Company:Techland
| Type | Subsidiary |
|---|---|
| Industry | Video games |
| Founded | 1991 |
| Founder | Paweł Marchewka |
| Headquarters | Wrocław, Poland |
Number of locations | 3 (2016) |
Area served | Worldwide |
Key people | |
| Products |
|
| Revenue | 182.7M PLN (2018) |
| Total equity | 101M PLN (2018) |
Number of employees | 550+[1] (2024) |
| Parent | Tencent (majority stake, 2024–present) |
| Website | techland |
Techland S.A. is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. It developed Call of Juarez (2006) and its prequel Software:Call of Juarez: Bound in Blood (2009), as well as Dead Island (2011) and the Dying Light series.[2] The company is headquartered in Wrocław in western Poland and has offices in Wrocław and Warsaw.[3]
History
The company was founded in 1991 by Paweł Marchewka. Marchewka, born in 1973 in Ostrów Wielkopolski, displayed an interest in video games since his early childhood.[4] In his final years of high school, together with his friends, he started distributing video games to different shops across Poland.
The endeavour was successful enough that, in 1991, when Poland introduced changes to its intellectual property laws, he pivoted to officially founding Techland.[5] Initially, the company focused on translating foreign programs and publishing them on the Polish market. In 1993, Techland began producing its own software: Dictionaries, translators, computer-games.[6]
In 2011, Techland released open world survival horror game Dead Island. Its sequel, Software:Dead Island: Riptide appeared in 2013. In August 2013, the company launched a branch in Vancouver, Canada, under the name Digital Scapes Studios.[7]
In 2015, Techland released Dying Light, a first-person survival horror game for the PlayStation 4, Xbox One, and Microsoft Windows. An expansion for the game, Software:Dying Light: The Following, was released in 2016. Techland's first title as a game publisher was Software:Torment: Tides of Numenera, released in 2017.[8] In 2018, Software:Call of Juarez: The Cartel and Software:Call of Juarez: Gunslinger were both delisted from Steam, Xbox Live, and PlayStation Network citing a publishing dispute with Ubisoft.[9][10] Call of Juarez: Gunslinger returned to those storefronts in April 2018 with Techland as the sole publisher.[11]
In July 2021 Techland sold Digital Scapes Studios to CD Projekt, another Polish developer, who proceeded to rename it to CD Projekt Red Vancouver.[12] They also celebrated the company's 30th anniversary that December with a series of discounts for its clients.[13] In 2022, Techland released the open world survival horror game Dying Light 2: Stay Human, a sequel to Dying Light.
In July 2023, Tencent announced that it would become the company's majority shareholder.[14] Despite acquiring a 67% stake in the company for a reported US$1.6 billion, the Polish developer is to maintain creative independence and control over its brands.[15]
On January 10, 2024, it was reported that Tencent had completed the acquisition of a controlling stake in Techland.[16]
Technology
Techland's proprietary Chrome Engine of 2003 has been developed further. ChromeEngine 4 was completed in 2006 and provided support for the PlayStation 3. Techland is using its own engine, known as C-Engine. Previously, Techland's engine was called Chrome Engine, but the C-Engine technology is all new.[17] According to the lead designer of the company, Tymon Smektała: “we agreed that this is what we want to do and we want to create games with highly detailed graphics so that you can truly immerse yourself in this world. We knew that to achieve this, we had to create a new engine, a new technology”.[18]
One of the main advantage of the technology is said to be the best possible support of ray tracing (and NVIDIA DLSS) and better use of multi-core processors.[19]
Chrome Engine 1
First release of the engine used in Chrome.
Chrome Engine 2
Improved version of engine enhanced with support for DirectX 9.0.
Chrome Engine 3
This version of the engine underwent significant modifications. DirectX 9.0c and DirectX 10 support, HDR, shaders and bump mapping were implemented.
Chrome Engine 4
The fourth iteration of the Chrome Engine that was introduced with Software:Call of Juarez: Bound in Blood. Supports DirectX 9 only.
Chrome Engine 5
This version debuted with Software:Call of Juarez: The Cartel, Software:Call of Juarez: Gunslinger and Dead Island. This version was primarily used between 2011–2013.
Chrome Engine 6
Version used since 2013 to develop Dying Light and DLC for Dying Light Hellraid.
Games
Upcoming Projects
Techland is currently involved in multiple projects, including the development of a highly anticipated AAA open-world fantasy RPG, which the studio has described as its biggest project to date.[20] In addition to this, Techland is also working on another Dying Light series title called Software:Dying Light: The Beast. Furthermore, the studio continues to provide ongoing post-launch support for Dying Light 2, ensuring a steady stream of updates and content for the game.[21]
References
- ↑ "UE5 Environment 3D Artist • Job offers". https://techland.net/job-offers/ue5-environment-3d-artist.
- ↑ Adams, Dan (11 May 2006). "E3 2006: Dead Island". IGN. Ziff Davis, LLC. http://uk.ign.com/articles/2006/05/12/e3-2006-dead-island.
- ↑ "About". Techland. http://company.techland.pl/about.
- ↑ "Paweł Marchewka" (in pl). 2017-08-07. https://finanse.wp.pl/pawel-marchewka-6150115165694081c.
- ↑ "Paweł Marchewka". 2016-02-23. https://www.forbes.pl/sylwetka/pawel-marchewka.
- ↑ "Polski Techland zdobywa zagraniczne rynki. Oto historia producenta gry "Dead Island"" (in pl). 26 October 2013. https://forsal.pl/artykuly/741677,techland-historia-producenta-gry-dead-island.html.
- ↑ "Techland opens Vancouver studio to work on Dying Light". 16 August 2013. https://www.polygon.com/2013/8/16/4628650/techland-opens-vancouver-studio-to-work-on-dying-light.
- ↑ Parfitt, Ben (10 June 2016). "Techland's first published game is inXile's Torment: Tides of Numenera". MCV (Newbay). http://www.mcvuk.com/news/read/techland-s-first-published-game-is-inxile-s-torment-tides-of-numenera/0168260. Retrieved 10 June 2016.
- ↑ Boudreau, Ian (31 March 2018). "Call of Juarez Gunslinger delisted from Steam". PCGamesN. https://www.pcgamesn.com/call-of-juarez-gunslinger/call-of-juarez-gunslinger-removed-steam.
- ↑ Vazquez, Suriel (31 March 2018). "Call Of Juarez: Gunslinger Delisted From Some Major Online Storefronts". Game Informer (GameStop). http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=news&y=2018&m=03&d=31&WeblogPostName=call-of-juarez-gunslinger-delisted-from-some-major-online-storefronts&GroupKeys=. Retrieved 7 May 2018.
- ↑ Roemer, Dan (30 April 2018). "The Call of Juarez series has a new publisher through Techland". Destructoid. https://www.destructoid.com/the-call-of-juarez-series-has-a-new-publisher-through-techland-500984.phtml.
- ↑ "CD PROJEKT acquires the Canadian Digital Scapes development studio" (in en-US). https://www.cdprojekt.com/en/media/news/cd-projekt-acquires-the-canadian-digital-scapes-development-studio/.
- ↑ "Celebrate the 30th Anniversary of Techland with us and a giveaway of Crime Cities!" (in en-US). 2 December 2021. https://www.gog.com/news/celebrate_the_30th_anniversary_of_techland_with_us_and_a_giveaway_of_crime_cities.
- ↑ Lyles, Taylor (2023-07-24). "Tencent Buys Dying Light Developer Techland" (in en). https://www.ign.com/articles/tencent-buys-dying-light-developer-techland.
- ↑ Maciej Graffke (11 January 2024). "Tencent's Acquisition of Techland the Biggest Deal of 2023 in Poland. We Know the Estimated Price". https://www.gamepressure.com/newsroom/tencents-acquisition-of-techland-the-biggest-deal-of-2023-in-pola/z46743.
- ↑ "Tencent completes majority ownership of Dying Light dev Techland" (in en). Game Developer. https://www.gamedeveloper.com/business/tencent-gains-majority-stake-in-dying-light-dev-techland.
- ↑ "Engine, świat i fabuła Dying Light 2 – wywiad z Tymonem Smektałą ze studia Techland | GRYOnline.pl" (in pl). https://www.gry-online.pl/newsroom/engine-swiat-i-fabula-dying-light-2-wywiad-z-tymonem-smektala-ze/zd1ae3c.
- ↑ "Engine, świat i fabuła Dying Light 2 – wywiad z Tymonem Smektałą ze studia Techland | GRYOnline.pl" (in pl). https://www.gry-online.pl/newsroom/engine-swiat-i-fabula-dying-light-2-wywiad-z-tymonem-smektala-ze/zd1ae3c.
- ↑ "Dying Light 2 od strony technicznej. Gra ma mieć ogromną mapę i zaoferuje główny wątek fabularny na 20 godzin" (in pl-PL). 2021-04-01. https://www.purepc.pl/dying-light-2-od-strony-technicznej-gra-ma-miec-ogromna-mape-i-zaoferuje-glowny-watek-fabularny-na-20-godzin.
- ↑ Khan, Abyan (2024-09-04). "Dying Light Developer's Upcoming Fantasy Game Is Their Biggest Project To Date" (in en-US). https://www.techtroduce.com/techland-biggest-project/.
- ↑ "Techland's Biggest Project". 4 September 2024. https://techtroduce.com/techland-biggest-project/.
External links
