Company:17-Bit
From HandWiki
Logo reads: ハイパーデプスシリーズ (Hyper Depth Series) | |
| Type | Private |
|---|---|
| Industry | Video games |
| Founded | Script error: No such module "Date time". |
| Founder | Jake Kazdal |
| Headquarters | Nakagyo, Kyoto, Japan Seattle, United States |
Key people | Jake Kazdal (CEO) |
| Website | 17-bit |
17-Bit is an independent video game developer. The company was founded as Haunted Temple Studios in 2009 by Jake Kazdal, formerly an artist with Sega, to make games with a 16-bit era aesthetic.[1] The name changed to 17-Bit in May 2012 with a logo designed by Cory Schmitz.[2] Gamasutra described the team, based in both Kyoto and Seattle,[3] as an example of successful indie cross-platform development for its work on Skulls of the Shogun.[4] GungHo Online Entertainment became 17-Bit's house publisher in October 2014 as the developer worked on Galak-Z: The Dimensional.[5][6]
Games developed
| Year | Game | Platform(s) |
|---|---|---|
| 2013 | Skulls of the Shogun | Microsoft Windows, Windows Phone, Xbox 360, iOS, Android, Linux, OS X, Ouya, PlayStation 4, Nintendo Switch |
| 2015 | Software:Galak-Z: The Dimensional | PlayStation 4, Microsoft Windows, macOS, Linux, Nintendo Switch |
| 2021 | Song in the Smoke | PlayStation 5, PlayStation 4, Microsoft Windows, Oculus Quest |
| TBA | Awaysis[7] | Microsoft Windows, Xbox Series XS, Steam, PlayStation 5 |
References
- ↑ Farokhmanesh, Megan (June 10, 2013). "Skulls of the Shogun developer releasing next game, Galak-Z The Dimensional on PlayStation 4". Polygon. Vox Media. Archived from the original on June 15, 2013. https://web.archive.org/web/20130615011220/http://www.polygon.com/2013/6/10/4416908/skulls-of-the-shogun-developer-announces-next-game-galak-z-the. Retrieved June 10, 2013.
- ↑ "Skulls of the Shogun dev becomes '17-BIT'". 4 May 2012. https://www.engadget.com/2012/05/04/skulls-of-the-shogun-dev-becomes-17-bit/.
- ↑ Kazdal, Jake. "THE 17-BIT STORY". http://17-bit.com/about17b.
- ↑ Wawro, Alex (3 November 2014). "How 17-Bit survived cross-platform dev on Skulls of the Shogun". https://www.gamedeveloper.com/business/how-17-bit-survived-cross-platform-dev-on-i-skulls-of-the-shogun-i-.
- ↑ "GungHo signs Skulls of the Shogun studio 17-Bit". MCV. October 27, 2014. https://www.mcvuk.com/business-news/gungho-signs-skulls-of-the-shogun-studio-17-bit/.
- ↑ "GungHo Online Entertainment Turns to Indie Studio 17-Bit for Western Growth - Siliconera". http://www.siliconera.com/2014/10/27/gungho-online-entertainment-turns-indie-studio-17-bit-western-growth/.
- ↑ Wagner, Justin (September 28, 2025). "I'm convinced dungeon crawlers have always needed skiing physics after Awaysis' newest trailer". https://www.pcgamer.com/games/adventure/im-convinced-dungeon-crawlers-have-always-needed-skiing-physics-after-awaysis-newest-trailer/.
External links
