Badouel intersection algorithm
From HandWiki
The Badouel ray-triangle intersection algorithm, named after its inventor Didier Badouel, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle.
External links
- Ray-Polygon Intersection An Efficient Ray-Polygon Intersection by Didier Badouel from Graphics Gems I
Original source: https://en.wikipedia.org/wiki/Badouel intersection algorithm.
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