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Searching: "learning"

  1. Learning [100%] (Computing) [Systems science] [Neuropsychological assessment] [Intelligence] Process of acquiring new knowledge ...
  2. Learning [100%] (Category) [Cognition] ...
  3. Machine Learning [62%] (Category) ...
  4. Active learning [62%] (Computing) [Machine learning] Machine learning; Machine learning strategy ...
  5. Apprenticeship learning [62%] (Computing) [Machine learning] 4302-4310). Apprenticeship via inverse reinforcement learning (AIRP) was developed by in ...
  6. Speed learning [62%] (Philosophy) [Learning] Set of techniques intended to increase learning rate ...
  7. Visible learning [62%] (Philosophy) [Learning] 2008 meta-study by John Hattie ...
  8. Motor learning [62%] (Philosophy) [Motor control] [Nervous system] [Cognition] Organism's movements that reflect changes in the structure / function of ...
  9. Concept learning [62%] (Computing) [Machine learning] Concept learning , also known as category learning , concept attainment ...
  10. Explanation-based learning [62%] (Computing) [Machine learning] Explanation-based learning ( EBL ) is a form of machine learning ...
  11. Feature learning [62%] (Computing) [Machine learning] Set of learning techniques in machine learning ...
  12. Federated learning [62%] (Computing) [Distributed artificial intelligence] [Machine learning] Decentralized machine learning ...
  13. Augmented learning [62%] (Computing) [Intelligence] [Cognitive science] [Learning] Learning technique ...
  14. Eager learning [62%] (Computing) [Machine learning] Eager learning systems also deal much better with noise in the ...
  15. Instance-based learning [62%] (Computing) [Machine learning] ...
  16. Learning automaton [62%] (Computing) [Control theory] [Machine learning] A learning automaton is one type of machine learning algorithm studied ...
  17. Learning curve [62%] (Computing) [Machine learning] [Model selection] Machine learning; Gradient descent is one such algorithm ...
  18. Learning object [62%] (Computing) [Educational technology] [Data management] A learning object is "a collection of content items, practice items, ...
  19. Learning rate [62%] (Computing) [Optimization algorithms and methods] [Model selection] [Machine learning] Tuning parameter (hyperparameter) in optimization ...
  20. Psychomotor learning [62%] (Engineering) [Somatics] [Motor control] Cognitive functions and physical movement ...
  21. Machine learning [62%] (Computing) [Definition] [Learning] [Cybernetics] Study of algorithms that improve automatically through experience ...
  22. Multi-task learning [62%] (Computing) [Machine learning] Solving multiple machine learning tasks at the same time ...
  23. Occam learning [62%] (Computing) [Computational learning theory] [Theoretical computer science] Model of algorithmic learning ...
  24. Offline learning [62%] (Computing) [Machine learning] In step 1 the task is demonstrated and stored in the ...
  25. Ontology learning [62%] (Computing) [Natural language processing] Automatic creation of ontologies ...
  26. Parity learning [62%] (Computing) [Machine learning] Parity learning is a problem in machine learning. An algorithm that ...
  27. Predictive learning [62%] (Computing) [Machine learning] Predictive learning is a machine learning technique where an artificial intelligence ...
  28. Proactive learning [62%] (Computing) [Machine learning] [Learning] Proactive learning is a generalization of active learning designed to relax ...
  29. Robot learning [62%] (Computing) [Learning] [Machine learning] [Robot control] Machine learning for robots ...
  30. Similarity learning [62%] (Computing) [Machine learning] Supervised learning of a similarity function ...
  31. Action learning [62%] (Engineering) [Test equipment] Action learning is an approach to problem solving involving taking action ...
  32. Supervised learning [62%] (Computing) [Machine learning] Machine learning task ...
  33. Transfer learning [62%] (Computing) [Machine learning] Machine learning technique ...
  34. Unsupervised learning [62%] (Computing) [Unsupervised learning] A paradigm in machine learning ...
  35. Visual learning [62%] (Computing) [Information technology management] [Infographics] Learning style ...
  36. Lazy learning [62%] (Computing) [Machine learning] Type of machine learning method ...
  37. Learning curve [62%] (Computing) [Curves] [Cognitive science] [Learning] Relationship between proficiency and experience ...
  38. Meta learning [62%] (Computing) [Machine learning] Computer science; Subfield of machine learning ...
  39. Incremental learning [62%] (Computing) [Machine learning algorithms] Method of machine learning ...
  40. Learning rule [62%] (Computing) [Learning] [Artificial neural networks] Artificial neural network algorithm ...
  41. Multimodal learning [62%] (Computing) [Multimodal interaction] [Artificial neural networks] Machine learning methods using multiple input modalities ...
  42. Competitive learning [62%] (Computing) [Unsupervised learning] [Artificial neural networks] Competitive learning is a form of unsupervised learning in artificial neural ...
  43. Learning nugget [62%] (Computing) [Technical communication] [Learning] [Educational technology] Learning nuggets is a standalone mini learning activity, usually less than ...
  44. Reinforcement learning [62%] (Computing) [Belief revision] [Markov models] [Reinforcement learning] Field of machine learning ...
  45. Grok Learning [62%] (Company) [Companies] [Companies (Computing)] [Computer programming] These problems can coded and run using the in-browser programming environment ...
  46. Multi-agent learning [62%] (Computing) [Machine learning] [Multi-agent systems] Multi-agent learning is the use of machine learning in a multi-agent ...
  47. Perceptual learning [62%] (Computing) [Sources of knowledge] [Perception] [Learning] Perceptual learning is learning better perception skills such as differentiating two ...
  48. Constraint learning [62%] (Computing) [Constraint programming] Clause learning is the name of this technique when applied to ...
  49. Great Learning [62%] (Philosophy) [Philosophy books] Chinese classic, preserved as a chapter in the Lijing ...
  50. Multisensory learning [62%] (Philosophy) [Perception] [Learning] Learning with the use of more than one sense ...
  51. Avoidance learning [62%] (Philosophy) [Behavioral concepts] Type of operant conditioning ...
  52. Learning analytics [62%] (Computing) [Educational technology] [Learning] [Types of analytics] Branch of analytics ...
  53. Design-based learning [62%] (Computing) [Inquiry] Learner centric pedagogy ...
  54. Zero-shot learning [62%] (Computing) [Computer vision] [Machine learning algorithms] Problem setup in machine learning ...
  55. Learning sciences [62%] (Computing) [Cognitive science] Interdisciplinary field to further scientific understanding of learning ...
  56. Deep learning [62%] (Computing) [Emerging technologies] [Artificial neural networks] [Deep learning] Branch of machine learning ...
  57. Error-driven learning [62%] (Computing) [Machine learning algorithms] Subfield of machine learning ...
  58. Learning pyramid [62%] (Computing) [Neuropsychological assessment] [Intelligence] [Cognitive science] Concept in education ...
  59. Sequence learning [62%] (Computing) [Motor control] [Cognitive neuroscience] [Cognitive science] Method of human learning ...
  60. Inquiry-based learning [62%] (Computing) [Inquiry] Form of active learning ...
  61. Learning organization [62%] (Computing) [Communication] [Systems thinking] Type of company ...
  62. Self-supervised learning [62%] (Computing) [Machine learning] Machine learning paradigm ...
  63. One-shot learning [62%] (Computing) [Artificial intelligence] Object categorization problem ...
  64. Reverse learning [62%] (Biology) [Sleep] Reverse learning is a neurobiological theory of dreams. In 1983, in ...
  65. Learning economy [62%] (Finance) [Economics catchphrases] A learning economy is a society that values skills like assets, ...
  66. Deep learning [62%] (Category) [Artificial neural networks] ...
  67. Machine learning [62%] (Category) [Learning] [Artificial intelligence] Machine learning is a branch of statistics and computer science which ...
  68. Reinforcement learning [62%] (Category) [Machine learning] ...
  69. Unsupervised learning [62%] (Category) [Machine learning] ...
  70. Learning disability [62%] (Medicine) [Special education] [Educational psychology] Range of neurodevelopmental conditions ...
  71. Authentic learning [62%] (Social) [Educational psychology] [Educational technology] In education, authentic learning is an instructional approach that allows students ...
  72. Passive learning [62%] (Social) [Educational psychology] [Educational technology] It is a method "where the learner receives no feedback from ...
  73. Learning Adventures! [62%] (Software) [Windows games] ...
  74. Asynchronous learning [62%] (Engineering) [Educational technology] Learning that occurs on each individual student's time ...
  75. Learning pathway [62%] (Engineering) [Educational technology] Learning pathway is described as the chosen route taken by a ...
  76. Rapid learning [62%] (Engineering) [Educational technology] Rapid learning (or Rapid eLearning Development) has traditionally referred to a ...
  77. Synchronous learning [62%] (Engineering) [Educational technology] Type of learning event ...
  78. Immerse Learning [62%] (Company) [Companies] [Companies (Social)] [Social networking language-learning websites] Immerse Learning (formerly called Languagelab.com ) is an English school based ...
  79. Learning community [62%] (Social) [Collaboration] Group of people cooperating to achieve academic goals ...
  80. Archipelago Learning [62%] (Company) [Software companies of the United States] Their comprehensive digital supplemental product suite uses technology to transform education ...
  81. Apex Learning [62%] (Company) [Companies] [Companies (Software)] [Software companies of the United States] Privately held provider of e-Learning software for K-12 education ...
  82. Demand-side learning [62%] (Software) [Free software] Demand-side learning is a phrase coined by Ramon Casadesus-Masanell and Pankaj ...
  83. ANGEL Learning [62%] (Company) [Educational software companies] Educational software company ...
  84. Renaissance Learning [62%] (Company) [Educational software companies] Renaissance employs about 1,000 employees in nine U.S. cities and subsidiaries ...
  85. Lyryx Learning [62%] (Company) [Educational software companies] Laflamme and Nicholson developed and implemented a formative assessment system which ...
  86. Chungdahm Learning [62%] (Company) [Companies] [Companies (Software)] [Educational software] Private education company in the Republic of Korea ...
  87. Firefly Learning [62%] (Company) [Companies] [Companies (Software)] [Virtual learning environments] Education technology company based in London, England. ...
  88. Blended learning [62%] (Engineering) [Educational technology] Education practice ...
  89. Spaced learning [62%] (Biology) [Neuroscience] Spaced learning is a learning method in which highly condensed learning ...
  90. Anti-Hebbian learning [62%] (Biology) [Neuroplasticity] [Neuroethology] [Neurophysiology] These rules are based on a reversal of Hebb's postulate, and ...
  91. Latent learning [62%] (Biology) [Ethology] Subconscious retention of information without reinforcement ...
  92. Learning circle [62%] (Organization) [Types of organization] For example, in some Native American cultures, councils of elders come ...
  93. Situated learning [62%] (Philosophy) [Learning] [Educational technology] Theory of learning ...
  94. Digital learning [62%] (Philosophy) [Educational technology] [Learning] Learning supported by technology ...
  95. Informal learning [62%] (Social) [Educational psychology] Any learning that is not formal learning or non-formal learning or ...
  96. Cultural learning [62%] (Social) [Educational psychology] Passing on of information from one group of people or animals ...
  97. Kinesthetic learning [62%] (Social) [Educational psychology] Learning by physical activities ...
  98. Learning to rank [62%] (Computing) [Ranking functions] [Machine learning] [Information retrieval techniques] Use of machine learning to rank items ...
  99. Learning with errors [62%] (Computing) [Post-quantum cryptography] [Machine learning] Mathematical problem in cryptography ...
  100. M-learning [62%] (Computing) [Mobile technology] [Simulation] [Distance education] M-learning , or mobile learning , is a form of distance ...
  101. Games and learning [62%] (Philosophy) [Educational video games] [Learning] Field of educational research ...
  102. Q-learning [62%] (Computing) [Reinforcement learning] [Machine learning algorithms] Model-free reinforcement learning algorithm ...
  103. Episodic learning [62%] (redirect)
  104. Learning to Labour [62%] (Social) [Cultural studies] 1977 book by Paul Willis about education ...
  105. Learning-by-doing [62%] (Finance) [Economic growth] [Production economics] Economics; Learning through practice, self-perfection and minor innovations ...
  106. E-learning [62%] (Social) [Educational technology] [Educational psychology] Theory; Cognitive science principles of effective multimedia learning ...
  107. Learning with Leeper [62%] (Software) [Single-player video games] [Educational video games] [Educational video games] 1983 educational video game ...
  108. The Learning Place [62%] (Software) [Virtual learning environments] The Learning Place is a comprehensive online learning environment provided by ...
  109. Gamification of learning [62%] (Philosophy) [Educational technology] [Learning] Educational approach aiming to promote learning by using video game design ...
  110. Sleep-learning [62%] (Biology) [Pseudoscience] [Educational technology] [Sleep] Attempt to convey information to a sleeping person ...
  111. Lifelong learning [62%] (Social) [Educational stages] [Educational psychology] [Alternative education] Ongoing, voluntary, and self-motivated pursuit of knowledge ...
  112. Auditory learning [62%] (Social) [Educational psychology] Auditory learning is a learning style in which a person learns ...
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