Morphological antialiasing
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Short description: Antialiasing technique
Morphological antialiasing (MLAA) is a technique for minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.
Contrary to multisample anti-aliasing (MSAA), which does not work for deferred rendering, MLAA is a post-process filtering which detects borders in the resulting image and then finds specific patterns in these. Anti-aliasing is achieved by blending pixels in these borders, according to the pattern they belong to and their position within the pattern.[1][2][3]
Enhanced subpixel morphological antialiasing, or SMAA, is an image-based GPU-based implementation of MLAA[4] developed by Universidad de Zaragoza and Crytek.[5]
See also
- Fast approximate anti-aliasing
- Multisample anti-aliasing
- Anisotropic filtering
- Temporal anti-aliasing
- Spatial anti-aliasing
References
- ↑ "MLAA: Efficiently Moving Antialiasing from the GPU to the CPU". Intel. https://software.intel.com/sites/default/files/m/d/4/1/d/8/MLAA.pdf.
- ↑ "MORPHOLOGICAL ANTIALIASING AND TOPOLOGICAL RECONSTRUCTION". Institut d'électronique et d'informatique Gaspard-Monge (IGM). http://igm.univ-mlv.fr/~biri/mlaa-gpu/TMLAA.pdf.
- ↑ "Digital Foundry: The Future of Anti-Aliasing". Eurogamer. 2011-07-16. https://www.eurogamer.net/articles/digital-foundry-future-of-anti-aliasing.
- ↑ "iryoku/smaa: SMAA is a very efficient GPU-based MLAA implementation". https://github.com/iryoku/smaa.
- ↑ Jorge Jimenez and Jose I. Echevarria and Tiago Sousa and Diego Gutierrez (2012). "SMAA: Enhanced Subpixel Morphological Antialiasing". Computer Graphics Forum (Proc. EUROGRAPHICS 2012) 31 (2). JIMENEZ2012_CGF. http://www.iryoku.com/smaa/. Retrieved 2018-12-13.
Original source: https://en.wikipedia.org/wiki/Morphological antialiasing.
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