Animal-computer interaction
Animal-computer interaction (ACI) is a field of research for the design and use of technology with, for and by animals covering different kinds of animals from wildlife to domesticated animals in different roles. It emerged from, and was heavily influenced by, the discipline of human-computer interaction (HCI). As the field expanded, it has become increasingly multi-disciplinary, incorporating techniques and research from disciplines such as Artificial Intelligence (AI), Requirements Engineering (RE), and Veterinary Science.
A central theme of ACI research is establishing how user-centred design approaches and methods from HCI and RE can be adapted to design for animals.[1][2][3][4][5][6] Accordingly, many studies seek to adopt 'animal-centred' approaches to design and research.[7][8][9][10]
In an ACI Manifesto (2011), Mancini defines one aim of ACI as understanding "the interaction between animals and computing technology within the contexts in which animals habitually live, are active, and socialise with members of the same or other species, including humans".[1] She additionally proposes three core design goals for the field: enhancing animals' quality of life and wellbeing; supporting animals in the functions assigned to them by humans; and supporting human-animal relationships. Accordingly, some ACI research has given considerable attention to questions of animal ethics,[11] welfare,[12] consent and power.[13]
Applications
Much ACI work focuses on technologies to support communication and relationships between animals and humans. Researchers have investigated digital technologies for dogs, including systems for remote communication with dogs left at home,[14][15] wearable interactive devices for them,[16][17][18] and interfaces for working dogs.[19][20][9][21][22] They have also explored technology for interactions with other domestic animals, including cats.[23][24] An increasing focus in the ACI community is investigating the wider context of these technologies and the impact they have beyond the individual animals that use them, from security and privacy considerations of pet wearables,[25][26] the effect they may have on humans living with these animals,[27] the context they are deployed in,[28][29] to supporting veterinary science,[30] and animal behavior research.[31]
Conferences
The ACI community has organised its flagship conference, the International Conference on Animal-Computer Interaction, as a yearly stand-alone event since 2016 with its proceedings published in the ACM Digital Library. It incorporates doctoral consortia for junior researchers to become acquainted with the field, and co-located workshops to stimulate collaboration on emerging topics. Since 2020, a yearly International Summer School on Animal-Centred Computing has been organised which exposes ACI researchers and students to a wide variety of experts from veterinary science to interaction design.
References
- ↑ 1.0 1.1 "Animal-computer Interaction: A Manifesto". Interactions 18 (4): 69–73. July 2011. doi:10.1145/1978822.1978836. http://oro.open.ac.uk/28857/1/ACI-Manifesto-OpenResearchOnline.pdf.
- ↑ Becoming with: Towards the Inclusion of Animals As Participants in Design Processes. ACI '16. New York, NY, USA: ACM. 2016. 1:1–1:10. doi:10.1145/2995257.2995392. ISBN 9781450347587.
- ↑ A Report on the First International Workshop on Research Methods in Animal-Computer Interaction. CHI EA '17. New York, NY, USA: ACM. 2017. 806–815. doi:10.1145/3027063.3052759. ISBN 9781450346566. http://oro.open.ac.uk/48586/1/main-11.02-CM.pdf.
- ↑ "Animal-Computer Interaction: The emergence of a discipline". International Journal of Human-Computer Studies 98: 129–134. 2017. doi:10.1016/j.ijhcs.2016.10.003. http://oro.open.ac.uk/48565/3/IJHCS-SI-ACI-Editorial-ORO.pdf.
- ↑ "Frameworks for ACI: animals as stakeholders in the design process". Interactions 23 (4): 34–36. June 2016. doi:10.1145/2946043. ISSN 1072-5520.
- ↑ "Pushing Boundaries of RE: Requirement Elicitation for Non-human Users". 2017 IEEE 25th International Requirements Engineering Conference (RE): 406–411. September 2017. doi:10.1109/RE.2017.30. ISBN 978-1-5386-3191-1. https://ieeexplore.ieee.org/document/8049148.
- ↑ "A dog centred approach to the analysis of dogs' interactions with media on TV screens". International Journal of Human-Computer Studies 98: 208–220. 2017. doi:10.1016/j.ijhcs.2016.05.007.
- ↑ Grounded Zoomorphism: An Evaluation Methodology for ACI Design. ACE '14 Workshops. New York, NY, USA: ACM. 2014. 5:1–5:6. doi:10.1145/2693787.2693796. ISBN 9781450333146.
- ↑ 9.0 9.1 Canine-centered Interface Design: Supporting the Work of Diabetes Alert Dogs. CHI '14. New York, NY, USA: ACM. 2014. 3757–3766. doi:10.1145/2556288.2557396. ISBN 9781450324731. http://oro.open.ac.uk/39352/1/paper2368.pdf.
- ↑ "Agile with Animals: Towards a Development Method". 2017 IEEE 25th International Requirements Engineering Conference Workshops (REW): 423–426. September 2017. doi:10.1109/REW.2017.11. ISBN 978-1-5386-3488-2. https://ieeexplore.ieee.org/document/8054889.
- ↑ "Towards an animal-centred ethics for Animal–Computer Interaction". International Journal of Human-Computer Studies 98: 221–233. 2017. doi:10.1016/j.ijhcs.2016.04.008. http://oro.open.ac.uk/46164/1/Mancini_1-s2.0-S1071581916300180-main.pdf.
- ↑ UbiComp for Animal Welfare: Envisioning Smart Environments for Kenneled Dogs. UbiComp '14. New York, NY, USA: ACM. 2014. 117–128. doi:10.1145/2632048.2632073. ISBN 9781450329682. http://oro.open.ac.uk/41242/1/ubicomp%202014%20p117-mancini%20animal%20welfare%20in%20kennels.pdf.
- ↑ "Power, Participation, and the Dog Internet". Interactions: pp. 37. August 2016. http://interactions.acm.org/archive/view/july-august-2016/power-participation-and-the-dog-internet.
- ↑ Supporting Interspecies Social Awareness: Using Peripheral Displays for Distributed Pack Awareness. UIST '05. New York, NY, USA: ACM. 2005. 253–258. doi:10.1145/1095034.1095076. ISBN 978-1595932716.
- ↑ Rover@Home: Computer Mediated Remote Interaction Between Humans and Dogs (MSc Thesis). Massachusetts Institute of Technology. 2001.
- ↑ FIDO - Facilitating Interactions for Dogs with Occupations: Wearable Dog-activated Interfaces. ISWC '13. New York, NY, USA: ACM. 2013. 81–88. doi:10.1145/2493988.2494334. ISBN 9781450321273.
- ↑ "A method to evaluate haptic interfaces for working dogs". International Journal of Human-Computer Studies 98: 196–207. 2017. doi:10.1016/j.ijhcs.2016.04.004.
- ↑ The Impact of Training Approaches on Experimental Setup and Design of Wearable Vibrotactiles for Hunting Dogs. ACI '16. New York, NY, USA: ACM. 2016. 4:1–4:10. doi:10.1145/2995257.2995391. ISBN 9781450347587.
- ↑ Going to the Dogs: Towards an Interactive Touchscreen Interface for Working Dogs. UIST '14. New York, NY, USA: ACM. 2014. 497–507. doi:10.1145/2642918.2647364. ISBN 9781450330695.
- ↑ Re-Centering Multispecies Practices: A Canine Interface for Cancer Detection Dogs. CHI '15. New York, NY, USA: ACM. 2015. 2673–2682. doi:10.1145/2702123.2702562. ISBN 9781450331456. http://oro.open.ac.uk/42640/1/pn2412-mancini.pdf.
- ↑ "User centered design approaches to measuring canine behavior: tail wagging as a measure of user experience" (in en). Proceedings of the Fifth International Conference on Animal-Computer Interaction - ACI '18 (Atlanta, Georgia: ACM Press): 1–12. 2018. doi:10.1145/3295598.3295599. ISBN 9781450362191. http://dl.acm.org/citation.cfm?doid=3295598.3295599.
- ↑ A Method for Evaluating Animal Usability (MEAU). Haifa, Isrel: ACM Digital Library. 2019. http://www.aciconf.org/aci2019.
- ↑ (in en) More Playful User Interfaces. Gaming Media and Social Effects. Springer, Singapore. 2015. pp. 121–150. doi:10.1007/978-981-287-546-4_6. ISBN 9789812875457.
- ↑ Purrfect Crime: Exploring Animal Computer Interaction Through a Digital Game for Humans and Cats. CHI EA '15. New York, NY, USA: ACM. 2015. 93–96. doi:10.1145/2702613.2728660. ISBN 9781450331463.
- ↑ "Buddy's Wearable Is Not Your Buddy: Privacy Implications of Pet Wearables". IEEE Security Privacy 17 (3): 28–39. May 2019. doi:10.1109/MSEC.2018.2888783. ISSN 1558-4046. https://ieeexplore.ieee.org/document/8713279.
- ↑ "Some might freak out: What if your dog's activity tracker were to have a data breach?". Proceedings of the Sixth International Conference on Animal-Computer Interaction. ACI'19 (Haifa, Israel: Association for Computing Machinery): 1–12. 2019-11-12. doi:10.1145/3371049.3371057. ISBN 978-1-4503-7693-8. https://doi.org/10.1145/3371049.3371057.
- ↑ "Log My Dog: Perceived Impact of Dog Activity Tracking". Computer 52 (9): 35–43. September 2019. doi:10.1109/MC.2018.2889637. ISSN 1558-0814. https://ieeexplore.ieee.org/document/8812161.
- ↑ "Barks & Rec: A Dog Park Socio-Technical System". Proceedings of the Sixth International Conference on Animal-Computer Interaction. ACI'19 (Haifa, Israel: Association for Computing Machinery): 1–6. 2019-11-12. doi:10.1145/3371049.3371064. ISBN 978-1-4503-7693-8. https://doi.org/10.1145/3371049.3371064.
- ↑ "Towards Rehabilitation Smart Habitats: Designing for North American Opossum Joeys". Proceedings of the Sixth International Conference on Animal-Computer Interaction. ACI'19 (Haifa, Israel: Association for Computing Machinery): 1–6. 2019-11-12. doi:10.1145/3371049.3371058. ISBN 978-1-4503-7693-8. https://doi.org/10.1145/3371049.3371058.
- ↑ "Computational Analysis of Movement Patterns of Dogs with ADHD-Like Behavior". Animals 9 (12): 1140. December 2019. doi:10.3390/ani9121140. PMID 31847213.
- ↑ "Exploring the dog-human relationship by combining fMRI, eye-tracking and behavioural measures". Scientific Reports 10 (1): 22273. December 2020. doi:10.1038/s41598-020-79247-5. PMID 33335230. Bibcode: 2020NatSR..1022273K.
External links
International Conference on Animal-Computer Interaction
ACM Digital Library Proceedings of the ACI Conference
International Summer School on Animal-Centered Computing