Simulation & Gaming
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Revision as of 09:02, 8 May 2022 by imported>Corlink (over-write)
Simul. Gaming doesn't exist. |
Simul Gaming doesn't exist. |
|Subject |Discipline}} | Computer simulation, gaming |
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Language | English |
Edited by | Toshiko Kikkawa, Marlies P. Schijven |
Publication details | |
History | 1970-present |
Publisher | SAGE Publications |
Frequency | Bimonthly |
Standard abbreviations | |
ISO 4 | Simul. Gaming |
Indexing | |
ISSN | 1046-8781 (print) 1552-826X (web) |
LCCN | 90640929 |
OCLC no. | 41552194 |
Links | |
Simulation and Gaming: An Interdisciplinary Journal of Theory, Practice and Research,[1] is a bimonthly peer-reviewed scientific journal that covers the field of computer simulation and gaming, including virtual reality, serious games and educational games. The editors-in-chief are Toshiko Kikkawa and Marlies P. Schijven.[2] It was established in 1970 and is published by SAGE Publications.[1]
Abstracting and indexing
The journal is abstracted and indexed in:
- Academic Search
- EBSCO databases
- ERIC
- Inspec
- PsycINFO
- Scopus
References
- ↑ 1.0 1.1 "Journal Description". Simulation & Gaming. SAGE. https://journals.sagepub.com/description/SAG.
- ↑ "Editorial Board". Simulation & Gaming. SAGE. https://journals.sagepub.com/editorial-board/SAG.
External links
Original source: https://en.wikipedia.org/wiki/Simulation & Gaming.
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