Company:Hello Games
Hello Games' logo introduced with No Man's Sky | |
Type | Private |
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Industry | Video games |
Founded | February 2008 |
Founders |
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Headquarters | Guildford , United Kingdom |
Key people | Sean Murray (managing director) |
Products |
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Number of employees | 26[1] (2020) |
Subsidiaries | Hello Labs |
Website | hellogames |
Hello Games Ltd is a British video game company based in Guildford, Surrey. The company was founded by Sean Murray, Grant Duncan, Ryan Doyle and David Ream in February 2008 and has developed the Joe Danger series, No Man's Sky, The Last Campfire, and the upcoming Light No Fire.
History
Founding and Joe Danger
Hello Games was founded in February 2008 by Sean Murray and Grant Duncan, together with friends Ryan Doyle and David Ream.[2][3] Murray had been a developer at Electronic Arts prior and had grown tired of developing repeated sequels, and decided to leave to form his own studio to make a game he always wanted to make, Joe Danger, which was the studio's first release in 2010.[1] At the 2010 Develop Awards, they won two awards: Best New Studio and Best Micro Studio.[4][5] In September 2010, they were listed by The Guardian as one of the 100 most innovative and creative British companies of the previous 12 months.[6] The popularity and success of Joe Danger led them to develop a sequel, Joe Danger 2.[1][7]
No Man's Sky
Murray said that coming back to do a sequel after having left Electronic Arts from doing sequels led to a mid-life crisis for himself, and gave rise for the idea of No Man's Sky, inspired by science fiction of the 1980s, with an entire universe of over 18 quintillion planets created through procedural generation.[1] Developed by only a small four-person team led by Murray, No Man's Sky, was revealed at the VGX 2013 award show and generated a large amount of hype for the game.[8] On 24 December 2013, the studio's offices were flooded after a nearby river broke its bank, with much of the hardware used in the development of the game being destroyed, but they were able to recover most of their projects' code and were able to relocate.[9]
The media continued to build excitement for No Man's Sky, furthered by Sony Interactive Entertainment obtaining publishing rights for it on the PlayStation 4. However, the game was launched a few months late,[10] and players found soon after launch many of the features in the game that had been seemingly promised in early media were absent such as multiplayer functions. Hello Games had also gone silent save for technical support. Hello Games was accused of dishonesty surrounding their promotion of the game, and the subsequent lack of promised features, but which Murray explained in later interviews that they failed to control the hype being generated by the media nor setting expectations for players of what the game would be like at launch and how they would develop it over time.[11] Since launch and through at least 2023, many of these missing features were added via numerous free post-release updates as well as new features including support for virtual reality and cross-platform play across multiple consoles, leading to the studio being praised for staying true to their vision of the game.[12]
Post-No Man's Sky
In 2017, the studio announced an initiative to fund multiple experimental and procedural generation projects based on their work in No Man's Sky called Hello Labs.[13] At The Game Awards 2018, Hello Games announced The Last Campfire, a game developed by three employees, that was released in August 2020.[1][14]
In September 2020, Murray said that while some of the staff were still working on continued updates for No Man's Sky, the remaining staff were working on a new game, but to avoid the issues around No Man's Sky's launch hype, he planned to keep specifics of the game quiet.[1] Murray said in April 2022 of the game, still in its early stages, "it's the kind of project that even if we had a thousand people working on it, it'd still seem impossible".[15]
At The Game Awards 2023 in December, Murray introduced Light No Fire, another exploration and survival game like No Man's Sky based around procedural generation. However, instead of multiple worlds, Light No Fire was focused on one singular world all players would participate in, which Murray said was a "truly open world" that was "bigger than the Earth", with more realistic features and denser content than the planets generated by No Man's Sky. Murray said Light No Fire was "something more ambitious" than No Man's Sky.[16] While Murray's announcement of Light No Fire was seen to mimic how No Man's Sky was announced and the subsequent hype that it generated that led to its poorly-received launched, commentators believe that Hello Games is more mature and will better temper expectations, with Murray using social media to joke with players about overhyping Light No Fire.[17][18]
Games developed
Year | Title | Platform(s) |
---|---|---|
2010 | Joe Danger | Android, iOS, PlayStation 3, PlayStation Vita, Windows, Xbox 360 |
2012 | Joe Danger 2 | Linux, macOS, PlayStation 3, PlayStation Vita, Windows, Xbox 360 |
2014 | Joe Danger Infinity | iOS |
2016 | No Man's Sky | macOS, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S |
2020 | The Last Campfire | iOS, macOS, Nintendo Switch, PlayStation 4, Windows, Xbox One |
TBA | Light No Fire | TBA |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Frustick, Russ (2 September 2020). "Hello Games' Sean Murray on the studio's next No Man's Sky-sized game". Polygon. https://www.polygon.com/interviews/2020/9/2/21418166/hello-games-no-mans-sky-last-campfire-apple-arcade-interview-next-game.
- ↑ Bramwell, Tom (5 March 2010). "Joe Danger". Gamer Network. https://www.eurogamer.net/articles/joe-danger-2010-hands-on.
- ↑ White, Sam (10 August 2016). "No Man's Sky: How the biggest game ever made almost never happened". Future US. https://www.gamesradar.com/no-mans-sky-how-the-biggest-game-ever-made-almost-never-happened/.
- ↑ Howson, Greg (15 July 2010). "Develop Awards - Heavy Rain, Angry Birds, Arkham amongst winners". Guardian News and Media. https://www.theguardian.com/technology/gamesblog/2010/jul/15/develop-games-awards-2010.
- ↑ Elliott, Phil (15 July 2010). "Hello Games wins 2 awards". Gamer Network. http://www.gamesindustry.biz/articles/hello-games-wins-2-awards.
- ↑ "Tech media invest 100". Guardian News and Media. 13 September 2010. https://www.theguardian.com/tech-media-invest-100/top-100-technology-innovators.
- ↑ Fletcher, JC (12 August 2011). "Joe Danger: The Movie is Hello Games' next stunt". AOL Tech. https://www.engadget.com/2011/08/12/joe-danger-the-movie-is-hello-games-next-stunt/.
- ↑ Good, Owen (8 December 2013). "Wow. No Man's Sky Just Stole The Show At The VGX". Allure Media. http://www.kotaku.com.au/2013/12/wow-no-mans-sky-just-stole-the-show-at-the-vgx/.
- ↑ Nix, Marc (26 December 2013). "Hello Games Hit By Flood". IGN Entertainment. http://www.ign.com/articles/2013/12/26/hello-games-hit-by-flood.
- ↑ Murray, Sean (27 May 2016). "No Man's Sky Coming to PS4 in August". Sony Interactive Entertainment. http://blog.us.playstation.com/2016/05/27/no-mans-sky-coming-to-ps4-in-august/.
- ↑ Handrahan, Matthew (9 July 2019). "Hello Games: Positive No Man's Sky stories "don't do as well -- and that's a problem"". GamesIndustry.biz. https://www.gamesindustry.biz/articles/2019-07-09-hello-games-positive-no-mans-sky-stores-dont-do-as-well-and-thats-a-problem.
- ↑ Wilde, Tyler (15 August 2016). "The anatomy of hype: how No Man's Sky became the best and worst game ever". Future US. http://www.pcgamer.com/the-anatomy-of-hype-how-no-mans-sky-became-the-best-and-worst-game-ever/.
- ↑ Machkovech, Sam (3 March 2017). "No Man's Sky creator describes issues with launch, crashes, money". Condé Nast. https://arstechnica.com/gaming/2017/03/sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games/.
- ↑ "No Man's Sky dev's new game, The Last Campfire, is out now8". 27 August 2020. https://www.vg247.com/2020/08/27/the-last-campfire-no-mans-sky-new-game-out-now/.
- ↑ Dinsdale, Ryan (April 13, 2022). "Hello Games Says New Project Is So Ambitious It Would 'Seem Impossible' Even With a 1,000 Person Team". IGN. https://www.ign.com/articles/hello-games-new-project-is-ambitious-seem-impossible-even-with-1000-person-team. Retrieved April 13, 2022.
- ↑ Valentine, Robin (8 December 2023). "With its new game, Hello Games is literally promising the world. Is the developer of No Man's Sky about to make the same disastrous mistakes all over again?". PC Gamer. https://www.pcgamer.com/with-its-new-game-hello-games-is-literally-promising-the-world-is-the-developer-of-no-mans-sky-about-to-make-the-same-disastrous-mistakes-all-over-again/. Retrieved 9 December 2023.
- ↑ Wilde, Tyler (December 15, 2023). "Sean Murray is risking another No Man's Sky launch disaster, but he knows exactly what he's doing and it's kinda genius marketing". PC Gamer. https://www.pcgamer.com/no-mans-sky-vs-light-no-fire-marketing/. Retrieved December 15, 2023.
- ↑ Ostler, Anne-Marie (December 8, 2023). "No Man's Sky fans playfully plead with Hello Games not to "overpromise" as lead dev describes new game Light No Fire as "the first real open world"". GamesRadar. https://www.gamesradar.com/no-mans-sky-fans-playfully-plead-with-hello-games-not-to-overpromise-as-lead-dev-describes-new-game-light-no-fire-as-the-first-real-open-world/. Retrieved December 15, 2023.
External links
Original source: https://en.wikipedia.org/wiki/Hello Games.
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