Company:Playphone
Type | Private |
---|---|
Industry | Mobile phones Social gaming |
Founded | February 6, 2003 |
Founder | Ron Czerny |
Headquarters | San Jose, California , |
Area served | Global |
Key people | Ron Czerny (CEO) |
Number of employees | 3 |
Parent | GungHo Online Entertainment |
Website | Playphone.com |
Playphone is a mobile gaming platform founded in 2003[1] (merged and re-incorporated in 2006)[2][3] headquartered in San Jose, California that provides direct-to-consumer mobile content distribution.[4] It is funded by Menlo Ventures, Cardinal Venture Capital, and Coral Capital Management,[5] and is a subsidiary of GungHo Online Entertainment.[6]
History
Playphone was founded on February 6, 2003 by Ron Cznerny in Campbell, California, later moving to San Jose.[7][8] The company initially sold pre-paid phone cards offering two mobile games, two polyphonic ringtones, and two wallpaper options. Early partners included Digital Bridges, offering access to game titles including Lara Croft Tomb Raider, and Disney's The Lion King.[9]
In September 2006, Playphone raised $9.1 million dollars in Series B funding from Menlo Ventures and Cardinal Venture Capital.[5] That same month, Playphone partnered with RealNetworks to launch a subscription-based service providing more games, ringtones, and wallpapers for mobile phones.[10]
In May 2007, Playphone secured Series C funding of $18.75 million dollars from Scale Venture Capital, which was used to facilitate expansion into Latin America.[11][12]
In May 2008, Playphone acquired Pitch Entertainment Group, a London-based mobile content distributor founded by David Warburton.[13] The acquisition of Pitch enabled Playphone to expand into 20 countries across Africa, Asia and Europe.[14] In June, Playphone partnered with Cellufun[15] to provide mobile content to its users. Later that year, the company partnered with UK-based Top Up TV to showcase its mobile content in a Playphone-branded TV channel[16] and signed new distribution agreements with Virgin Mobile USA[17] and Cincinnati Bell.[18]
In 2009, Playphone expanded a previous partnership with media optimization developer Vantrix. As part of the expansion, Playphone integrated the Vantrix Storefront Optimizer into their operations to sell content in the Asian mobile market.[19]
In October 2010, Playphone announced the launch of a new mobile social gaming platform for smartphones and tablets called Playphone Social.[20] The first game with support for the platform was launched in June 2011- an Android port of their popular iOS game, Playphone Poker.[21]
In August 2011, Playphone declared a partnership with Perfect World, a Chinese-based mobile gaming company, to distribute the developer's games on Playphone Social.[22] That December, Playphone commercially launched their new gaming network,[23] the Playphone Social Gaming Network. To compete with other publishers such as OpenFeint and Ngmoco, Playphone’s new platform featured cross-platform multiplayer in addition to its social elements.[24]
In March 2012 Playphone acquired SocialHour, a mobile social marketing firm, to strengthen their mobile marketing and distribution expertise in support of the growth and development of the Playphone Social Gaming Network.[25]
Playphone’s first carrier app store – Games Portal on Verizon – launched in 2013, coming preloaded on multiple Android devices.[26]
In 2015, Playphone launched its store on the now-defunct CyanogenMod mobile operating system.[27] Later that year, Japanese publisher GungHo Online Entertainment acquired 70% of Playphone’s shares, making it a subsidiary of the company. The acquisition was undertaken in order to expand the reach of both companies into mobile markets in southern Asia.[6][28]
Playphone Social Gaming Network
Launched in December 2011, Playphone Social Gaming Network (PSGN) is a cross-platform, multiplayer network for smartphones and tablets with a heavy focus on accessibility to developers. PSGN runs on iOS, Android, HTML5, WP, Windows Phone 7 and supports Adobe AIR.[29]
One major feature of the platform is the "InstaMultiplay" function, which provides multiple options for quickly engaging in multiplayer gameplay.[29]
By June 2012, Playphone’s Social Gaming Network had 4.1 million monthly active users, 12 million game sessions, 3.5 million play hours, and over 3,000 developers.[30]
References
- ↑ "ARTICLES OF INCORPORATION OF Playphone, Inc.". Secretary of State of the State of California. February 6, 2003. https://bizfileonline.sos.ca.gov/api/report/GetImageByNum/234145191046126182060213104172223021223249071148.
- ↑ "CERTIFICATE OF MERGER OF PLAYPHONE, INC. WITH AND INTO PLAYPHONE MERGER SUB, INC.". Secretary of State of the State of California. November 1, 2006. https://bizfileonline.sos.ca.gov/api/report/GetImageByNum/243132153164000131140072247134227034151198255248.
- ↑ "STATEMENT AND DESIGNATION BY FOREIGN CORPORATION". Secretary of State of the State of California. November 16, 2006. https://bizfileonline.sos.ca.gov/api/report/GetImageByNum/243132153164000131140072247134227034151198255248.
- ↑ Marek, Sue (July 15, 2003). "Renegade firms fish for more revenue: as entertainment content grows in popularity, a few firms are flexing their own muscles and circumventing the carriers to get their products into the hands of consumers". Wireless Week. http://www.highbeam.com/doc/1G1-105768270.html. Retrieved July 31, 2012.
- ↑ 5.0 5.1 "PlayPhone Secures $9.1 Million in Series B Financing". Wireless News. September 1, 2006. http://www.highbeam.com/doc/1P1-128224860.html. Retrieved July 31, 2012.
- ↑ 6.0 6.1 "PlayPhone, Inc.の株式の取得(子会社化)に関するお知らせ" (in Japanese). GungHo Online Entertainment, Inc.. October 29, 2014. https://ssl4.eir-parts.net/doc/3765/tdnet/1187734/00.pdf.
- ↑ "STATEMENT OF INFORMATION". Secretary of State of the State of California. January 24, 2005. https://bizfileonline.sos.ca.gov/api/report/GetImageByNum/166194126056063172171002091234065206086117204076.
- ↑ "STATEMENT OF INFORMATION". Secretary of State of the State of California. March 22, 2006. https://bizfileonline.sos.ca.gov/api/report/GetImageByNum/037112187013221152105042037248118185158144105209.
- ↑ Marek, Sue (September 1, 2004). "Selling content through kiosks & cards: the wireless phone may be the primary purveyor of mobile games and ringtones, but some retailers are exploring alternative ways for consumers to buy content". Wireless Week. http://www.highbeam.com/doc/1G1-121802641.html. Retrieved July 31, 2012.
- ↑ "RealNetworks Launches RealArcade Mobile Content Site with PlayPhone". RealNetworks. September 13, 2006. http://www.realnetworks.com/company/press/releases/2006/real_playphone.html.
- ↑ "PlayPhone Secures $18.75 Million in Series C Funding". Wireless News. May 11, 2007. http://www.highbeam.com/doc/1P1-139355757.html. Retrieved July 31, 2012.
- ↑ "PlayPhone Expands Mobile Media Brands and Content to South America". Wireless News. May 29, 2007. http://www.highbeam.com/doc/1P1-139956378.html. Retrieved July 31, 2012.
- ↑ Duryee, Tricia (May 11, 2008). "Playphone will merge with Pitch Entertainment to get global reach". MocoNews.net. http://www.moconews.net/entry/419-playphone-will-merge-with-pitch-entertainment-to-get-global-reach/. Retrieved July 31, 2012.
- ↑ "PlayPhone Goes Global". Wireless News. May 11, 2008. http://www.highbeam.com/doc/1P1-152422546.html. Retrieved July 31, 2012.
- ↑ "PlayPhone and Cellufun Sign Pact". Wireless News. June 18, 2008. http://www.highbeam.com/doc/1P1-153421590.html. Retrieved July 31, 2012.
- ↑ Kemp, Ed (September 2, 2008). "Top Up TV signs PlayPhone deal" (in en). Haymarket Media Group Ltd.. https://www.campaignlive.co.uk/article/top-tv-signs-playphone-deal/843266?src_site=brandrepublic.
- ↑ "PlayPhone Partners With Virgin Mobile USA". Wireless News. July 8, 2008. http://www.highbeam.com/doc/1P1-154061255.html. Retrieved July 31, 2012.
- ↑ "PlayPhone and Cincinnati Bell Wireless Ink Content Deal". Close-Up Media, Inc.. November 25, 2008. http://www.highbeam.com/doc/1G1-189714935.html. Retrieved July 31, 2012.
- ↑ "PlayPhone Joins with Vantrix to Leverage Storefront Optimizer to Support Expansion into Asia". Entertainment Close-up. October 12, 2009. http://www.highbeam.com/doc/1G1-210390462.html. Retrieved July 31, 2012.
- ↑ "PlayPhone launches mobile social gaming platform". Telecomworldwire. October 14, 2010. http://www.highbeam.com/doc/1G1-239394585.html. Retrieved July 31, 2012.
- ↑ "PlayPhone[R Launches Hugely Successful iPhone Poker Game on Android Market"]. NewsRX. June 1, 2011. https://www.highbeam.com/doc/1G1-258320421.html.
- ↑ "PlayPhone enters into strategic agreement with online game developer and operator Perfect World.". Normans Media Ltd.. August 26, 2011. https://www.highbeam.com/doc/1G1-265300780.html.
- ↑ Takahashi, Dean (December 13, 2011). "Exclusive: PlayPhone launches its smartphone social gaming network". VentureBeat. https://venturebeat.com/games/playphone-launches-its-smarphone-mobile-social-gaming-network/.
- ↑ Takahashi, Dean (March 19, 2012). "PlayPhone enables instant multiplayer across Android and iOS devices (Exclusive)". VentureBeat. https://venturebeat.com/2012/03/19/playphone-enables-instant-multiplayer-across-android-and-ios-devices/. Retrieved April 14, 2023.
- ↑ Takahashi, Dean (March 16, 2012). "PlayPhone buys mobile marketing firm SocialHour for $51.5M (exclusive)". VentureBeat. https://venturebeat.com/business/playphone-buys-mobile-marketing-firm-socialhour-for-51-5m-exclusive/.
- ↑ Mlot, Stephanie (March 26, 2013). "Verizon Pre-Loading Games Portal App on Android Devices" (in en). Ziff Davis, LLC. https://www.pcmag.com/news/verizon-pre-loading-games-portal-app-on-android-devices.
- ↑ "Playphone Announces Distribution Partnership With Cyanogen" (in en). The Indian Express. June 13, 2015. https://www.financialexpress.com/industry/playphone-announces-distribution-partnership-with-cyanogen/83598/.
- ↑ Takahashi, Dean (January 21, 2015). "PlayPhone uses deal with GungHo to expand its mobile game network to Asia". VentureBeat. https://venturebeat.com/games/playphone-uses-deal-with-gungho-to-expand-its-mobile-game-network-to-asia.
- ↑ 29.0 29.1 "PlayPhone Set to Revolutionize Cross-Platform Mobile Gaming With New InstaMultiplay Technology". NewsRX. April 4, 2012. http://www.highbeam.com/doc/1G1-285662764.html. Retrieved August 1, 2012.
- ↑ Takahashi, Dean (July 5, 2012). "PlayPhone quadruples its mobile social gaming network users in six months". VentureBeat. https://venturebeat.com/2012/07/05/playphone-quadruples-its-users-for-its-mobile-social-gaming-network-in-six-months/. Retrieved July 31, 2012.
Original source: https://en.wikipedia.org/wiki/Playphone.
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