Company:Klei Entertainment
Type | Subsidiary |
---|---|
Industry | Video games |
Founded | July 2005 |
Headquarters | Vancouver , British Columbia, Canada |
Key people | Jamie Cheng Jeffrey Agala |
Products | |
Number of employees | ~100 |
Parent | Tencent (2021–present)[1] |
Website | klei.com |
Klei Entertainment Inc. (/kleɪ/ KLAY[2]) is a Canadian video game development company located in Vancouver , British Columbia. Klei was formed in July 2005 by Jamie Cheng. Their best-known titles include Don't Starve and Oxygen Not Included.
On January 25, 2021, Klei became a subsidiary of the Chinese holding conglomerate Tencent.
Employees
History
Jamie Cheng founded Klei Entertainment in July 2005.[3] Prior to the formation of Klei, Cheng worked as a specialist AI programmer at Relic Entertainment, formerly owned by THQ.[4] Cheng acquired seed funding for Klei by selling his THQ shares earned at Relic and getting a $10,000 loan from his brother.[5] With the initial funding secured, Cheng partnered with Jeffrey Agala to become co-founder and Creative Director at the studio. In 2009, Klei had 11 employees[6] and as of May 2013, it had grown to 35 employees.[3]
Their first title, Eets, was first released on March 27, 2006, for Microsoft Windows,[7] then for Mac OS X on December 9, 2010.[8][9] Between those two releases, the game was ported to the Xbox 360 via the Xbox Live Arcade platform and released on April 25, 2007. Retitled to Eets: Chowdown, this version featured 120 new levels and an action minigame called Marsho Madness.[10][11]
The company assisted with Slick Entertainment's N+, the Xbox Live Arcade port of the Adobe Flash game N.[12] In 2008, Klei developed Sugar Rush, a casual massively multiplayer online game.[13] They announced in late August 2010, that development had stopped and the game had been canceled.[14] The company's fourth original title, Shank, was announced at Penny Arcade Expo 2009.[15] It was released on August 24, 2010, for the PlayStation 3, August 25, 2010, for the Xbox 360, and October 26, 2010, for Microsoft Windows.[16]
Klei's survival adventure game Don't Starve was released on April 23, 2013. Don't Starve was released in a 2-for-1 beta format on Steam, allowing players to purchase two copies of the game for the price of one. Before it was officially self-published, Klei sold more than 300,000 copies of Don't Starve at a price of $15 each.[3] On April 21, 2016, Klei released a stand-alone multiplayer version of Don't Starve called Don't Starve Together, which has regular updates and individual downloadable content.[17]
On July 2, 2013, it was announced that their next release would be titled Invisible, Inc., a turn-based espionage game released on May 12, 2015.[18]
In 2017, Klei Entertainment acquired Slick Entertainment. Slick founder Nick Waanders and CEO Jamie Cheng previously worked together at Relic Entertainment, which established a working relationship that later allowed the companies to merge.[19]
Klei announced in January 2021 that they had agreed to allow Tencent to acquire a majority stake in the company. Klei would remain in full control of its products, but the Tencent acquisition would help them reach the gaming market in China.[20]
Culture
Co-founder Jamie Cheng sought a company culture where employees live balanced lives.[21] He built Klei on the theory that game studios could make popular, interesting games with a reasonable budget during normal hours at a fair price and still be successful.[21] Since then, Klei has gained a reputation in the video game industry as a successful studio that treats its employees well and maintains balance.[22]
Games
Games Developed
Year | Title | Platform(s) | Notes |
---|---|---|---|
2006 | Eets | Mac OS X, Windows, Xbox 360 | |
2008 | N+ | PlayStation Portable, Xbox 360, Nintendo DS | Engine only |
2010 | Sugar Rush | Windows | Cancelled |
2010 | Shank | Linux, Mac OS X, Windows, PlayStation 3, Xbox 360 | |
2012 | Shank 2 | Linux, Mac OS X, Windows, PlayStation 3, Xbox 360 | |
2012 | Mark of the Ninja | Linux, Mac OS X, Windows, Xbox 360 | |
2013 | Don't Starve | Linux, Mac OS X, Windows, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, Wii U, iOS, Android | |
2014 | Eets Munchies | Linux, Mac OS X, Windows, iOS | |
2015 | Invisible, Inc. | Linux, Mac OS X, Windows, PlayStation 4, iOS | |
2016 | Don't Starve Together | Linux, Mac OS X, Windows, PlayStation 4, Xbox One, Nintendo Switch | |
2018 | Mark of the Ninja: Remastered | Linux, Mac OS X, Windows, PlayStation 4, Xbox One, Nintendo Switch | |
2019 | Oxygen Not Included | Linux, Mac OS X, Windows | Early Access: 2017 Released: 2019 |
2019 | Hot Lava | Linux, Mac OS X, Windows, iOS | |
2021 | Griftlands | Linux, Mac OS X, Windows, PlayStation 4, Xbox One, Nintendo Switch | Early Access: 2019 Released: 2021 |
TBA | Rotwood | Linux, Mac OS X, Windows, PlayStation 4, Xbox One, Nintendo Switch | |
Dread Pilots | Windows | Early access: 2024 |
Games Published
Year | Title | Developer | Platform(s) | Notes |
---|---|---|---|---|
2024 | Beastieball | Wishes Ultd. | Windows | |
TBA | Mind Over Magic | Sparkypants | Windows | |
Lab Rat | Chump Squad | Windows, Xbox Series X|S |
References
- ↑ "Tencent acquires majority stake in Don't Starve studio Klei Entertainment". PC Gamer. January 22, 2021. https://www.pcgamer.com/tencent-acquires-majority-stake-in-dont-starve-studio-klei-entertainment/. Retrieved January 22, 2021.
- ↑ "Klei - It rhymes with play". https://klei.com/.
- ↑ 3.0 3.1 3.2 Plante, Chris (2013-05-29). "The Birth and Re-birth of Klei". Polygon. http://www.polygon.com/features/2013/5/29/4362838/the-birth-and-re-birth-of-klei.
- ↑ Wallis, Alistair (2006-09-29). "Road To The IGF: Klei Entertainment's Eets". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=11058.
- ↑ "Profile: Jamie Cheng". Centre for Digital Media. 27 May 2009. https://thecdm.ca/people/workshop-presenters/jamie-cheng.
- ↑ Remo, Chris (2009-10-22). "Q&A: Klei Founder Cheng Discusses Shank, Animation, Repression". Gamasutra. http://www.gamasutra.com/view/news/25698/QA_Klei_Founder_Cheng_Discusses_Shank_Animation_Repression.php.
- ↑ "Eets on Steam". Steam. http://store.steampowered.com/app/6100/.
- ↑ Nelson, Randy (2010-12-09). "Eets unleashed on Mac, 75% off via Steam". Joystiq. http://www.joystiq.com/2010/12/09/eets-unleashed-on-mac-75-off-via-steam/.
- ↑ "Eets: Hunger it's Emotional". Kruger Heavy Industries. http://www.krugerheavyindustries.com/.
- ↑ Fahey, Mike (2007-04-23). "Another XBLA Double: Pinball and Eets". Kotaku. http://kotaku.com/254551/another-xbla-double-pinball-and-eets.
- ↑ "Eets: Chowdown - Xbox.com". xbox.com. http://marketplace.xbox.com/en-US/Product/Eets-Chowdown/66acd000-77fe-1000-9115-d80258410825.
- ↑ "Legend of Zelda remade in N+". Klei Entertainment. 2008-03-20. http://kleientertainment.com/n/legend-of-zelda-remade-in-n/.
- ↑ Greene, Maggie (2008-06-21). "Nexon's Sugar Rush Arena in Closed Beta". Kotaku. http://kotaku.com/5018568/nexons-sugar-rush-arena-in-closed-beta.
- ↑ "Sugar Rush Free-to-Play online arena combat game". Klei Entertainment. http://kleientertainment.com/games/sugar-rush/.
- ↑ Tong, Sophia (2009-09-04). "Shank Hands-On". GameSpot. http://pax.gamespot.com/story/6216832/shank-hands-on.
- ↑ Cheng, Jamie (2010-03-04). "Klei signs with EA Partners for Shank". Klei Entertainment. http://shankgame.com/news/klei-signs-with-ea-partners-for-shank/.
- ↑ "Don't Starve Together | Klei Entertainment" (in en). https://www.klei.com/games/dont-starve-together.
- ↑ "Invisible Inc.". http://www.invisibleincgame.com/.
- ↑ Wawro, Alex. "On its 10th birthday, Viking Squad dev Slick joins forces with Klei" (in en). http://www.gamasutra.com/view/news/289725/On_its_10th_birthday_Viking_Squad_dev_Slick_joins_forces_with_Klei.php.
- ↑ Makuch, Eddie (January 22, 2021). "Yet Another Game Dev Acquired By Tencent, And This Time It's Don't Starve Maker Klei". GameSpot. https://www.gamespot.com/articles/yet-another-game-dev-acquired-by-tencent-and-this-time-its-dont-starve-maker-klei/1100-6486655/.
- ↑ 21.0 21.1 Plante, Chris (2013-05-29). "The birth and re-birth of Klei". https://www.polygon.com/features/2013/5/29/4362838/the-birth-and-re-birth-of-klei.
- ↑ "Why We Can't Shake Crunch and How We Can Do Better" (in en-US). 2018-11-05. https://lovethynerd.com/the-problem-with-crunch/.
External links
Original source: https://en.wikipedia.org/wiki/Klei Entertainment.
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