Futile game

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In game theory, a futile game is a game that permits a draw or a tie when optimal moves are made by both players.[1][2] An example of this type of game is the classical form of Tic-tac-toe,[3] though not all variants are futile games. The term does not apply to intransitive games, such as iterated prisoner's dilemma or rock–paper–scissors, in which there is no path to a draw or every strategy in the game can be beaten by another strategy.[4]

See also

References

  1. Steinhaus, H. (1999). Mathematical Snapshots (3rd ed.). New York: Dover. p. 16. 
  2. Weisstein, Eric W. (2002). CRC Concise Encyclopedia of Mathematics (2nd ed.). CRC Press. p. 1129. 
  3. Wang, Hao (2014-09-22) (in en). Popular Lectures on Mathematical Logic. Courier Corporation. ISBN 9780486171043. https://books.google.com/books?id=FhWtBAAAQBAJ&dq=example+of+futile+game&pg=PA170. 
  4. Ashlock, Daniel (2006-04-04) (in en). Evolutionary Computation for Modeling and Optimization. Springer Science & Business Media. ISBN 9780387319094. https://books.google.com/books?id=kz0rofjQrwYC&dq=tic+tac+toe+futile+game&pg=PA18. 

Template:Tic-Tac-Toe

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