Information for "Entity–component–system"

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Display titleEntity–component–system
Default sort keyEntity-component-system
Page length (in bytes)10,473
Namespace ID0
Page ID300074
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
HandWiki item IDNone

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Page creatorimported>TextAI
Date of page creation17:20, 13 June 2021
Latest editorimported>TextAI
Date of latest edit17:20, 13 June 2021
Total number of edits1
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Description

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Article description: (description)
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Entity–component–system (ECS) is an architectural pattern that is mostly used in game development. ECS follows the composition over inheritance principle that allows greater flexibility in defining entities where every object in a game's scene is an entity (e.g. enemies, bullets, vehicles, etc.). Every...
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