Alpha mapping

From HandWiki
Short description: Technique in 3D computer graphics

Alpha mapping or transparency mapping is a technique in 3D computer graphics involving the use of texture mapping to designate the amount of transparency/translucency of areas in a certain object.[1][2]


The alpha map is often encoded in the alpha channel of an RGBA texture used for coloring, but can also exist as a standalone greyscale or coloured texture.[1][2] An alpha map is often used in conjunction with a textured flat surface as part of billboarding.[1]

See also

References

  1. 1.0 1.1 1.2 Birn, Jeremy (4 November 2013) (in en). Digital Lighting and Rendering. Pearson Education. pp. 288-289. ISBN 978-0-13-343917-5. 
  2. 2.0 2.1 Goulekas, Karen (27 July 2001). "transparency mapping" (in en). Visual Effects in a Digital World: A Comprehensive Glossary of Over 7000 Visual Effects Terms. Morgan Kaufmann. p. 520. ISBN 978-0-12-293785-9.