Biography:Ken Perlin
Ken Perlin | |
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Ken Perlin at Kshitij '07 | |
Alma mater | Harvard University New York University |
Scientific career | |
Thesis | Synthesizing Realistic Textures by the Composition of Perceptually Motivated Functions (1986) |
Doctoral advisor | David G. Lowe |
Website | mrl |
Kenneth H. Perlin is a professor in the Department of Computer Science at New York University, founding director of the Media Research Lab at NYU, director of the Future Reality Lab at NYU, and the Director of the Games for Learning Institute.[1] He holds a BA. degree in Theoretical Mathematics from Harvard University (7/1979), a MS degree in Computer Science from the Courant Institute of Mathematical Sciences, New York University (6/1984), and a PhD degree in Computer Science from the same institution (2/1986).[1] His research interests include graphics, animation, multimedia,[2] and science education.[3] He developed or was involved with the development of techniques such as Perlin noise,[4] real-time interactive character animation,[5] and computer-user interfaces. He is best known for the development of Perlin noise and Simplex noise, both of which are algorithms for realistic-looking Gradient noise.
He is a collaborator of the World Building Institute.[6]
Awards
In 1996, K. Perlin received an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences, for the development of Perlin noise.[7] He had introduced this technique with the goal to produce natural-appearing textures on computer-generated surfaces for motion picture visual effects, while working on the Walt Disney Productions' 1982 feature film TRON for which he had developed a large part of the software.[1]
See also
- Perlin noise
- Quikwriting
- Simplex noise
References
- ↑ 1.0 1.1 1.2 "Professor Kenneth Perlin Vitae". https://cims.nyu.edu/~perlin/doc/vita.html.
- ↑ (in en) Reality Lab Lecture: Ken Perlin - How to Build a Holodeck, https://www.youtube.com/watch?v=7He2MDAOI38, retrieved 2023-02-22
- ↑ Plass, J. L. et al., "The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation", Journal of Educational Psychology 105, 1050-1066 (2013), DOI: 10.1037/a0032688, http://mindsets-and-motivation-lab.commons.yale-nus.edu.sg/wp-content/uploads/sites/39/2014/08/Plass-OKeefe-et-al-2013.pdf "
- ↑ Perlin, Ken (2002-07-01). "Improving noise". ACM Transactions on Graphics 21 (3): 681–682. doi:10.1145/566654.566636. ISSN 0730-0301. https://doi.org/10.1145/566654.566636.
- ↑ Perlin, K.. "Real time responsive animation with personality". IEEE Transactions on Visualization and Computer Graphics 1 (1): 5–15. doi:10.1109/2945.468392. ISSN 1941-0506. https://ieeexplore.ieee.org/document/468392.
- ↑ "Ken Perlin | World Building Institute". https://worldbuilding.institute/people/ken-perlin.
- ↑ Brozan, Nadine (1997-03-13). "CHRONICLE" (in en-US). The New York Times. ISSN 0362-4331. https://www.nytimes.com/1997/03/13/style/chronicle-073679.html.
External links
- Ken Perlin's NYU home page
- Ken Perlin's WebLog
- Ken Perlin as Featured Speaker at SIGGRAPH Asia 2011
Original source: https://en.wikipedia.org/wiki/Ken Perlin.
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