Polygon (computer graphics)

From HandWiki
Revision as of 10:07, 24 October 2022 by S.Timg (talk | contribs) (update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Short description: Fundamental unit of geometry used in 3D computer graphics and modeling

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.[1]

Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus the polygons are a stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.

Beginning with the fifth generation of video game consoles, the use of polygons became more common, and with each succeeding generation, polygonal models became increasingly complex.

Competing methods for rendering polygons that avoid seams

See also

References

  1. Bailey, Kat (Apr 18, 2016). "Star Fox's History of Innovation, For Better or Worse". https://www.usgamer.net/articles/star-foxs-history-of-innovation-for-better-or-worse. "Developed in part by Argonaut Software, a studio that included a young Dylan Cuthbert, it pushed the Super Nintendo to the absolute limits. It looks dated now, but at the time Star Fox's polygonal graphics were sleek and cool, and well beyond anything available on the competition" 

Template:Computer-stubTemplate:Compu-graphics-stub