Company:G-cluster Global Corporation
G-cluster is a Finland cloud gaming provider. It was founded in 2000, but has been a wholly owned subsidiary of SoftBank since 2004. It uses IPTV set-top boxes for their service. Their target audience is gamers who already have gaming consoles and has a game selection consisting of casual games as well as high-end titles.
Cloud gaming as a gaming-on-demand technology was originally implemented by G-cluster. The first commercial roll-out of the service was for Cyprus Telecom Authority in 2005 on their IPTV network. In March 2008, G-cluster announced HD support in their solution in with Amino IPTV STB. In November 2010, after thorough beta testing, French operator SFR launched a commercial service based on G-cluster technology. Making it the largest cloud gaming deployment in the world. G-cluster signed content acquisition deals with the leading game studios in the world, including Electronic Arts, Ubisoft, Sega, Gameloft, Disney, Warner. G-cluster was the first cloud gaming platform to launch a AAA Console game day and date in the cloud : Konami Pro Evolution Soccer : https://www.itweb.co.za/content/nkLgB17eVmYM59N4 Between 2010 and 2016 The company led by Erik Piehl ( President and CTO) and Sevan Kessissian (SVP Business and Content Strategy) received investments from the largest Telecom carriers in the world including, Orange, SFR and NTT. 
In July 2016, Broadmedia corporation acquired G-cluster. http://www.broadmediagc.co.jp/en/ BroadmediaGC operates cloud gaming services in Japan and overseas.
- "Developing Cloud Business Models: A Case Study on Cloud Gaming". IEEE. http://www.computer.org/cms/Computer.org/ComputingNow/homepage/2011/0711/T_SW_DevelopingCloudBusinessModels.pdf.
- "Archived copy". http://www.broadmedia.co.jp/eng/press_eng2/2005/050415_2.html.
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