| Display title | Triangulation (computer vision) |
| Default sort key | Triangulation (computer vision) |
| Page length (in bytes) | 15,409 |
| Namespace ID | 0 |
| Page ID | 257965 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Counted as a content page | Yes |
| HandWiki item ID | None |
| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
| Page creator | imported>NBrushPhys |
| Date of page creation | 10:29, 24 October 2022 |
| Latest editor | imported>NBrushPhys |
| Date of latest edit | 10:29, 24 October 2022 |
| Total number of edits | 1 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | In computer vision, triangulation refers to the process of determining a point in 3D space given its projections onto two, or more, images. In order to solve this problem it is necessary to know the parameters of the camera projection function from 3D to 2D for the cameras involved, in the simplest... |