Company:Netmarble
Native name | 넷마블 주식회사 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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| Type | Public | ||||||||||||||||||||||||||||||||||||||||||||||||||
Short description: Securities exchange operator in South Korea
Korea Exchange (KRX, Korean: 한국거래소) is the sole securities exchange operator in South Korea. It is headquartered in Busan, and has an office for cash markets and market oversight in Seoul. HistoryThe Korea Exchange was created through the integration of Korea Stock Exchange (KSE), Korea Futures Exchange and KOSDAQ Stock Market under the Korea Stock & Futures Exchange Act. The securities and derivatives markets of former exchanges are now business divisions of Korea Exchange: the Stock Market Division, KOSDAQ Market Division and Derivatives Market Division. As of December 2020, Korea Exchange had 2,409 listed companies with a combined market capitalization of ₩2.3 quadrillion KRW (US$2.1 trillion). The exchange has normal trading sessions from 09:00 am to 03:30 pm on all days of the week except Saturdays, Sundays and holidays declared by the Exchange in advance.[3] On 22 May 2015, the Korea Exchange joined the United Nations Sustainable Stock Exchanges initiative in an event with the UN-SG Ban Ki-moon in attendance, as well as senior officials from UN Global Compact and UNCTAD.[4] On 10 April 2025, the KOSPI and KOSDAQ soared when President Donald Trump announced that he would suspend the mutual tariffs. In response, the Korea Exchange triggered a buy sidecar for the KOSPI market at 09:06 a.m. for the first time in eight months.[5] In April 2025, the Korea Exchange signed a contract with the Thai Stock Exchange to supply the system for liquidation and settlement. A source at the exchange said it expects the deal to further strengthen the position of the Korean stock market infrastructure in Southeast Asia.[6] In June 2026, South Korea became the sixth largest stock market in the world in terms of market capitalisation.[7] Starting from 14 September 2026, the Korea Exchange extended trading hours on the KOSPI and KOSDAQ for four hours from 04:00 p.m. to 08:00 p.m.[8] This followed the regular trading hours of 09:00 a.m. to 03:30 p.m. Traded instruments
Trading hours
Quotations are quotes submitted by the Members on behalf of their customers and are submitted to the Exchange only during Quotation Receiving Hours. Trading days in KRX KOSPI markets are from Monday through Friday and no trading or settlement is made on the following days:[10]
See also
References
External links
Template:Economy of South Korea
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| Industry | Video game | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Founded | March 1, 2000 | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Founder | Bang Jun-hyuk | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Headquarters | Guro District, Seoul, South Korea | ||||||||||||||||||||||||||||||||||||||||||||||||||
Area served | Worldwide | ||||||||||||||||||||||||||||||||||||||||||||||||||
Key people | Park Sean (CEO)[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Products | Video games | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Number of employees | 3,000 non-consolidated in Korea (2016)[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Website | [1] }} | ||||||||||||||||||||||||||||||||||||||||||||||||||
Netmarble Corp. (Korean: 넷마블 주식회사) is a South Korean game developer and publisher, which was founded in 2000 by Bang Jun-hyuk.[3]
History
Netmarble originated from the game developer Ipopsoft (아이팝소프트), which faced financial trouble in the late 1990s. In 1999, Bang Jun-hyuk was appointed an outside director, and took over the company the next year when it went into financial issues.[4] Bang became the CEO, and the company was rebranded as Netmarble.[5][6] At launch, Netmarble had 8 employees with a founding capital of ₩100,000,000.[4]
After early success, Netmarble was acquired by CJ Group in 2004.[7][8] Bang stepped down in 2006 due to health issues but returned in 2011 to refocus the company on mobile games.[8]
In 2015, Netmarble developed Software:Lineage 2: Revolution, which surpassed $924 million in revenue within 11 months of launch. The company continued releasing RPG mobile titles like Seven Knights, Raven (Evilbane), and Everybody's Marble. As of 2015, it employed over 3,000 people and operated in 120+ countries. Netmarble went public in May 2017, raising $2.4 billion.[3]
Netmarble also formed a strategic partnership with CJ ENM and invested in SGN.[9]
Between 2015 and 2017, Netmarble licensed Disney IPs, producing games such as Software:Marvel: Future Fight (2015),[10] Disney Magical Dice (2016),[11] and Software:Star Wars: Force Arena (2017).[12]
In 2017, Netmarble acquired Kabam's Vancouver studio.[13] In 2018, it appointed Park Sean as co-CEO alongside Kwon Young-sik.[1]
That year, Netmarble acquired a 25.71% stake in Big Hit Entertainment (now Hybe Corporation), becoming its second-largest shareholder.[14][15]
In December 2019, Netmarble acquired a 25.08% controlling stake in the home appliance rental company Coway from the Woongjin Group for approximately 1.74 trillion won ($1.46 billion). The acquisition was officially completed on February 11, 2020.[16]
In 2021, Netmarble acquired Kung Fu Factory[17] and launched the subsidiary Metaverse Entertainment with Kakao Entertainment.[18] It debuted the virtual girl group Mave: in 2023.[19]
Marvel Future Revolution launched in August 2021 but was shut down in August 2023 due to underperformance.[20] In January 2024, Netmarble shut down Metaverse Entertainment and laid off 70 employees.[21]
As of 2021, Netmarble's major shareholders included Bang Jun-hyuk (24.12%), CJ ENM (21.78%), Tencent via Han River Investment Pte. Ltd. (17.52%), NCsoft (6.8%), and others (29.78%).[22]
In July 2025, Netmarble's liquidity was significantly strengthened by its investment in HYBE shares. Despite selling approximately ₩743 billion worth of stock in 2023 and 2024, it retained a 9.44% stake (393,813 shares) valued at around ₩11.07 trillion. Its original 2018 investment of ₩201.4 billion in HYBE had appreciated considerably. Additionally, its stake in NCsoft rebounded from a ₩1.5 trillion write-down to an estimated ₩400 billion in value.[23]
Also in July 2025, Netmarble considered issuing ₩2.5 trillion in exchangeable bonds (EB), backed by part of its HYBE stake, to repay debt incurred from its ₩2 trillion acquisition of SpinX. NH Investment & Securities was expected to underwrite the deal, supported by NH Hedge Asset Management and institutional investors. The company had previously used HYBE shares as collateral, including a 2023 block trade and a 2024 price return swap.[24]
However, in August 2025, Netmarble canceled the EB issuance due to volatility in HYBE's stock price following an "owner risk" scandal involving HYBE founder Bang Si-hyuk. The bond proceeds were intended to reduce SpinX-related debt, which has since been cut from approximately ₩1.6 trillion to the mid-₩200 billion range.[25]
In April 2026, Netmarble announced to invest additional 150 billion won to increase its equity stake in Coway from 26.13% to 29.1%. This strategic move is primarily designed to block activist fund Align Partners from challenging its board representation and altering corporate governance. Additionally, tightening its grip secures a highly profitable subscription "cash cow" that provides stable dividend income to hedge against Netmarble's volatile gaming business.[26]
In August 2026, Netmarble Chairman Bang junhyuk acquired additional 13.4% stake in the company from Tencent for approximately 374 billion KRW using personally secured funds, which increases his total shareholding from 24.93% to 38.34%. According to the company, the transaction was designed to reinforce responsible management by the largest stakeholder and mitigate market uncertainties regarding potential large scale share liquidations. Both companies confirmed that their strategic partnership across global gaming and other business area will remain unaffected[27].
Games
| Year | Title | Developer | Publisher | Notes | Ref. | |
|---|---|---|---|---|---|---|
| 2001 | Tomak: Save the Earth | Netmarble Monster | Netmarble | [28] | ||
| 2003 | Software:GunZ: The Duel | MAIET Entertainment | Netmarble | Publisher in Korea only | ||
| Grand Chase | KOG Studios | Netmarble | One of many publishers | |||
| 2007 | SD Gundam Capsule Fighter Online | Softmax | Netmarble | |||
| 2008 | Uncharted Waters Online | Koei Tecmo | Netmarble | Publisher in North America and Europe only | ||
| Prius Online | CJI | Netmarble | ||||
| 2012 | Scarlet Blade | Liveplex | Netmarble | |||
| Software:District 187: Sin Streets | Netmarble | Netmarble | ||||
| 2014 | Seven Knights | Netmarble Nexus | Netmarble | |||
| 2015 | Marvel Future Fight | Netmarble Monster | Netmarble | |||
| 2016 | Software:Lineage 2: Revolution | Netmarble Neo | Netmarble | |||
| Knights Chronicle | Netmarble | Netmarble | Initially Japan only; released globally in June 2018;[29] shut down on July 4, 2023[30] |
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| 2017 | Software:Star Wars: Force Arena | Netmarble Monster | Netmarble | Shut down on January 12, 2019 | ||
| Arena of Valor | TiMi Studio Group | Netmarble | Publisher only in Korea | |||
| 2018 | Jackpot World | SpinX Games | SpinX Games | SpinX Games was acquired by Netmarble in August 2021. | ||
| The King of Fighters All Star | Netmarble Neo | Netmarble | Shut down on October 30, 2024 | |||
| BTS World | Takeone Company Corp | Netmarble | ||||
| 2020 | Seven Knights 2 | Netmarble Nexus | Netmarble | [31] | ||
| Seven Deadly Sins: Grand Cross | Netmarble F&C | Netmarble | ||||
| 2021 | Marvel Future Revolution | Netmarble Monster | Netmarble | Shut down on August, 25th 2023. | ||
| 2022 | Software:Ni no Kuni: Cross Worlds | Netmarble Neo | Netmarble | |||
| 2023 | Paragon: The Overprime | Netmarble F&C | Netmarble | |||
| Tower of God: New World | Netmarble | Netmarble | In all countries on July 27, 2023 | |||
| 2024 | Solo Leveling: Arise | Netmarble Neo | Netmarble | |||
| 2024 | King Arthur: Legends Rise | Kabam | Netmarble | Shut down in March 2026 | ||
| 2024 | RAVEN2 | Netmarble Monster | Netmarble | Sequel to Raven (2015); released worldwide in 2025 | [32] | |
| 2025 | Software:Game of Thrones: Kingsroad | Netmarble Neo | Netmarble | [33] | ||
| 2026 | The Seven Deadly Sins: Origin | Netmarble F&C | Netmarble | |||
| RF Online NEXT | Netmarble | Netmarble | ||||
| TBA | Shangri-La Frontier | Netmarble Nexus | Netmarble |
References
- ↑ 1.0 1.1 "Netmarble names Park Sean as new CEO". Yonhap News. February 26, 2018. http://english.yonhapnews.co.kr/news/2018/02/26/0200000000AEN20180226009900320.html.
- ↑ 2.0 2.1 "넷마블게임즈 주식회사 감사보고서" (in ko). Dart. March 17, 2017. https://dart.fss.or.kr/dsaf001/main.do?rcpNo=20170317000094.
- ↑ 3.0 3.1 "Profile: Bang Jun-hyuk". Forbes. February 28, 2019. https://www.forbes.com/profile/bang-jun-hyuk/#605eb4906a22.
- ↑ 4.0 4.1 Heo, Jaegyeong (7 February 2018). "고교 중퇴 ‘진품 흙수저’에서 게임업계 ‘잡스’로… 방준혁 넷마블 의장은 누구?-경제ㅣ한국일보" (in ko). Hankook Ilbo. https://www.hankookilbo.com/news/article/201802071984670755.
- ↑ "흙수저 딛고 1조신화…방준혁을 만든 'Do Dream'" (in ko). 2018-03-02. https://www.mk.co.kr/news/culture/8213695.
- ↑ 임재후 (2020-01-22). "[Who Is ? 방준혁 넷마블 이사회 의장"] (in ko). https://businesspost.co.kr/BP?command=mobile_view&num=160619.
- ↑ Jin-young, Cho (2018-06-07). "The Invincible Bang Brothers: Game and Entertainment Moguls Join hands" (in ko). https://www.businesskorea.co.kr/news/articleView.html?idxno=22870.
- ↑ 8.0 8.1 Chung, Grace. "High School Dropout To Billionaire Status: How One Man Built Korea's Biggest Mobile Gaming Company" (in en). https://www.forbes.com/sites/gracechung/2016/11/30/high-school-dropout-to-billionaire-status-how-one-man-built-koreas-biggest-mobile-gaming-company/.
- ↑ "넷마블 분기보고서" (in ko). Dart. September 30, 2018. http://dart.fss.or.kr/dsaf001/main.do?rcpNo=20181114002692.
- ↑ "Marvel: Future Fight launches from Netmarble". Marvel Entertainment. April 30, 2015. https://news.marvel.com/games/24540/marvel_future_fight_launches_from_netmarble/.
- ↑ Jones, Elton (April 28, 2016). "Disney Magical Dice: Top 10 Tips & Cheats You Need to Know". Heavy.com. http://heavy.com/games/2016/04/disney-magical-dice-tips-cheats-ios-android-mobile-games/.
- ↑ Minotti, Mike (November 17, 2016). "Star Wars: Force Arena for mobile sure looks like a MOBA". GamesBeat. https://gamesbeat.com/star-wars-force-arena-for-mobile-sure-looks-like-a-moba/.
- ↑ "Netmarble buys Kabam's Vancouver studio". December 20, 2016. http://www.gamesindustry.biz/articles/2016-12-20-netmarble-buys-kabams-vancouver-studio/.
- ↑ Herman, Tamar. "Netmarble Games Becomes Second-Largest Shareholder Of BTS's Label, BigHit Entertainment" (in en). Forbes. https://www.forbes.com/sites/tamarherman/2018/04/04/netmarble-games-becomes-second-largest-shareholder-of-bts-label-bighit-entertainment/#25752e4f8e94.
- ↑ "HYBE Corporate Governance" (in en). https://hybecorp.com/eng/ir/structure/stock.
- ↑ "Woongjin Group’s Sale of Equity Interest in Woongjin Coway to Netmarble - Kim & Chang" (in ko). https://www.kimchang.com/en/insights/detail.kc?sch_section=2&idx=22248#:~:text=However,%20Woongjin%20Group%20decided%20to%20sell%20Coway,its%20recent%20sale%20of%20Coway%20to%20Netmarble..
- ↑ Sinclair, Brendan (February 19, 2021). "Netmarble acquires Kung Fu Factory". https://www.gamesindustry.biz/netmarble-acquires-kung-fu-factory.
- ↑ "메타버스엔터테인먼트, 공식 회사 홈페이지 오픈". November 8, 2022. https://ch.netmarble.com/Newsroom/PressRelease/Detail?post_seq=3459&bbs_code=1014&post_tag=메타버스엔터테인먼트.
- ↑ Jang, Woo-young (January 11, 2023). "메이브, 4인조 완전체 비주얼 첫 공개…러블리→힙 '4色 매력'". https://n.news.naver.com/entertain/article/109/0004771990?lfrom=twitter.
- ↑ Derrick, Connor (2023-06-05). "Marvel Future Revolution announces it will end service and leave storefronts in the coming months". https://www.pocketgamer.com/marvel-future-revolution/shut-down/.
- ↑ 김, 주환 (2024-01-19). "기세 꺾인 메타버스…넷마블F&C, 메타버스월드 전원 권고사직". https://www.yna.co.kr/view/AKR20240119080700017.
- ↑ "Netmarble Corporate Governance" (in en). Netmarble. August 13, 2021. https://company.netmarble.com/en/invest/structure.
- ↑ "유동성 풍향계 넷마블, 은혜갚은 하이브 주식 '1조' 유동성 버팀목". thebell. 2025-07-16. https://www.thebell.co.kr/free/content/ArticleView.asp?key=202507091521182320105026.
- ↑ "'하이브 지분 활용' 넷마블, 2500억 EB 발행 추진". thebell. 2025-07-11. https://www.thebell.co.kr/free/Content/ArticleView.asp?key=202507111015182360102028.
- ↑ "'하이브 주가 급락' 넷마블, 2500억 EB 발행 계획 철회". thebell. 2025-08-20. https://m.thebell.co.kr/m/newsview.asp?newskey=202508191538084600107554.
- ↑ CHOSUNBIZ (2026-04-06). "Netmarble boosts Coway stake with 150 billion won share buy in South Korea" (in en). https://biz.chosun.com/en/en-it/2026/04/06/QS4L5U7Z5VFULF57KKCH43HMO4/.
- ↑ Hyeong-woo, Kan (2026-08-23). "Netmarble chief to buy W374b Tencent stake to tighten control" (in en). https://m.koreaherald.com/article/10849000.
- ↑ "TOMAK: Save the Earth Regeneration | Télécharger et acheter aujourd'hui - Epic Games Store" (in fr). 2026-04-02. https://store.epicgames.com/en-US/p/tomak-save-the-earth-regeneration-c1207c.
- ↑ 이, 복현 (June 14, 2018). "넷마블, 사전등록 130만 돌파한 나이츠크로니클 출시" (in ko). https://www.nspna.com/news/?mode=view&newsid=289024.
- ↑ "경영 효율화 ·신작 줄대기...넷마블, 연간 흑자전환 총력전" (in ko). 2024-02-27. https://www.digitaltoday.co.kr/news/articleView.html?idxno=507302.
- ↑ Lee, Hyeongcheol (7 October 2020). "'세븐나이츠2' 11월 출시! 실사 그래픽에 전략적 전투 담았다". ThisIsGame. https://www.thisisgame.com/articles/111168.
- ↑ "Netmarble's Dark Fantasy MMORPG Raven2 Officially Launches Worldwide on Mobile and PC". October 2025. https://www.invenglobal.com/articles/19797/netmarbles-dark-fantasy-mmorpg-raven2-officially-launches-worldwide-on-mobile-and-pc.
- ↑ "Netmarble: A New Game of Thrones Mobile MMORPG" (in en). 2 February 2022. https://www.bluestacks.com/blog/news/game-of-thrones-release-announcement-en.html.
External links
- Official website
- Business data for Netmarble:
Template:Chaebol Template:KOSPI 200 Template:CJ Group

