HandWiki
Encyclopedia of Knowledge
Home

Searching: "learning"

  1. Learning [100%] (Computing) [Systems science] [Neuropsychological assessment] [Intelligence] Process of acquiring new knowledge ...
  2. Learning [100%] (Category) [Cognition] ...
  3. Machine Learning [62%] (Category) ...
  4. Active learning [62%] (Computing) [Machine learning] Machine learning; Machine learning strategy ...
  5. Apprenticeship learning [62%] (Computing) [Machine learning] 4302-4310). Apprenticeship via inverse reinforcement learning (AIRP) was developed by in ...
  6. Concept learning [62%] (Computing) [Machine learning] Concept learning , also known as category learning , concept attainment ...
  7. Explanation-based learning [62%] (Computing) [Machine learning] Explanation-based learning ( EBL ) is a form of machine learning ...
  8. Feature learning [62%] (Computing) [Machine learning] Set of learning techniques in machine learning ...
  9. Federated learning [62%] (Computing) [Distributed artificial intelligence] [Machine learning] Decentralized machine learning ...
  10. Augmented learning [62%] (Computing) [Intelligence] [Cognitive science] [Learning] Learning technique ...
  11. Eager learning [62%] (Computing) [Machine learning] Eager learning systems also deal much better with noise in the ...
  12. Instance-based learning [62%] (Computing) [Machine learning] ...
  13. Learning automaton [62%] (Computing) [Control theory] [Machine learning] A learning automaton is one type of machine learning algorithm studied ...
  14. Learning curve [62%] (Computing) [Machine learning] [Model selection] Machine learning; Gradient descent is one such algorithm ...
  15. Learning object [62%] (Computing) [Educational technology] [Data management] A learning object is "a collection of content items, practice items, ...
  16. Learning rate [62%] (Computing) [Optimization algorithms and methods] [Model selection] [Machine learning] Tuning parameter (hyperparameter) in optimization ...
  17. Machine learning [62%] (Computing) [Learning] [Cybernetics] [Machine learning] Study of algorithms that improve automatically through experience ...
  18. Multi-task learning [62%] (Computing) [Machine learning] Solving multiple machine learning tasks at the same time ...
  19. Occam learning [62%] (Computing) [Computational learning theory] [Theoretical computer science] Model of algorithmic learning ...
  20. Offline learning [62%] (Computing) [Machine learning] In step 1 the task is demonstrated and stored in the ...
  21. Ontology learning [62%] (Computing) [Natural language processing] Automatic creation of ontologies ...
  22. Parity learning [62%] (Computing) [Machine learning] Parity learning is a problem in machine learning. An algorithm that ...
  23. Predictive learning [62%] (Computing) [Machine learning] Predictive learning is a machine learning technique where an artificial intelligence ...
  24. Preference learning [62%] (Computing) [Machine learning] [Information retrieval techniques] Preference learning is a subfield in machine learning, which is a ...
  25. Proactive learning [62%] (Computing) [Machine learning] [Learning] Proactive learning is a generalization of active learning designed to relax ...
  26. Robot learning [62%] (Computing) [Learning] [Machine learning] [Robot control] Machine learning for robots ...
  27. Similarity learning [62%] (Computing) [Machine learning] Supervised learning of a similarity function ...
  28. Supervised learning [62%] (Computing) [Machine learning] Machine learning task ...
  29. Transfer learning [62%] (Computing) [Machine learning] Machine learning technique ...
  30. Unsupervised learning [62%] (Computing) [Unsupervised learning] A paradigm in machine learning ...
  31. Visual learning [62%] (Computing) [Information technology management] [Infographics] Learning style ...
  32. Lazy learning [62%] (Computing) [Machine learning] Therefore, one cannot really talk of a "training phase".Lazy classifiers are ...
  33. Learning curve [62%] (Computing) [Curves] [Cognitive science] [Learning] Relationship between proficiency and experience ...
  34. Meta learning [62%] (Computing) [Machine learning] Computer science; Subfield of machine learning ...
  35. Incremental learning [62%] (Computing) [Machine learning algorithms] Method of machine learning ...
  36. Learning rule [62%] (Computing) [Learning] [Artificial neural networks] Artificial neural network algorithm ...
  37. Multimodal learning [62%] (Computing) [Multimodal interaction] [Artificial neural networks] Machine learning methods using multiple input modalities ...
  38. Competitive learning [62%] (Computing) [Unsupervised learning] [Artificial neural networks] Competitive learning is a form of unsupervised learning in artificial neural ...
  39. Learning nugget [62%] (Computing) [Technical communication] [Learning] [Educational technology] Learning nuggets is a standalone mini learning activity, usually less than ...
  40. Reinforcement learning [62%] (Computing) [Belief revision] [Markov models] [Reinforcement learning] Field of machine learning ...
  41. Grok Learning [62%] (Company) [Companies] [Companies (Computing)] [Computer programming] These problems can coded and run using the in-browser programming environment ...
  42. Multi-agent learning [62%] (Computing) [Machine learning] [Multi-agent systems] Multi-agent learning is the use of machine learning in a multi-agent ...
  43. Perceptual learning [62%] (Computing) [Sources of knowledge] [Perception] [Learning] Perceptual learning is learning better perception skills such as differentiating two ...
  44. Constraint learning [62%] (Computing) [Constraint programming] Clause learning is the name of this technique when applied to ...
  45. Great Learning [62%] (Philosophy) [Philosophy books] Chinese classic, preserved as a chapter in the Lijing ...
  46. Multisensory learning [62%] (Philosophy) [Learning] Learning with the use of more than one sense ...
  47. Avoidance learning [62%] (Philosophy) [Behavioral concepts] Type of operant conditioning ...
  48. Learning analytics [62%] (Computing) [Educational technology] [Learning] [Types of analytics] Branch of analytics ...
  49. Design-based learning [62%] (Computing) [Inquiry] Learner centric pedagogy ...
  50. Zero-shot learning [62%] (Computing) [Computer vision] [Machine learning algorithms] Problem setup in machine learning ...
  51. Learning sciences [62%] (Computing) [Cognitive science] Interdisciplinary field to further scientific understanding of learning ...
  52. Deep learning [62%] (Computing) [Emerging technologies] [Artificial neural networks] [Deep learning] Branch of machine learning ...
  53. Error-driven learning [62%] (Computing) [Machine learning algorithms] Subfield of machine learning ...
  54. Learning pyramid [62%] (Computing) [Neuropsychological assessment] [Intelligence] [Cognitive science] Concept in education ...
  55. Sequence learning [62%] (Computing) [Motor control] [Cognitive neuroscience] [Cognitive science] Method of human learning ...
  56. Inquiry-based learning [62%] (Computing) [Inquiry] Form of active learning ...
  57. Learning organization [62%] (Computing) [Communication] [Systems thinking] Type of company ...
  58. Self-supervised learning [62%] (Computing) [Machine learning] A paradigm in machine learning ...
  59. One-shot learning [62%] (Computing) [Artificial intelligence] Object categorization problem ...
  60. Reverse learning [62%] (Biology) [Sleep] Reverse learning is a neurobiological theory of dreams. In 1983, in ...
  61. Learning economy [62%] (Finance) [Economics catchphrases] A learning economy is a society that values skills like assets, ...
  62. Deep learning [62%] (Category) [Artificial neural networks] ...
  63. Machine learning [62%] (Category) [Learning] [Artificial intelligence] Machine learning is a branch of statistics and computer science which ...
  64. Reinforcement learning [62%] (Category) [Machine learning] ...
  65. Unsupervised learning [62%] (Category) [Machine learning] ...
  66. Learning Adventures! [62%] (Software) [Windows games] ...
  67. Adaptive learning [62%] (Software) [Educational software] Adaptive learning , also known as adaptive teaching , is an ...
  68. Archipelago Learning [62%] (Company) [Software companies of the United States] Their comprehensive digital supplemental product suite uses technology to transform education ...
  69. Apex Learning [62%] (Company) [Companies] [Companies (Software)] [Software companies of the United States] Privately held provider of e-Learning software for K-12 education ...
  70. Demand-side learning [62%] (Software) [Free software] Demand-side learning is a phrase coined by Ramon Casadesus-Masanell and Pankaj ...
  71. Chungdahm Learning [62%] (Company) [Companies] [Companies (Software)] [Educational software] Private education company in the Republic of Korea ...
  72. Firefly Learning [62%] (Company) [Companies] [Companies (Software)] [Virtual learning environments] Education technology company based in London, England. ...
  73. Spaced learning [62%] (Biology) [Neuroscience] Spaced learning is a learning method in which highly condensed learning ...
  74. Anti-Hebbian learning [62%] (Biology) [Neuroplasticity] [Neuroethology] [Neurophysiology] Should activation of the dendrites by parallel fibers occur in a ...
  75. Latent learning [62%] (Biology) [Ethology] Subconscious retention of information without reinforcement ...
  76. Learning circle [62%] (Organization) [Types of organization] The learning circle is a mechanism for organizing and honoring the ...
  77. Informal learning [62%] (Social) [Educational psychology] Any learning that is not formal learning or non-formal learning or ...
  78. Cultural learning [62%] (Social) [Educational psychology] Passing on of information from one group of people or animals ...
  79. Kinesthetic learning [62%] (Social) [Educational psychology] Learning by physical activities ...
  80. Lifelong learning [62%] (Social) [Educational stages] [Educational psychology] [Alternative education] Ongoing, voluntary, and self-motivated pursuit of knowledge ...
  81. Auditory learning [62%] (Social) [Educational psychology] Auditory learning is a learning style in which a person learns ...
  82. Formal learning [62%] (Social) [Educational psychology] ...
  83. Personalized learning [62%] (Social) [Educational psychology] Term referring to efforts to tailor education to meet the different ...
  84. Learning styles [62%] (Social) [Educational psychology] Largely debunked theories that aim to account for differences in individuals' ...
  85. Competition-based learning [62%] (Social) [School terminology] Competition-based learning ( CBL ) is a student-centered pedagogy that combines ...
  86. Problem-based learning [62%] (Social) [Educational psychology] Learner centric pedagogy ...
  87. Cooperative learning [62%] (Social) [Educational psychology] Cooperative learning is an educational approach which aims to organize classroom ...
  88. Nonformal learning [62%] (Social) [Educational psychology] Countries involved in recognition of non-formal learning (OECD 2010) Formal and ...
  89. Errorless learning [62%] (Philosophy) [Learning] Instructional learning without errors ...
  90. Imitative learning [62%] (Philosophy) [Learning] [Behavioral concepts] Type of social learning ...
  91. Learning cycle [62%] (Philosophy) [Learning] How people learn from experience ...
  92. Time-Place learning [62%] (Philosophy) [Learning] Time-place learning (TPL) is the process by which animals link events ...
  93. Work-based learning [62%] (Philosophy) " Work-based learning ( WBL ) is an educational strategy that ...
  94. Cumulative learning [62%] (Philosophy) [Learning] Cumulative learning is the cognitive process by which we accumulate and ...
  95. Implicit learning [62%] (Philosophy) [Learning] Implicit learning is the learning of complex information in an unintentional ...
  96. Discovery learning [62%] (Social) [Educational psychology] Technique of inquiry-based learning and is considered a constructivist based approach ...
  97. Self-regulated learning [62%] (Philosophy) [Motivation] [Educational psychology] Self-regulated learning ( SRL ) is one of the domains of ...
  98. Learning to rank [62%] (Computing) [Ranking functions] [Machine learning] [Information retrieval techniques] Use of machine learning to rank items ...
  99. Learning with errors [62%] (Computing) [Post-quantum cryptography] [Machine learning] Mathematical problem in cryptography ...
  100. M-learning [62%] (Computing) [Mobile technology] [Simulation] [Distance education] M-learning , or mobile learning , is a form of distance ...
  101. Games and learning [62%] (Philosophy) [Educational video games] [Learning] Field of educational research ...
  102. Q-learning [62%] (Computing) [Reinforcement learning] [Machine learning algorithms] Model-free reinforcement learning algorithm ...
  103. Episodic learning [62%] (redirect)
  104. Learning to Labour [62%] (Social) [Cultural studies] 1977 book by Paul Willis about education ...
  105. Learning-by-doing [62%] (Finance) [Economic growth] [Production economics] Economics; Learning through practice, self-perfection and minor innovations ...
  106. Learning with Leeper [62%] (Software) [Single-player video games] [Educational video games] [Educational video games] 1983 educational video game ...
  107. The Learning Place [62%] (Software) [Virtual learning environments] The Learning Place is a comprehensive online learning environment provided by ...
  108. Learning to read [62%] (Philosophy) [Learning] In this way, writing systems are distinguished from many other symbolic ...
  109. Sleep and learning [62%] (Philosophy) [Learning] [Sleep physiology] [Sleep] Relationship between sleep and learning in humans ...
  110. Service-learning [62%] (Social) [School terminology] [Alternative education] [Community building] Pedagogy combining learning objectives with community service ...
  111. Psychology of learning [62%] (Philosophy) [Learning] Study of psychological theories of learning ...
  112. Learning power [62%] (Philosophy) [Learning] Concept in cognitive science ...
  113. Melodic learning [62%] (Philosophy) [Educational psychology] Melodic Learning is a multimodal learning method that uses the defining ...
  114. Active learning [62%] (Social) [Management education] Educational technique ...
  115. Learning Factory [62%] (Philosophy) [Lean manufacturing] [Learning] Realistic manufacturing environment for education, training, and research ...
  116. Collaborative learning [62%] (Social) [Collaboration] Situation in which two or more people learn or attempt to ...
  117. Visible Learning [62%] (Philosophy) [Learning] The question is which strategies and innovations work best and where ...
Searching 1020471 articles took 470 ms

Too many hits. No search in content will be processed.

More results

HandWiki ©