback from ...
  22. Asynchronous learning [62%] (Engineering) [Educational technology] Learning that occurs on each individual student's time ...
  23. Learning pathway [62%] (Engineering) [Educational technology] Learning pathway is described as the chosen route taken by a ...
  24. Rapid learning [62%] (Engineering) [Educational technology] Rapid learning (or Rapid eLearning Development) has traditionally referred to a ...
  25. Synchronous learning [62%] (Engineering) [Educational technology] Type of learning event ...
  26. Immerse Learning [62%] (Company) [Companies] [Companies (Social)] [Social networking language-learning websites] Immerse Learning (formerly called Languagelab.com ) is an English school based ...
  27. Learning community [62%] (Social) [Collaboration] Group of people cooperating to achieve academic goals ...
  28. ANGEL Learning [62%] (Company) [Educational software companies] Educational software company ...
  29. Renaissance Learning [62%] (Company) [Educational software companies] Renaissance employs about 1,000 employees in nine U.S. cities and subsidiaries ...
  30. Lyryx Learning [62%] (Company) [Educational software companies] Laflamme and Nicholson developed and implemented a formative assessment system which ...
  31. Blended learning [62%] (Engineering) [Educational technology] Education practice ...
  32. Situated learning [62%] (Philosophy) [Learning] [Educational technology] Theory of learning ...
  33. Digital learning [62%] (Philosophy) [Educational technology] [Learning] Digital learning is any type of learning that is accompanied by ...
  34. Out-of-school learning [62%] (Social) [Alternative education] [Community building] Educational concept ...
  35. Just-in-time learning [62%] (Social) [Human resource management] Approach to learning when training is available exactly when and how ...
  36. Learning agenda [62%] (Social) [Project management] A learning agenda is a set of questions, assembled by an ...
  37. Team learning [62%] (Philosophy) [Learning] Group Education ...
  38. Learning crisis [62%] (Philosophy) [Learning] The reality that many children who attend school are not learning ...
  39. Experiential learning [62%] (Social) [Alternative education] Learn by reflect on active involvement ...
  40. Connected learning [62%] (Social) [Alternative education] Connected learning is a type of learning in which a young ...
  41. Learning pathway [62%] (Social) [Educational technology] Learning pathway is described as the chosen route, taken by a ...
  42. Contextual learning [62%] (Social) [Alternative education] Contextual learning is based on a constructivist theory of teaching and ...
  43. Semi-Supervised Learning [62%] (Computing) [Machine learning] Semi-supervised learning is a branch of machine learning that combines a ...
  44. DreamBox Learning [62%] (Company) [Software companies of the United States] American online software provider ...
  45. Nessy Learning [62%] (Company) [Educational software companies] Educational software company ...
  46. Anglian Learning [62%] (Philosophy) [Learning] Anglian Learning is a Multi-Academy Trust (MAT) that operates 16 schools ...
  47. AI/Machine Learning algorithms [50%] (DMelt) [Artificial neural networks] You can also use Weka in the GUI mode using the ...
  48. Action model learning [50%] (Computing) [Data mining] [Machine learning] [Inductive reasoning] Action model learning (sometimes abbreviated action learning ) is an area ...
  49. Adversarial machine learning [50%] (Computing) [Computer security] [Machine learning] Research field that lies at the intersection of machine learning and ...
  50. Automated machine learning [50%] (Computing) [Machine learning] Process of automating the application of machine learning ...
  51. Computational learning theory [50%] (Computing) [Computational fields of study] [Computational learning theory] For example, the samples might be descriptions of mushrooms, and the ...
  52. Contrast set learning [50%] (Computing) [Data mining] [Data management] Form of association rule learning ...
  53. Deep reinforcement learning [50%] (Computing) [Deep learning] [Reinforcement learning] [Machine learning algorithms] Machine learning that combines deep learning and reinforcement learning ...
  54. End-to-end reinforcement learning [50%] (Computing) [Reinforcement learning] In end-to-end reinforcement learning , the entire process from sensors to ...
  55. Flex model of learning [50%] (Computing) [Infographics] The flex model is a method of teaching for students who ...
  56. Inferential theory of learning [50%] (Computing) [Machine learning] [Learning] [Cybernetics] Inferential Theory of Learning ( ITL ) is an area of ...
  57. Learning object metadata [50%] (Computing) [Technical communication] [Computer standards] [Metadata] Data model ...
  58. Learning Tools Interoperability [50%] (Computing) [Software architecture] Education technology specification by IMS Global Learning Consortium ...
  59. Learning to rank [50%] (Computing) [Ranking functions] [Machine learning] [Information retrieval techniques] Use of machine learning to rank items ...
  60. Learning with errors [50%] (Computing) [Post-quantum cryptography] [Machine learning] Mathematical problem in cryptography ...
  61. Machine learning control [50%] (Computing) [Cybernetics] [Control theory] [Machine learning] Subfield of machine learning, intelligent control and control theory ...
  62. Machine learning in bioinformatics [50%] (Computing) [Bioinformatics] [Machine learning] Machine learning in bioinformatics is the application of machine learning algorithms ...
  63. Multilinear subspace learning [50%] (Computing) [Tensors] [Multilinear algebra] [Dimension reduction] Approach to dimensionality reduction ...
  64. Multiple instance learning [50%] (Computing) [Machine learning] Multiple instance learning (MIL) falls under the supervised learning framework, where ...
  65. Multiple kernel learning [50%] (Computing) [Data mining] [Machine learning algorithms] Set of machine learning methods ...
  66. Online credentials for learning [50%] (Computing) [Distance education] [Qualifications] [Cryptography] Online credentials for learning are digital credentials that are offered in ...
  67. Ring learning with errors [50%] (Computing) [Lattice-based cryptography] [Post-quantum cryptography] [Computational problems] Computational problem possibly useful for post-quantum cryptography ...
  68. Sparse dictionary learning [50%] (Computing) [Unsupervised learning] Representation learning method ...
  69. Statistical learning theory [50%] (Computing) [Estimation theory] [Machine learning] Framework for machine learning ...
  70. Statistical relational learning [50%] (Computing) [Machine learning] [Computational statistics] Subdiscipline of artificial intelligence ...
  71. Logic learning machine [50%] (Computing) [Machine learning algorithms] [Classification algorithms] Machine learning method ...
  72. Outline of machine learning [50%] (Computing) [Data mining] [Machine learning] [Computing-related lists] 1=Overview of and topical guide to machine learning ...
  73. Timeline of machine learning [50%] (Computing) [Computing timelines] [Machine learning] This page is a timeline of machine learning . Major discoveries, ...
  74. Version space learning [50%] (Computing) [Machine learning] Green pluses are positive examples, and red circles are negative examples ...
  75. Decision tree learning [50%] (Computing) [Classification algorithms] [Decision trees] Machine learning algorithm ...
  76. Learning vector quantization [50%] (Computing) [Classification algorithms] [Artificial neural networks] Springer, Berlin, 1997. An LVQ system is represented by prototypes which ...
  77. Advanced Distributed Learning [50%] (Computing) [Technical communication] [Educational technology] The Advanced Distributed Learning ( ADL ) Initiative is a US ...
  78. Extreme learning machine [50%] (Computing) [Artificial neural networks] Type of artificial neural network ...
  79. Virtual learning environment [50%] (Computing) [Educational software] [Technical communication] [Content management systems] A virtual learning environment ( VLE ) in educational technology is ...
  80. Jones & Bartlett Learning [50%] (Company) [Academic publishing companies] The name comes from Donald W. Jones, the company's founder, and ...
  81. Learning Resource Metadata Initiative [50%] (Computing) [Metadata] Common vocabulary project ...
  82. Distribution learning theory [50%] (Computing) [Computational learning theory] The distributional learning theory or learning of probability distribution is a ...
  83. Algorithmic learning theory [50%] (Computing) [Formal languages] [Computational learning theory] Framework for analyzing machine learning algorithms ...
  84. Probably approximately correct learning [50%] (Computing) [Computational learning theory] Framework for mathematical analysis of machine learning ...
  85. Geometric feature learning [50%] (Computing) [Applications of computer vision] [Feature detection (computer vision)] Geometric feature learning is a technique combining machine learning and computer ...
  86. Learning classifier system [50%] (Computing) [Evolutionary algorithms] Paradigm of rule-based machine learning methods ...
  87. Games and learning [50%] (Philosophy) [Educational video games] [Learning] Field of educational research ...
  88. Multi-objective reinforcement learning [50%] (Computing) [Reinforcement learning] ...
  89. Rule-based machine learning [50%] (Computing) [Machine learning algorithms] Rule-based machine learning (RBML) is a term in computer science intended ...
  90. Temporal difference learning [50%] (Computing) [Reinforcement learning] [Computational neuroscience] Computer programming concept ...
  91. Learning management system [50%] (Computing) [Learning management systems] [Educational software] [Learning] Educational software application ...
  92. Extremal Ensemble Learning [50%] (Computing) [Graph algorithms] [Machine learning algorithms] Machine learning paradigm ...
  93. Investigations in Mathematics Learning [50%] (Computing) [Mathematics journals] ...
  94. Deep learning processor [50%] (Computing) [Deep learning] [Computer optimization] Specially designed circuitry ...
  95. Population-based incremental learning [50%] (Computing) [Genetic algorithms] ...
  96. Online machine learning [50%] (Computing) [Machine learning algorithms] Method of machine learning ...
  97. Iterative learning control [50%] (Computing) [Control theory] Iterative Learning Control (ILC) is a method of tracking control for ...
  98. Virtual world language learning [50%] (Computing) [Virtual reality] Virtual world s are playing an increasingly important role in education, ...
  99. Artificial grammar learning [50%] (Computing) [Computational linguistics] Artificial grammar learning ( AGL ) is a paradigm of study ...
  100. The Learning Company [62%] (Company) [Video game publishers] [Video game development companies] [Defunct educational software companies] American educational software company ...
  101. E-learning [62%] (Social) [Educational technology] [Educational psychology] Theory; Cognitive science principles of effective multimedia learning ...
  102. Gamification of learning [62%] (Philosophy) [Educational technology] [Learning] Educational approach aiming to promote learning by using video game design ...
  103. Sleep-learning [62%] (Biology) [Pseudoscience] [Educational technology] [Sleep] Attempt to convey information to a sleeping person ...
  104. Learning for a Cause [62%] (Social) Canadian nonprofit student press ...
  105. Meta-learning [62%] (Philosophy) [Learning] [Educational psychology] [Business models] Aspect of metacognition ...
  106. Meta-learning [62%] (Computing) [Machine learning] Computer science; Subfield of machine learning ...
  107. In-context learning [62%] (redirect)
  108. Explanation-based learning [50%] (Computing) [Machine learning] Explanation-based learning ( EBL ) is a form of machine learning ...
  109. Instance-based learning [50%] (Computing) [Machine learning] ...
  110. Multiple-instance learning [50%] (redirect)
  111. Multi-task learning [50%] (Computing) [Machine learning] Solving multiple machine learning tasks at the same time ...
  112. Proximal gradient methods for learning [50%] (Computing) [Machine learning] [Convex optimization] [First order methods] Proximal gradient (forward backward splitting) methods for learning is an area ...
  113. Ring learning with errors signature [50%] (Computing) [Lattice-based cryptography] [Post-quantum cryptography] Public key cryptography provides a rich set of different cryptographic algorithms ...
  114. Semi-supervised learning [50%] (redirect)
  115. Mathematical models of social learning [50%] (Computing) [Bayesian inference] Mathematical models of social learning aim to model opinion dynamics in ...
  116. History of virtual learning environments [50%] (Computing) [History of human–computer interaction] [Technical communication] [Educational technology] It predominantly relies on computer hardware and software, enabling distance learning ...
  117. Multi-agent learning [50%] (Computing) [Machine learning] [Multi-agent systems] Multi-agent learning is the use of machine learning in a multi-agent ...
  118. Memory and retention in learning [50%] (Computing) [Neuropsychological assessment] [Mental processes] There are multiple explanations for why this happens ...
  119. Deep learning in photoacoustic imaging [50%] (Computing) [Medical imaging] [Deep learning] !-- Write the text of your article below this line ...
  120. Journal of Machine Learning Research [50%] (Computing) [Machine learning] [Computer science journals] The Journal of Machine Learning Research is a peer-reviewed open access ...
  121. Design-based learning [50%] (Computing) [Inquiry] Learner centric pedagogy ...
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