Company:Dontnod Entertainment

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Short description: French video game developer
Don't Nod Entertainment SA
Dontnod Entertainment
FormerlyDon't Nod Entertainment SARL (2008–2018)
TypePublic
EuronextALDNE
ISINFR0013331212
IndustryVideo games
Founded1 May 2008; 16 years ago (2008-05-01)
Founders
  • Hervé Bonin
  • Aleksi Briclot
  • Alain Damasio
  • Oskar Guilbert
  • Jean-Maxime Moris
Headquarters,
France
Number of locations
2 studios (2020)
Key people
RevenueIncrease 13.95 million[1] (2019)
Decrease -0.09 million[1] (2019)
Owner
Number of employees
>250 (2020)
Websitedont-nod.com

Don't Nod Entertainment SA (trade name: Dontnod Entertainment, stylised as DONTИOD)[lower-alpha 3] is a French video game developer based in Paris. Founded in June 2008, it started development on Remember Me (2013). Because of its poor return on investment, Dontnod entered "judicial reorganisation" in 2013. With the help of French agency funding, it signed Life Is Strange (2015) with publisher Square Enix Europe in 2014, whose successful release raised Dontnod's industry status. In May 2018, Dontnod went public on the Euronext Growth stock market. Other games they have developed include Vampyr, The Awesome Adventures of Captain Spirit, Life Is Strange 2, Twin Mirror, and Tell Me Why.

History

Dontnod receiving an award for Life Is Strange at the 2016 Game Developers Choice Awards, with directors Raoul Barbet and Michel Koch and producer Luc Baghadoust present

Dontnod Entertainment was founded by Hervé Bonin, Aleksi Briclot, Alain Damasio, Oskar Guilbert and Jean-Maxime Moris on 1 May 2008,[4] alongside other ex-Criterion Games, Ubisoft and Electronic Arts staff.[5][6] Originally based in Quartier des Quinze-Vingts in the 12th arrondissement, the studio moved into a new office in Quartier de la Villette in the 19th arrondissement to accommodate the company's growth in late 2008.[7][8] Unreal Engine is used in all of its releases.[9][10][11]

The developer's debut title was Remember Me,[12] which would at first be a PlayStation 3-exclusive role-playing game, but was dropped by publisher Sony Interactive Entertainment in 2011 on account of cuts in funding. It was presented at Gamescom the same year to attract another publishing deal; the following year, Capcom acquired the rights and reimagined it as an action-adventure game,[7][13][14] released on multiple platforms to mixed reviews and mediocre sales.[12][13] In 2013, Dontnod was the most subsidised studio with 600 000€ aid by the French agency Centre national du cinéma et de l'image animée (CNC).[15] Including aid for a new intellectual property (IP) project codenamed "What if?" (later Life is Strange) for 200 000€.[16] On 28 January 2014, Dontnod filed for redressement judiciaire ("judicial reorganisation"), a form of receivership in France; the proceeding was finalised in February 2018.[17][18] The proceeding filing was found by Factornews and some media outlets reported it as Dontnod filing for bankruptcy as a result of the poor sales of Remember Me.[19] Dontnod responded to these reports explaining that they were in the process of "judicial reorganisation".[20][21][22] In June 2014, Dontnod announced that they were working with publisher Square Enix Europe on a new game,[23] which was later announced as Life Is Strange and released in 2015 over the course of five instalments.[24] It was initially thought of as a full-length title that Dontnod would self-publish, but became episodic at Square Enix's behest.[7] The game received generally favourable reviews,[25][26][27] over 75 Game of the Year awards and listings,[28] and as of May 2017 had sold in excess of three million copies.[29] The critical and commercial success of Life Is Strange caused Dontnod to be solicited by publishers, whereas they previously had to pursue publishers themselves.[30]

Dontnod announced in July 2016 that it had entered into a partnership with Hesaw, a Parisian game studio in which Guilbert also held a management role, that saw the latter renamed Dontnod Eleven but remained an independent entity.[31][32] In April 2018, Dontnod registered with the French stock market regulator Autorité des marchés financiers to become a public company. This came after a turnover of €9.7 million in 2017, a 33-percent increase from the previous year.[33] The subscription period opened on 3 May 2018, with the first day of trading on 23 May. Listed on Euronext PME (Euronext Growth), Dontnod raised the intended €20.1 million. 25 percent of the funds were spent on finding another studio to partner with; according to Guilbert, the rest would allow further project investment as well as improvement and optimisation of production pipelines, with an internal motion capture studio cited among possibilities.[18][34] Despite Dontnod's public listing, Guilbert, together with investor Kostadin Yanev, intended to keep control over the company.[18] Around this time, the company employed 166 staff members.[18] The studio subsequently acquired Dontnod Eleven and absorbed its operations in June 2018.[35] Following Life Is Strange, Dontnod released Vampyr with Focus Home Interactive,[36][37] an action role-playing game, on 5 June 2018.[38] 70% of the studio's 120 employees (in 2016) were devoted to the development of Vampyr, many of whom had worked on Life Is Strange.[39] The Awesome Adventures of Captain Spirit, set within the Life Is Strange universe, was announced at E3 2018 and released the same month.[40] Dontnod started developing Life Is Strange 2 in early 2016, after its predecessor proved financially successful,[29][41][42] with the first episode published on 27 September 2018 and the last on 3 December 2019.[43]

Dontnod worked with Xbox Game Studios on Tell Me Why, an episodic 2020 adventure game.[44] Also in 2020, Dontnod published its first self-owned IP, Twin Mirror co-developed with Shibuya Productions, which was originally published by Bandai Namco.[45][46] A subsidiary studio in Montreal , Canada, was announced in May 2020, adding to its more than 250 employees in France.[47][48] In January 2021, Dontnod announced that Tencent had acquired a minority stake in the company for €30 million, granting the option to appoint a member to their board. The investment will allow Dontnod to continue self-publishing their titles and expand into China and the mobile game sector.[49] Dontnod stated in April 2021 they plan to expand their self-publishing capabilities to third-party publishing as well, with the first planned title from Copenhagen-based studio PortaPlay.[50] In September 2021, Dontnod made their remote work policy (Fully Remote Organization scheme) permanent for all employees.[51]

Philosophy

Guilbert said in April 2016 that the studio had cast off the ambition of making triple A games and would only see themselves devoted to independent projects,[12][52] in particular, original, narrative-driven intellectual properties, which narrative director Stéphane Beauverger agreed was "part of Dontnod's DNA".[7][53] The company's guiding principle is to reinvent itself with every game.[7] For the sake of maintaining the motivation of players and publishers, the production cycle since releasing the five-year commitment Remember Me was reduced to two and a half or three years.[32] In 2018, Guilbert said the company would pursue a co-production strategy with future publishers, as was done for Vampyr, limiting their part to forty percent.[18] Each project begins with a designer, writer, and art director, with the occasional producer or engineer. Multiple teams work simultaneously on different projects.[34] "Dontnod Days" are maintained for unsupervised work related to ongoing projects.[7]

Games

Year Title Platform(s) Publisher(s)
Win Mac Lin PS3 PS4 X360 XONE Switch iOS Android
2013 Remember Me Yes No No Yes No Yes No No No No Capcom
2015 Life Is Strange Yes Yes Yes Yes Yes Yes Yes No Yes Yes Square Enix
2018 Vampyr Yes No No No Yes No Yes Yes No No Focus Home Interactive
The Awesome Adventures of Captain Spirit Yes No No No Yes No Yes No No No Square Enix
2018—2019 Life Is Strange 2 Yes Yes Yes No Yes No Yes No No No
2020 Tell Me Why Yes No No No No No Yes No No No Xbox Game Studios
Twin Mirror Yes No No No Yes No Yes No No No Dontnod Entertainment

Notes

  1. Combined percentages of personal and Modern Vision Entertainment's shares, a company controlled by Yanev. Current Board member.[2]
  2. Through Loskent, a company controlled by Guilbert.[2]
  3. "Dontnod" is a palindrome devised by co-founder Alain Damasio.[3]

References

  1. 1.0 1.1 "Euronext company information". https://live.euronext.com/product/equities/FR0013331212-ALXP/company-information. 
  2. 2.0 2.1 2.2 "Successful completion of the EUR 50 million capital increase business - cooperation agreement with Tencent - introduction of share allocation plans" (in fr). 28 January 2020. https://www.actusnews.com/en/DONTNOD-ENTERTAINMENT/pr/2021/01/28/successful-completion-of-the-eur-50-million-capital-increase-business-cooperation-agreement-with-tencent-introduction-of-share. 
  3. "The Awesome Adventures Of Captain Spirit preview and interview – Life is Strange too". 19 June 2018. https://metro.co.uk/2018/06/19/the-awesome-adventures-of-captain-spirit-preview-and-interview-life-is-strange-too-7644552/. 
  4. "Discover Our Story". http://dont-nod.com/en/studio/. 
  5. Cook, Dave (14 August 2012). "Remember Me: Capcom announces new IP from Dontnod Entertainment". Videogaming247 Ltd. http://www.vg247.com/2012/08/14/remember-me-capcom-announces-new-ip-from-dontnod/. 
  6. IGN Staff (11 July 2011). "Dontnod Entertainment Outlines its First Video Game on Console". Ziff Davis. http://uk.ign.com/articles/2011/07/11/dontnod-entertainment-outlines-its-first-video-game-on-console. 
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Barnes, Ben (June 2016). "Dontnod Entertainment". Edge (Future Publishing) (293): 94–97. 
  8. Cario, Erwan (5 February 2015). "DontNod, de la suite dans le gameplay" (in fr). Libération. https://www.liberation.fr/culture/2015/02/05/dontnod-de-la-suite-dans-le-gameplay_1196426/. 
  9. Gaudiosi, John (30 July 2013). "Dontnod Entertainment Brings Neo-Paris to Life with Unreal Engine 3". Epic Games. https://www.unrealengine.com/showcase/remember-me. 
  10. Hamilton, Kirk (4 February 2015). "What Telltale Could Learn From Life is Strange". Univision Communications. http://kotaku.com/what-telltale-could-learn-from-life-is-strange-1683794466. 
  11. Makuch, Eddie (2 December 2015). "This New World War 1 Vampire Game Explores a "Dark and Brutal" World". CBS Interactive. http://www.gamespot.com/articles/this-new-world-war-1-vampire-game-explores-a-dark-/1100-6432715/. 
  12. 12.0 12.1 12.2 Farokhmanesh, Megan (25 April 2016). "From Life is Strange to Vampyr: Dontnod's dark turn". Vox Media. http://www.polygon.com/2016/4/25/11473076/vampyr-dontnod-life-is-strange. 
  13. 13.0 13.1 Martin, Matt (14 August 2012). "Capcom grabs IP rights to new title Remember Me". Gamer Network. http://www.gamesindustry.biz/articles/2012-08-14-capcom-grabs-ip-rights-to-new-title-remember-me. 
  14. Remember Me Game (24 October 2013). "Rewind – Forward The Making of Remember Me". https://www.youtube.com/watch?v=Mu1WH7gH_ww. 
  15. Audureau, William (11 February 2014). "DONTNOD, le plus subventionné en 2013" (in fr). https://www.gamekult.com/actualite/dontnod-le-plus-subventionne-en-2013-128922.html. 
  16. Cusseau, Thomas (4 October 2013). "Le prochain DONTNOD (Remember Me) nommé ? [MàJ"] (in fr). https://www.gamekult.com/actualite/le-prochain-dontnod-remember-me-nomme-maj-112109.html. 
  17. Cusseau, Thomas (31 January 2014). "DONTNOD en redressement judiciaire" (in fr). https://www.gamekult.com/actualite/dontnod-en-redressement-judiciaire-128848.html. 
  18. 18.0 18.1 18.2 18.3 18.4 Debes, Florian (3 May 2018). "Le studio français de jeu vidéo Dontnod compte lever 20 millions d'euros en Bourse" (in fr). https://www.lesechos.fr/tech-medias/hightech/0301627821613-le-studio-francais-de-jeu-video-dontnod-compte-lever-20-millions-deuros-en-bourse-2173602.php. 
  19. Futter, Mike (31 January 2014). "[Update Remember Me Developer Denies Bankruptcy"] (in en). https://www.gameinformer.com/b/news/archive/2014/01/31/report-remember-me-developer-dontnod-entering-bankruptcy.aspx. 
  20. Rose, Mike (31 January 2014). "Remember Me studio boss downplays bankruptcy reports". UBM plc. http://www.gamasutra.com/view/news/209759/Remember_Me_studio_Dontnod_files_for_bankruptcy__report.php. 
  21. Weber, Rachel (31 January 2014). "Dontnod CEO: "There is no bankruptcy"". Gamer Network. http://www.gamesindustry.biz/articles/2014-01-31-dontnod-ceo-there-is-no-bankruptcy. 
  22. Sinclair, Brendan (14 August 2014). "Hitting reset: Dontnod's new episode". Gamer Network. http://www.gamesindustry.biz/articles/2014-08-14-hitting-reset-dontnods-new-episode. 
  23. Campbell, Evan (5 June 2014). "Remember Me Developer Dontnod Creating New Game With Square Enix". Ziff Davis. http://www.ign.com/articles/2014/06/05/remember-me-developer-dontnod-creating-new-game-with-square-enix. 
  24. Conditt, Jessica (14 August 2014). "Life is Strange: Ambiguous young love among leading ladies". AOL. http://www.joystiq.com/2014/08/14/life-is-strange-ambiguous-young-love-among-leading-ladies/. 
  25. "Life is Strange PlayStation 4". CBS Interactive. http://www.metacritic.com/game/playstation-4/life-is-strange. 
  26. "Life is Strange PC". CBS Interactive. http://www.metacritic.com/game/pc/life-is-strange. 
  27. "Life is Strange Xbox One". CBS Interactive. http://www.metacritic.com/game/xbox-one/life-is-strange. 
  28. "Legendary Digital Studios Partners with Square Enix and dj2 to Adapt Award Winning Episodic Videogame Life Is Strange™ into Digital Series". Wanda Group. 27 July 2016. https://www.legendary.com/legendary-digital-studios-partners-with-square-enix-and-dj2-to-adapt-award-winning-episodic-videogame-life-is-strange-into-digital-series/. 
  29. 29.0 29.1 Phillips, Tom (18 May 2017). "Life is Strange 2 finally confirmed". Gamer Network. http://www.eurogamer.net/articles/2017-05-18-life-is-strange-2-finally-confirmed. 
  30. Dring, Christopher (19 August 2016). "'Publishers are now calling us' – How Life is Strange has transformed Dontnod". NewBay Media. http://www.mcvuk.com/news/read/publishers-are-now-calling-us-how-life-is-strange-has-transformed-dontnod/0171405. 
  31. Frank, Allegra (19 August 2016). "Dontnod Eleven isn't catering to Life is Strange fans, and that's the point". Vox Media. https://www.polygon.com/2016/8/19/12550954/dontnod-eleven-battlecrew-space-pirates-life-is-strange. 
  32. 32.0 32.1 Dring, Christopher (25 October 2016). "How Life is Strange changed Dontnod". NewBay Media. http://www.mcvuk.com/news/read/how-life-is-strange-changed-dontnod/0174354. 
  33. Dealessandri, Marie (19 April 2018). "Life is Strange dev Dontnod makes the first step towards going public". https://www.mcvuk.com/business/life-is-strange-dev-dontnod-makes-the-first-step-towards-going-public. 
  34. 34.0 34.1 Batchelor, James (25 July 2018). "The chart-topping return of Dontnod Entertainment". https://www.gamesindustry.biz/articles/2018-07-25-the-chart-topping-return-of-dontnod-entertainment. 
  35. Delic, Mallo (26 April 2019). "Dontnod Entertainement : Forte hausse du chiffre d'affaires en 2018" (in fr). http://www.jeuxvideo.com/news/1038371/dontnod-entertainement-forte-hausse-du-chiffre-d-affaires-en-2018.htm. 
  36. Hannley, Steve (28 November 2014). "Dontnod Entertainment Working on Unannounced PS4/Xbox One RPG". http://www.hardcoregamer.com/2014/11/28/dontnod-entertainment-working-on-unannounced-ps4xbox-one-rpg/119685/. 
  37. Copeland, Wesley (20 January 2015). "Remember Me and Life Is Strange Dev Making RPG Vampyr". Ziff Davis. http://www.ign.com/articles/2015/01/20/remember-me-and-life-is-strange-dev-making-rpg-vampyr. 
  38. O'Connor, Alice (8 February 2018). "Dontnod's Vampyr rises on June 5". https://www.rockpapershotgun.com/2018/02/08/vampyr-release-date-june-5/. 
  39. Handrahan, Matthew (18 October 2016). ""There are not as many questions. We have more freedom now"". Gamer Network. http://www.gamesindustry.biz/articles/2016-10-18-there-are-not-as-many-questions-we-have-more-freedom-now. 
  40. Farokhmanesh, Megan (10 June 2018). "New Life is Strange game, The Awesome Adventures of Captain Spirit, coming June 26th". https://www.theverge.com/2018/6/10/17446874/the-awesome-adventures-of-captain-spirit-release-date-life-is-strange. 
  41. Riaz, Adnan (23 November 2015). "Life Is Strange Limited Edition Coming to North America for PC". http://www.hardcoregamer.com/2015/11/23/life-is-strange-limited-edition-coming-to-north-america-for-pc/178900/. 
  42. Porreca, Ray (18 May 2017). "A new Life is Strange game is in the works". ModernMethod. https://www.destructoid.com/a-new-life-is-strange-game-is-in-the-works-436830.phtml. 
  43. Phillips, Tom (22 June 2018). "Life is Strange 2's first episode has a release date". https://www.eurogamer.net/articles/2018-06-22-life-is-strange-2s-first-episode-has-a-release-date. 
  44. Van Allen, Eric (14 November 2019). "Life is Strange Developer's New Game Will Explore Memories and the Trans Experience Through Twins". https://www.usgamer.net/articles/life-is-strange-developers-new-game-will-explore-memories-and-the-trans-experience-through-twins. 
  45. Byrne, Katharine (22 August 2017). "EXCLUSIVE: Bandai Namco partners with Life is Strange studio Dontnod on new narrative adventure IP". https://www.mcvuk.com/business/exclusive-bandai-namco-partners-with-life-is-strange-studio-dontnod-on-new-. 
  46. Chalk, Andy (13 June 2019). "Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive". https://www.pcgamer.com/dontnods-twin-mirror-delayed-will-launch-next-year-as-an-epic-store-exclusive/. 
  47. Romano, Sal (29 May 2020). "Dontnod Entertainment opens Montreal studio". https://www.gematsu.com/2020/05/dontnod-entertainment-opens-montreal-studio. 
  48. Tiraxa (29 May 2020). "Dontnod Entertainment ouvre un nouveau bureau à Montréal" (in fr). http://www.jeuxvideo.com/news/1230579/dontnod-entertainment-ouvre-un-nouveau-bureau-a-montreal.htm. 
  49. Messner, Steven (27 January 2021). "Tencent acquires a minority stake in Life is Strange developer Dontnod". https://www.pcgamer.com/tencent-acquires-a-minority-stake-in-life-is-strange-developer-dontnod/. 
  50. Kerr, Chris (8 April 2021). "Life is Strange dev Dontnod is branching into third-party publishing". Gamasutra. https://www.gamasutra.com/view/news/379489/Life_is_Strange_dev_Dontnod_is_branching_into_thirdparty_publishing_.php. Retrieved 8 April 2021. 
  51. Wallace, Chris (2021-09-08). "DONTNOD introduces permanent work from home policy for all employees - Business News" (in en-GB). https://www.mcvuk.com/business-news/dontnod-introduces-permanent-work-from-home-policy-for-all-employees/. 
  52. Audureau, William (13 June 2016). "Oskar Guilbert, le miraculé du jeu vidéo français" (in fr). Le Monde. https://www.lemonde.fr/pixels/article/2016/06/13/oskar-guilbert-le-miracule-de-la-french-touch_4949284_4408996.html. 
  53. Jarvis, Matthew (5 September 2016). "Dontnod CEO dismisses Telltale comparisons, reinforces commitment to original IP". NewBay Media. https://www.develop-online.net/news/dontnod-ceo-dismisses-telltale-comparisons-reinforces-commitment-to-original-ip/0223754. 

External links