Biography:Vladlen Koltun

From HandWiki
Short description: Jewish American scientist
Vladlen Koltun
Born1980
NationalityIsraeli–American
CitizenshipUnited States
Alma mater
Known for
Awards
Scientific career
Fields
  • Autonomous Driving
  • Computer Graphics
  • Computer Vision
  • Machine Learning
  • Robotics
Institutions
ThesisArrangements in four dimensions and related structures (2002)
Doctoral advisorMicha Sharir
Other academic advisorsChristos Papadimitriou
Websitevladlen.info

Vladlen Koltun (born 1980) is an Israeli-American computer scientist and intelligent systems researcher. He currently serves as distinguished scientist at Apple Inc. His main areas of research are artificial intelligence, computer vision, machine learning, and pattern recognition. He also made a significant contribution to robotics and autonomous driving.[6]

Koltun's contributions to research and publications are in the areas of convolutional neural networks, reality simulation, view synthesis,[7] photorealistic rendering, urban self-driving cars simulation, 3D computer graphics, robot locomotion,[1] and drones maneuverability in dynamic environments.[8][9]

He is also known for his work on the photorealism enhancement system,[10][11] and for the critical study of the Hirsch index, a metric of scientists' work that is common in the community.[12]

Early life and education

Vladlen Koltun was born in 1980 in Kiev, Ukraine and grew up in Israel.[13] He completed his BS degree in computer science magna cum laude from Tel Aviv University in 2000. He continued his studies at the university, and finished his PhD with honors in computer science in 2002 with a thesis, Arrangements in four dimensions and related structures; his doctoral adviser was Micha Sharir.[13][14] He then completed his postdoctoral fellowship under the supervision of Christos Papadimitriou at the University of California, Berkeley, where he conducted research in theoretical computer science in 2002–2005.[15]

Career

Koltun served as an assistant professor at Stanford University from 2005 to 2013, where he lectured in the areas of computer science, computer graphics, and geometric algorithms.[16] During his tenure at Stanford, he supervised PhD students and postdoctoral researchers.[14] While at Stanford, Koltun was a recipient of the Sloan Research Fellowship[2] and the National Science Foundation's Career Award.[3]

Koltun's research at Stanford contributed to the development of data-driven 3D modeling technology in collaboration with Siddhartha Chaudhuri.[17] Chaudhuri's work along with Koltun, Evangelos Kalogerakis, and Leonidas Guibas resulted in a SIGGRAPH publication in 2011.[18] As a result, Mixamo licensed the technology from Stanford and later Adobe Inc. acquired Mixamo and further developed Adobe Fuse CC, 3D computer graphics software that enabled users to create 3D characters.[19] In 2014, Koltun joined Adobe to conduct research in visual computing with the primary focus on three-dimensional reconstruction.[20]

Koltun left Adobe to join Intel, where he served in various positions until 2021 for the company's R&D projects for Intelligent Systems.[6][5]

Since August 2021, Koltun has been serving as a distinguished scientist at Apple Inc.[16]

Research

At Intel, Koltun contributed to the development of virtual reality simulators for urban autonomous driving, robots, and drones, focusing on deep reinforcement learning techniques with neural networks in virtual environments. These networks underwent trial-and-error learning in VR before being transferred to robots or drones for real-world applications. This method was applied to the ANYmal robot, a quadrupedal machine with proprioceptive feedback in locomotion control.[21][8][22]

The studies in the domain of urban autonomous driving led Koltun's group to the development of the Car Learning to Act (CARLA) project in 2017.[23] It is an open-source simulator, powered by Unreal Engine, that can be used to test self-driving technologies in realistic environments with random dangerous situations.[23][24][25] The project was funded by the Intel Labs and Toyota Research Institute.[23][26]

In 2020, inspired by Google Cardboard, Koltun developed OpenBot along with a German scientist Matthias Müller.[1][27] It is a software stack that transforms Android smartphones into four-wheeled robots capable of navigation, object tracking, and obstacle avoidance. The robot features a 3D-printable chassis, accommodating a controller, LEDs, a smartphone mount, and a USB cable.[27] The software consists of the Arduino Nano board, which bridges the smartphone with the motor actuation tasks and batteries, and an Android app responsible for the integration of data.[1][27] The project was released as open-source software for robotics-related applications with the software development kit available on GitHub.[28][29]

Koltun also contributed to further development in the fields of 3D photorealistic view synthesis and rendering. In 2021, using his work with other researchers at Intel, Enhancing Photorealism Enhancement,[30] a photorealism enhancement system was tested in the Grand Theft Auto 5.[31][32][33]

Hirsch index critique

Koltun has expressed concerns regarding the h-index's reliability, highlighting the inflation of its values due to the prevalence of multiple co-authorships in scientific communities. This critique was presented in collaboration with David Hafner.[34][35]

Selected works

  • Richter, Stephan R.; Hassan Abu AlHaija; Koltun, Vladlen (2021). "Enhancing Photorealism Enhancement". arXiv:2105.04619 [cs.CV].
  • Joonho Lee, Jemin Hwangbo, Lorenz Wellhausen, Vladlen Koltun, Marco Hutter; Learning Quadrupedal Locomotion over Challenging Terrain, Science Robotics (2020)[8]
  • Elia Kaufmann, Antonio Loquercio, René Ranftl, Matthias Müller, Vladlen Koltun, Davide Scaramuzza; Deep Drone Acrobatics, Robotics: Science and Systems (2020)[36]
  • Manolis Savva, Abhishek Kadian, Oleksandr Maksymets, Yili Zhao, Erik Wijmans, Bhavana Jain, Julian Straub, Jia Liu, Vladlen Koltun, Jitendra Malik, Devi Parikh, Dhruv Batra; Habitat: A Platform for Embodied AI Research, International Conference on Computer Vision (2019)[37]
  • Chen Chen, Qifeng Chen, Jia Xu, Vladlen Koltun, Learning to See in the Dark, Computer Vision and Pattern Recognition (CVPR), Salt Lake City, UT, June 2018
  • Bai, Shaojie; Zico Kolter, J.; Koltun, Vladlen (2018). "An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modeling". arXiv:1803.01271 [cs.LG].
  • Zhou, Qian-Yi; Park, Jaesik; Koltun, Vladlen (2018). "Open3D: A Modern Library for 3D Data Processing". arXiv:1801.09847 [cs.CV].
  • Alexey Dosovitskiy, German Ros, Felipe Codevilla, Antonio López, Vladlen Koltun; CARLA: An Open Urban Driving Simulator, Conference on Robot Learning (CoRL) 2017
  • F Yu, V Koltun; Multi-Scale Context Aggregation by Dilated Convolutions, International Conference on Learning Representations (ICLR) 2016
  • Stephan R Richter, Vibhav Vineet, Stefan Roth, Vladlen Koltun; Playing for Data: Ground Truth from Computer Games, European Conference on Computer Vision (ECCV) 2016
  • Sergey Levine, Vladlen Koltun; Guided Policy Search, International Conference on Machine Learning (ICML) 2013
  • Philipp Krähenbühl, Vladlen Koltun; Efficient inference in fully connected CRFs with Gaussian edge potentials, Advances in Neural Information Processing Systems (NIPS) 2011

References

  1. 1.0 1.1 1.2 1.3 "How To Turn Your Smartphone Into A Robot". Discover Magazine. https://www.discovermagazine.com/technology/how-to-turn-your-smartphone-into-a-robot. 
  2. 2.0 2.1 "Sloan Research Fellowship in computer science (2007)". Alfred P. Sloan Foundation. https://sloan.org/storage/app/media/files/annual_reports/2007_annual_report.pdf. 
  3. 3.0 3.1 "Career Award: Fundamental Geometric Algorithms". https://www.nsf.gov/awardsearch/showAward?AWD_ID=0641402. 
  4. "Computer Graphics as a Telecommunication Medium". Princeton University. https://www.cs.princeton.edu/events/event/computer-graphics-telecommunication-medium. 
  5. 5.0 5.1 "Computer Science Bibliography: Vladlen Koltun's affiliations". Schloss Dagstuhl, Leibniz Center for Informatics. https://dblp.org/pid/66/5458.html. 
  6. 6.0 6.1 "Vladlen Koltun". Institute of Electrical and Electronics Engineers. https://ieeexplore.ieee.org/author/37739465900. 
  7. "This new tech from Intel Labs could revolutionize VR gaming". PC Games. https://www.pcgamesn.com/intel/free-view-synthesis-photorealistic-vr-gaming. 
  8. 8.0 8.1 8.2 Lee, Joonho; Hwangbo, Jemin; Wellhausen, Lorenz; Koltun, Vladlen; Hutter, Marco (2020). "Learning quadrupedal locomotion over challenging terrain". Science Robotics 5 (47). doi:10.1126/scirobotics.abc5986. PMID 33087482. https://www.science.org/doi/10.1126/scirobotics.abc5986. 
  9. "Robots, hominins and superconductors: 10 remarkable papers from 2019". Nature 576 (7787): 394–396. 2019. doi:10.1038/d41586-019-03834-4. PMID 31844266. Bibcode2019Natur.576..394.. 
  10. Tunholi, Murilo. "GTA 5 fica mais realista com aprendizado de máquina do Intel Labs" (in pt-BR). https://www.terra.com.br/gameon/gta-5-fica-mais-realista-com-aprendizado-de-maquina-do-intel-labs,d13f9a04bb025b0c2d40bb86b7e86c6c2fjr929u.html. 
  11. Kemper, Jonathan (19 May 2021). "GTA 5: Intel überarbeitet Spielegrafik mithilfe deutscher Städte" (in de-DE). https://www.allround-pc.com/news/2021/gta-5-intel-ueberarbeitet-spielegrafik-mithilfe-deutscher-staedte. 
  12. Durrani, Jamie (2021-07-29). "Reliability of researcher metric the h-index is in decline". Chemistry World. https://www.chemistryworld.com/news/reliability-of-researcher-metric-the-h-index-is-in-decline/4014025.article?adredir=1&adredir=1&adredir=1. 
  13. 13.0 13.1 "Arrangements in four dimensions and related structures". The National Library of Israel. https://www.nli.org.il/en/dissertations/NNL_ALEPH002303593/NLI. 
  14. 14.0 14.1 "Vladlen Koltun". Math Genealogy. https://www.mathgenealogy.org/id.php?id=89106. 
  15. "Introducing scholars who have recently joined the faculty". 6 November 2021. https://news.stanford.edu/news/2006/february1/newfac-020106.html. 
  16. 16.0 16.1 "Vladlen Koltun's Biography". https://vladlen.info/. 
  17. "3D modeling with data-driven suggestions". Stanford Digital Repository. http://purl.stanford.edu/vq766tr8762. 
  18. "Probabilistic Reasoning for Assembly-Based 3D Modeling". Cornell University. http://www.cs.cornell.edu/~sidch/projects/assembly/. 
  19. "Adobe buys 3D startup Mixamo". https://fortune.com/2015/06/02/adobe-buys-mixamo/. 
  20. "Learning Complex Neural Network Policies with Trajectory Optimization". https://graphics.stanford.edu/projects/cgpspaper/index.htm. 
  21. "How robots learn to hike". https://www.sciencedaily.com/releases/2022/01/220121124853.htm. 
  22. Lee, Joonho; Hwangbo, Jemin; Wellhausen, Lorenz; Koltun, Vladlen; Hutter, Marco (October 2020). "Learning Quadrupedal Locomotion over Challenging Terrain". Science Robotics 5 (47). doi:10.1126/scirobotics.abc5986. PMID 33087482. 
  23. 23.0 23.1 23.2 "Toyota donates $100,000 for open-source self-driving simulator". CNET. https://www.cnet.com/roadshow/news/toyota-donation-open-source-self-driving-simulator/. 
  24. "The Open-Source Driving Simulator That Trains Autonomous Vehicles". MIT Technology Review. https://www.technologyreview.com/2017/11/16/147596/the-open-source-driving-simulator-that-trains-autonomous-vehicles/. 
  25. Dosovitskiy, Alexey; Ros, German; Codevilla, Felipe; Lopez, Antonio; Koltun, Vladlen (November 2017). "CARLA: An Open Urban Driving Simulator". Conference on Robot Learning (CoRL). 
  26. "Carla Project". https://carla.org/about/. 
  27. 27.0 27.1 27.2 "Intel researchers design smartphone-powered robot that costs $50 to assemble". VentureBeat. 26 August 2020. https://venturebeat.com/2020/08/26/intel-researchers-design-smartphone-powered-robot-that-costs-50-to-assemble/. 
  28. Müller, Matthias; Koltun, Vladlen (August 2020). "OpenBot: Turning Smartphones into Robots". Cornell University. 
  29. "OpenBot code". GitHub. 13 January 2023. https://github.com/isl-org/OpenBot. 
  30. "Machine Learning Takes GTA V Photorealism to Never-Before-Seen Levels". Interesting Engineering. 17 May 2021. https://interestingengineering.com/machine-learning-takes-gta-v-photorealism-to-never-before-seen-levels. 
  31. "'Grand Theft Auto V' mod adds uncanny photorealism through AI". https://www.engadget.com/gta-v-ai-photorealism-135046313.html. 
  32. Liszewski, Andrew (2021-05-12). "Grand Theft Auto Looks Frighteningly Photorealistic With This Machine Learning Technique". Gizmodo. https://gizmodo.com/grand-theft-auto-looks-frighteningly-photorealistic-wit-1846878938. 
  33. Dickson, Ben (2021-05-31). "Intel's image-enhancing AI is a step forward for photorealistic game engines". VentureBeat. https://venturebeat.com/2021/05/31/intels-image-enhancing-ai-is-a-step-forward-for-photorealistic-game-engines/. 
  34. Koltun, Vladlen; Hafner, David (June 2021). "The h-index is no longer an effective correlate of scientific reputation". PLOS ONE 16 (6): e0253397. doi:10.1371/journal.pone.0253397. PMID 34181681. 
  35. Hafner, David (June 2021). "Data for "The h-index is no longer an effective correlate of scientific reputation"". Mendeley Data 1. doi:10.17632/wsrjd8m2h6.1. https://data.mendeley.com/datasets/wsrjd8m2h6/1. 
  36. "Paper Awards, 2020". Robotics Science and Systems. https://roboticsconference.org/2020/program/awards/index.html. 
  37. Savva, Manolis; Kadian, Abhishek; Maksymets, Oleksandr; Zhao, Yili; Wijmans, Erik; Jain, Bhavana; Straub, Julian; Liu, Jia et al. (February 2020). Habitat: A Platform for Embodied AI Research. pp. 9338–9346. doi:10.1109/ICCV.2019.00943. ISBN 978-1-7281-4803-8. https://ieeexplore.ieee.org/document/9010745. 

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