Hand
W
iki
Encyclopedia of Knowledge
Home
Searching: "
learning
"
Back
Learning
[100%]
(Computing)
[
Systems science
] [
Neuropsychological assessment
] [
Intelligence
] Process of acquiring new knowledge ...
Learning
[100%]
(Category)
[
Cognition
] ...
Machine Learning
[62%]
(Category)
...
Active learning
[62%]
(Computing)
[
Machine learning
] Machine learning; Machine learning strategy ...
Apprenticeship learning
[62%]
(Computing)
[
Machine learning
] 4302-4310). Apprenticeship via inverse reinforcement learning (AIRP) was developed by in ...
Speed learning
[62%]
(Philosophy)
[
Learning
] Set of techniques intended to increase learning rate ...
Visible learning
[62%]
(Philosophy)
[
Learning
] 2008 meta-study by John Hattie ...
Motor learning
[62%]
(Philosophy)
[
Motor control
] [
Nervous system
] [
Cognition
] Organism's movements that reflect changes in the structure / function of ...
Concept learning
[62%]
(Computing)
[
Machine learning
] Concept learning , also known as category learning , concept attainment ...
Explanation-based learning
[62%]
(Computing)
[
Machine learning
] Explanation-based learning ( EBL ) is a form of machine learning ...
Feature learning
[62%]
(Computing)
[
Machine learning
] Set of learning techniques in machine learning ...
Federated learning
[62%]
(Computing)
[
Distributed artificial intelligence
] [
Machine learning
] Decentralized machine learning ...
Augmented learning
[62%]
(Computing)
[
Intelligence
] [
Cognitive science
] [
Learning
] Learning technique ...
Eager learning
[62%]
(Computing)
[
Machine learning
] Eager learning systems also deal much better with noise in the ...
Instance-based learning
[62%]
(Computing)
[
Machine learning
] ...
Learning automaton
[62%]
(Computing)
[
Control theory
] [
Machine learning
] A learning automaton is one type of machine learning algorithm studied ...
Learning curve
[62%]
(Computing)
[
Machine learning
] [
Model selection
] Machine learning; Gradient descent is one such algorithm ...
Learning object
[62%]
(Computing)
[
Educational technology
] [
Data management
] A learning object is "a collection of content items, practice items, ...
Learning rate
[62%]
(Computing)
[
Optimization algorithms and methods
] [
Model selection
] [
Machine learning
] Tuning parameter (hyperparameter) in optimization ...
Psychomotor learning
[62%]
(Engineering)
[
Somatics
] [
Motor control
] Cognitive functions and physical movement ...
Machine learning
[62%]
(Computing)
[
Definition
] [
Learning
] [
Cybernetics
] Study of algorithms that improve automatically through experience ...
Multi-task learning
[62%]
(Computing)
[
Machine learning
] Solving multiple machine learning tasks at the same time ...
Occam learning
[62%]
(Computing)
[
Computational learning theory
] [
Theoretical computer science
] Model of algorithmic learning ...
Offline learning
[62%]
(Computing)
[
Machine learning
] In step 1 the task is demonstrated and stored in the ...
Ontology learning
[62%]
(Computing)
[
Natural language processing
] Automatic creation of ontologies ...
Parity learning
[62%]
(Computing)
[
Machine learning
] Parity learning is a problem in machine learning. An algorithm that ...
Predictive learning
[62%]
(Computing)
[
Machine learning
] Predictive learning is a machine learning technique where an artificial intelligence ...
Proactive learning
[62%]
(Computing)
[
Machine learning
] [
Learning
] Proactive learning is a generalization of active learning designed to relax ...
Robot learning
[62%]
(Computing)
[
Learning
] [
Machine learning
] [
Robot control
] Machine learning for robots ...
Similarity learning
[62%]
(Computing)
[
Machine learning
] Supervised learning of a similarity function ...
Action learning
[62%]
(Engineering)
[
Test equipment
] Action learning is an approach to problem solving involving taking action ...
Supervised learning
[62%]
(Computing)
[
Machine learning
] Machine learning task ...
Transfer learning
[62%]
(Computing)
[
Machine learning
] Machine learning technique ...
Unsupervised learning
[62%]
(Computing)
[
Unsupervised learning
] A paradigm in machine learning ...
Visual learning
[62%]
(Computing)
[
Information technology management
] [
Infographics
] Learning style ...
Lazy learning
[62%]
(Computing)
[
Machine learning
] Type of machine learning method ...
Learning curve
[62%]
(Computing)
[
Curves
] [
Cognitive science
] [
Learning
] Relationship between proficiency and experience ...
Meta learning
[62%]
(Computing)
[
Machine learning
] Computer science; Subfield of machine learning ...
Incremental learning
[62%]
(Computing)
[
Machine learning algorithms
] Method of machine learning ...
Learning rule
[62%]
(Computing)
[
Learning
] [
Artificial neural networks
] Artificial neural network algorithm ...
Multimodal learning
[62%]
(Computing)
[
Multimodal interaction
] [
Artificial neural networks
] Machine learning methods using multiple input modalities ...
Competitive learning
[62%]
(Computing)
[
Unsupervised learning
] [
Artificial neural networks
] Competitive learning is a form of unsupervised learning in artificial neural ...
Learning nugget
[62%]
(Computing)
[
Technical communication
] [
Learning
] [
Educational technology
] Learning nuggets is a standalone mini learning activity, usually less than ...
Reinforcement learning
[62%]
(Computing)
[
Belief revision
] [
Markov models
] [
Reinforcement learning
] Field of machine learning ...
Grok Learning
[62%]
(Company)
[
Companies
] [
Companies (Computing)
] [
Computer programming
] These problems can coded and run using the in-browser programming environment ...
Multi-agent learning
[62%]
(Computing)
[
Machine learning
] [
Multi-agent systems
] Multi-agent learning is the use of machine learning in a multi-agent ...
Perceptual learning
[62%]
(Computing)
[
Sources of knowledge
] [
Perception
] [
Learning
] Perceptual learning is learning better perception skills such as differentiating two ...
Constraint learning
[62%]
(Computing)
[
Constraint programming
] Clause learning is the name of this technique when applied to ...
Great Learning
[62%]
(Philosophy)
[
Philosophy books
] Chinese classic, preserved as a chapter in the Lijing ...
Multisensory learning
[62%]
(Philosophy)
[
Perception
] [
Learning
] Learning with the use of more than one sense ...
Avoidance learning
[62%]
(Philosophy)
[
Behavioral concepts
] Type of operant conditioning ...
Learning analytics
[62%]
(Computing)
[
Educational technology
] [
Learning
] [
Types of analytics
] Branch of analytics ...
Design-based learning
[62%]
(Computing)
[
Inquiry
] Learner centric pedagogy ...
Zero-shot learning
[62%]
(Computing)
[
Computer vision
] [
Machine learning algorithms
] Problem setup in machine learning ...
Learning sciences
[62%]
(Computing)
[
Cognitive science
] Interdisciplinary field to further scientific understanding of learning ...
Deep learning
[62%]
(Computing)
[
Emerging technologies
] [
Artificial neural networks
] [
Deep learning
] Branch of machine learning ...
Error-driven learning
[62%]
(Computing)
[
Machine learning algorithms
] Subfield of machine learning ...
Learning pyramid
[62%]
(Computing)
[
Neuropsychological assessment
] [
Intelligence
] [
Cognitive science
] Concept in education ...
Sequence learning
[62%]
(Computing)
[
Motor control
] [
Cognitive neuroscience
] [
Cognitive science
] Method of human learning ...
Inquiry-based learning
[62%]
(Computing)
[
Inquiry
] Form of active learning ...
Learning organization
[62%]
(Computing)
[
Communication
] [
Systems thinking
] Type of company ...
Self-supervised learning
[62%]
(Computing)
[
Machine learning
] Machine learning paradigm ...
One-shot learning
[62%]
(Computing)
[
Artificial intelligence
] Object categorization problem ...
Reverse learning
[62%]
(Biology)
[
Sleep
] Reverse learning is a neurobiological theory of dreams. In 1983, in ...
Learning economy
[62%]
(Finance)
[
Economics catchphrases
] A learning economy is a society that values skills like assets, ...
Deep learning
[62%]
(Category)
[
Artificial neural networks
] ...
Machine learning
[62%]
(Category)
[
Learning
] [
Artificial intelligence
] Machine learning is a branch of statistics and computer science which ...
Reinforcement learning
[62%]
(Category)
[
Machine learning
] ...
Unsupervised learning
[62%]
(Category)
[
Machine learning
] ...
Learning disability
[62%]
(Medicine)
[
Special education
] [
Educational psychology
] Range of neurodevelopmental conditions ...
Authentic learning
[62%]
(Social)
[
Educational psychology
] [
Educational technology
] In education, authentic learning is an instructional approach that allows students ...
Passive learning
[62%]
(Social)
[
Educational psychology
] [
Educational technology
] It is a method "where the learner receives no feedback from ...
Learning Adventures!
[62%]
(Software)
[
Windows games
] ...
Asynchronous learning
[62%]
(Engineering)
[
Educational technology
] Learning that occurs on each individual student's time ...
Learning pathway
[62%]
(Engineering)
[
Educational technology
] Learning pathway is described as the chosen route taken by a ...
Rapid learning
[62%]
(Engineering)
[
Educational technology
] Rapid learning (or Rapid eLearning Development) has traditionally referred to a ...
Synchronous learning
[62%]
(Engineering)
[
Educational technology
] Type of learning event ...
Immerse Learning
[62%]
(Company)
[
Companies
] [
Companies (Social)
] [
Social networking language-learning websites
] Immerse Learning (formerly called Languagelab.com ) is an English school based ...
Learning community
[62%]
(Social)
[
Collaboration
] Group of people cooperating to achieve academic goals ...
Archipelago Learning
[62%]
(Company)
[
Software companies of the United States
] Their comprehensive digital supplemental product suite uses technology to transform education ...
Apex Learning
[62%]
(Company)
[
Companies
] [
Companies (Software)
] [
Software companies of the United States
] Privately held provider of e-Learning software for K-12 education ...
Demand-side learning
[62%]
(Software)
[
Free software
] Demand-side learning is a phrase coined by Ramon Casadesus-Masanell and Pankaj ...
ANGEL Learning
[62%]
(Company)
[
Educational software companies
] Educational software company ...
Renaissance Learning
[62%]
(Company)
[
Educational software companies
] Renaissance employs about 1,000 employees in nine U.S. cities and subsidiaries ...
Lyryx Learning
[62%]
(Company)
[
Educational software companies
] Laflamme and Nicholson developed and implemented a formative assessment system which ...
Chungdahm Learning
[62%]
(Company)
[
Companies
] [
Companies (Software)
] [
Educational software
] Private education company in the Republic of Korea ...
Firefly Learning
[62%]
(Company)
[
Companies
] [
Companies (Software)
] [
Virtual learning environments
] Education technology company based in London, England. ...
Blended learning
[62%]
(Engineering)
[
Educational technology
] Education practice ...
Spaced learning
[62%]
(Biology)
[
Neuroscience
] Spaced learning is a learning method in which highly condensed learning ...
Anti-Hebbian learning
[62%]
(Biology)
[
Neuroplasticity
] [
Neuroethology
] [
Neurophysiology
] These rules are based on a reversal of Hebb's postulate, and ...
Latent learning
[62%]
(Biology)
[
Ethology
] Subconscious retention of information without reinforcement ...
Learning circle
[62%]
(Organization)
[
Types of organization
] For example, in some Native American cultures, councils of elders come ...
Situated learning
[62%]
(Philosophy)
[
Learning
] [
Educational technology
] Theory of learning ...
Digital learning
[62%]
(Philosophy)
[
Educational technology
] [
Learning
] Learning supported by technology ...
Informal learning
[62%]
(Social)
[
Educational psychology
] Any learning that is not formal learning or non-formal learning or ...
Cultural learning
[62%]
(Social)
[
Educational psychology
] Passing on of information from one group of people or animals ...
Kinesthetic learning
[62%]
(Social)
[
Educational psychology
] Learning by physical activities ...
Learning to rank
[62%]
(Computing)
[
Ranking functions
] [
Machine learning
] [
Information retrieval techniques
] Use of machine learning to rank items ...
Learning with errors
[62%]
(Computing)
[
Post-quantum cryptography
] [
Machine learning
] Mathematical problem in cryptography ...
M-learning
[62%]
(Computing)
[
Mobile technology
] [
Simulation
] [
Distance education
] M-learning , or mobile learning , is a form of distance ...
Games and learning
[62%]
(Philosophy)
[
Educational video games
] [
Learning
] Field of educational research ...
Q-learning
[62%]
(Computing)
[
Reinforcement learning
] [
Machine learning algorithms
] Model-free reinforcement learning algorithm ...
Episodic learning
[62%]
(redirect)
Learning to Labour
[62%]
(Social)
[
Cultural studies
] 1977 book by Paul Willis about education ...
Learning-by-doing
[62%]
(Finance)
[
Economic growth
] [
Production economics
] Economics; Learning through practice, self-perfection and minor innovations ...
E-learning
[62%]
(Social)
[
Educational technology
] [
Educational psychology
] Theory; Cognitive science principles of effective multimedia learning ...
Learning with Leeper
[62%]
(Software)
[
Single-player video games
] [
Educational video games
] [
Educational video games
] 1983 educational video game ...
The Learning Place
[62%]
(Software)
[
Virtual learning environments
] The Learning Place is a comprehensive online learning environment provided by ...
Gamification of learning
[62%]
(Philosophy)
[
Educational technology
] [
Learning
] Educational approach aiming to promote learning by using video game design ...
Sleep-learning
[62%]
(Biology)
[
Pseudoscience
] [
Educational technology
] [
Sleep
] Attempt to convey information to a sleeping person ...
Lifelong learning
[62%]
(Social)
[
Educational stages
] [
Educational psychology
] [
Alternative education
] Ongoing, voluntary, and self-motivated pursuit of knowledge ...
Auditory learning
[62%]
(Social)
[
Educational psychology
] Auditory learning is a learning style in which a person learns ...
Searching 1067543 articles took 648 ms
Too many hits. No search in content will be processed.
More results
Error opening file.
<< Previous
Next >>
Back
HandWiki ©