Company:Netbabyworld

From HandWiki
Netbabyworld
IndustryVideo game industry
FateBankruptcy; management buyout (2003)
Founded1999
FoundersAcne International and Nightscape Communications
Defunct2003
Headquarters,
ProductsBrowser games
Websitenetbabyworld.com
Screenshot of purple Netbabyworld homepage with cartoon ninja character panels, large play button, navigation tabs, and login fields
The Netbabyworld homepage in July 2002

Netbabyworld was one of the first browser-based social gaming sites, known for its low-polygon 3D imagery and ensemble cast of characters. Netbaby World AB was founded in April 1999 by the Swedish design and advertising agency Acne International together with Nightscape Communications, owner of the publisher Nöjesguiden. The concept originated in 1997 as a series of games produced by Acne for client work, which were later developed into an online game community.[1]

The company that developed the site went bankrupt in 2003. The site remains online but has not been maintained since then.

History

In May 2000, Netbaby World AB acquired Game Design Sweden AB, a studio best known for developing Kula World for the PlayStation in the late 1990s. Game Design Sweden was subsequently renamed PlayCom.[1]

The site won the 2002 Webby Award for best game site,[2] but PlayCom went bankrupt in 2003. In April of that year, a management buyout transferred ownership to former PlayCom and Netbabyworld staff. The community features were removed, and site updates ceased.

The company's CEO was Michael Marlow.[1] Acne International's Jesper Kouthoofd and Mats Johansson served as creative consultants throughout the company's active period. Stefan Persson, the CEO of Game Design Sweden at the time of the 2000 acquisition,[1] later served as Netbaby World's deputy CEO. Nick Sakellariou worked as a producer in the Gothenburg office.

Jesper Kouthoofd later co-founded Teenage Engineering together with Jens Rudberg and David Eriksson, both of whom had worked at Netbabyworld.[3]

Games

The team produced around 20 games from 1999 to 2003, initially using Macromedia Shockwave and later moving to PlayCom's proprietary engine. A former team member, Nick Sakellariou, released a mobile version of Ninja Girl in the late 2000s.[4]

As of 2026, netbabyworld.com remains online as an archive of the site's original visual style and characters. The Shockwave-based games became non-functional after Adobe discontinued Shockwave Player in 2019, though parts of the site can still be browsed.[5]

References

  1. 1.0 1.1 1.2 1.3 "Affärsstrategerna investerar i Netbaby" (Press release) (in svenska). Affärsstrategerna. 31 May 2000. Archived from the original on 9 November 2019.
  2. "2002 Webby nominees & Winners". Webby awards. Archived from the original on 2009-10-29. https://web.archive.org/web/20091029212542/http://www.webbyawards.com/webbys/current.php?season=6. 
  3. Chan, Cristina (February 2024). "Stay Curious, Stay Naive: An Interview with teenage engineering's Jesper Kouthoofd". San Francisco Museum of Modern Art. https://www.sfmoma.org/read/stay-curious-stay-naive-an-interview-with-teenage-engineering-jesper-kouthoofd/. 
  4. "Ninja Girl". Nick Sakellariou. Archived from the original on March 6, 2009. https://web.archive.org/web/20090306180910/http://www.nbw.nu/ninja/. 
  5. "End of Life (EOL) for Adobe Shockwave". https://helpx.adobe.com/shockwave/shockwave-end-of-life-faq.html.