Pages that link to "Phong shading"
From HandWiki
The following pages link to Phong shading:
Displayed 44 items.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Normal (geometry) (← links)
- List of algorithms (← links)
- Polygonal modeling (← links)
- Polygon mesh (← links)
- Ray tracing (graphics) (← links)
- Gooch shading (← links)
- Tessellation (computer graphics) (← links)
- Glossary of computer graphics (← links)
- Vertex (computer graphics) (← links)
- PHIGS (← links)
- Free and open-source graphics device driver (← links)
- Blinn–Phong reflection model (← links)
- Gouraud shading (← links)
- Rendering (computer graphics) (← links)
- Phong reflection model (← links)
- Shading (← links)
- History of VFX (← links)
- Per-pixel lighting (← links)
- Shader (← links)
- 3D rendering (← links)
- Computer graphics lighting (← links)
- List of common shading algorithms (← links)
- Ambient occlusion (← links)
- CT scan (← links)
- Vertex normal (← links)
- Blinn–Phong shading model (← links)
- Engineering:SGI VPro (← links)
- Engineering:Elan Graphics (← links)
- Biography:Bui Tuong Phong (← links)
- Company:Autodesk (← links)
- Organization:University of Utah College of Engineering (← links)
- Organization:University of Utah (← links)
- Organization:Lansdown Centre for Electronic Arts (← links)
- Software:Electric Image Animation System (← links)
- Software:Source (game engine) (← links)
- Software:Zest3D (← links)
- Software:TrueSpace (← links)
- Software:Three.js (← links)
- Software:Call of Juarez (video game) (← links)
- Software:Away3D (← links)
- Software:Call of Juarez (← links)
- Software:Day of Defeat: Source (← links)
- Software:Open Cascade Technology (← links)
- Software:Kerkythea (← links)