Marching triangles
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In computer graphics, the problem of transforming a cloud of points on the surface of a three-dimensional object into a polygon mesh for the object can be solved by a technique called marching triangles. This provides a faster alternative to other methods for the same problem of surface reconstruction, based on Delaunay triangulation.[1][2]
References
Original source: https://en.wikipedia.org/wiki/Marching triangles.
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