Software:Castle Game Engine
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Revision as of 17:14, 25 July 2020 by imported>NBrush (url)
Developer(s) | CGE Team |
---|---|
Stable release | 6.4
/ 24 February 2018 |
Preview release | 6.5 / 30 March 2019
|
Written in | Object Pascal |
Operating system | Cross-platform: Windows, Linux, macOS, Android, iOS, Nintendo Switch |
Type | Application framework |
License | LGPL-based with static linking exception |
Website | castle-engine |
Castle Game Engine is an open-source 3D and 2D game engine written in Object Pascal. It is cross-platform, officially running on desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch). The engine is known for its versatility, supporting many types of graphic features (shadows, mirrors, screen effects, etc) and support for many data formats for game assets (X3D, glTF, VRML, Collada, Spine, etc)[1]. The development started in 2005 by Michalis Kamburelis[2].
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