Company:Zero Latency

From HandWiki
Short description: Technology company that develops free-roam virtual reality systems
Zero Latency VR
IndustryFree Roam Virtual Reality
Founded2013
HeadquartersMelbourne, Australia
Number of employees
+100
Websitezerolatencyvr.com

Zero Latency VR is a technology company that develops free-roam virtual reality systems.[1] It was founded by Tim Ruse, Scott Vandonkelaar, Kyel Smith, who are currently directors of the company, with Dean Dorrell as the chairman.[2]

History

The founders' idea to develop a free-roam virtual reality experience first emerged in 2012 following the success of Oculus Rift's kickstarter campaign,[3] and was initially tested as a single-player game called Inversion VR, in early 2013.[4][5] A prototype of Zero Latency VR's multiplayer free-roam virtual reality system was first demonstrated to the public at Pausefest, a digital innovation conference, in early 2014.[6][7] Following this, Zero Latency VR secured almost $30,000 from a crowdfunding campaign,[8] as well as a $60,000 grant from Film Victoria.[9] The company subsequently received $1 million in funding from Carthona Capital, a venture capital firm.[10][11][12] In February 2015, Zero Latency VR partnered with Dell's gaming division, Alienware, to provide high-performance computer hardware for use in Zero Latency VR's operations.[13] In August 2015, Zero Latency VR opened a VR entertainment venue in North Melbourne, Australia.[14][15] This was touted as the first such virtual reality facility to be publicly available.[16]

Free-roam

Free-roam virtual reality allows users to move freely in an open space and not be constrained by cables and other immobile equipment.[17] Perceptual tricks such as "Change Blindness Redirection" are used in free-roam virtual reality to create the illusion of a virtual environment larger than what is physically available.[17] Zero Latency VR employs these perceptual tricks at its 400m2 venue in North Melbourne to allow players to travel between 700m and 1 km during a standard game session.[3]

Motion capture technology is used to track the physical location of players, which allows the in-game virtual location of players' avatars to be generated accurately.[7] It took several years to develop the software and hardware allowing players' physical movements to be instantly replicated by their in-game avatars.[18][19] Proximity sensors are used to warn players of hazards and prevent players from leaving the physical play area.[16]

Products

(As of January 2022), Zero Latency VR has 62 venues in 26 countries.[20]

The company also sells its systems to businesses requiring free-roam virtual reality applications.[9] Due to their cost and complexity, Zero Latency VR's systems are not ideal for private use.[21][22] Instead, they are intended to be used as public virtual gaming spaces or theme park attractions.[10][21][23] Zero Latency VR has also partnered with a real estate group to offer virtual house inspections.[24]

References

  1. UTC, Ariel BogleAustralia2015-11-04 06:00:44 (4 November 2015). "Fightings zombies with Zero Latency VR is virtual reality gaming at its best". http://mashable.com/2015/11/04/zero-latency-virtual-reality/. 
  2. Simpson, Campbell (4 August 2015). "This Is Zero Latency VR, The Future Of Immersive Gaming". http://www.gizmodo.com.au/2015/08/this-is-zero-latency-the-future-of-immersive-gaming/. 
  3. 3.0 3.1 "Good Game Stories - Zero Latency VR". http://www.abc.net.au/tv/goodgame/stories/s4371956.htm. 
  4. Hopewell, Luke (22 May 2014). "Meet Zero Latency VR: The Future Of Immersive Gaming, Built In Australia". http://www.gizmodo.com.au/2014/05/meet-zero-latency-the-future-of-immersive-gaming-built-in-australia/. 
  5. Lang, Ben (24 September 2013). "Inversion Project: 'Pop-up' VR Environment, Zombie Game Demo Video" (in en-US). http://www.roadtovr.com/inversion-project-low-cost-pop-up-virtual-reality-zombie-demo-video/. 
  6. McCarthy, Tyler (2014-07-02). "Fighting Zombies Just Got Intense With This Virtual Reality System". http://www.huffingtonpost.com.au/entry/inversion-vr-zombies-oculus-rift_n_4732816.html?section=australia. 
  7. 7.0 7.1 "Holodeck-style virtual reality gets a step closer with the Inversion VR system" (in en-us). http://www.techspot.com/news/55575-holodeck-style-virtual-reality-gets-a-step-closer-with-the-inversion-vr-system.html. 
  8. "Zero Latency VR - Inversion VR by Zero Latency VR". http://www.pozible.com/project/181040. 
  9. 9.0 9.1 "Zero Latency: The VR revolution begins in Melbourne, Australia". https://www.cnet.com/news/zero-latency-vr-entertainment-revolution-begins-melbourne-australia/. 
  10. 10.0 10.1 "Zero Latency VR" (in en-US). http://www.fastcompany.com/company/zero-latency. 
  11. "Zero Latency VR: The VR revolution begins in Melbourne, Australia". https://www.cnet.com/au/news/zero-latency-vr-entertainment-revolution-begins-melbourne-australia/. 
  12. "Zombie virtual reality Melbourne: Zero Latency VR's city warehouse brings the undead 'to life'". http://www.heraldsun.com.au/news/victoria/zombie-virtual-reality-melbourne-zero-latencys-city-warehouse-brings-the-undead-to-life/news-story/428cde772ed4832ff370385a47ef1d41?cspt=1456092685%7C54ec66fa80d7ecf89e5f1a3b7502b437. 
  13. au, Dell. "Press Releases". http://www.dell.com/learn/au/en/aucorp1/press-releases/2015-08-12-alienware-joins-forces. 
  14. "Kill Zombies at Melbourne's Virtual Reality Game Centre | The Creators Project". http://thecreatorsproject.vice.com/en_au/blog/worlds-first-virtual-reality-game-centre-opens-in-melbourne. 
  15. "Australia just opened the first ever virtual reality entertainment facility". http://www.businessinsider.com/australia-vr-facility-2015-8?IR=T. 
  16. 16.0 16.1 "Virtual reality offers tantalising taste of brave new world". 22 August 2015. https://www.smh.com.au/digital-life/digital-life-news/m22cover-head-here-20150813-giyhv3.html. 
  17. 17.0 17.1 "Forget the joysticks — let's push the boundaries of virtual reality". 14 September 2015. https://news.usc.edu/86009/forget-the-joysticks-lets-push-the-boundaries-of-virtual-reality/. 
  18. UTC, Ariel BogleAustralia2015-11-04 06:00:44 (4 November 2015). "Fightings zombies with Zero Latency VR is virtual reality gaming at its best". http://mashable.com/2015/11/04/zero-latency-virtual-reality/. 
  19. "Immersive Virtual Reality gaming center opens in Australia". https://www.engadget.com/2015/08/16/zero-latency-virtual-reality-gaming-center/. 
  20. UTC. "Zero Latency Locations". https://zerolatencyvr.com/locations/. 
  21. 21.0 21.1 "this. | Virtual reality: games" (in en-US). http://this.deakin.edu.au/technology/virtual-reality-games. 
  22. "World's first VR entertainment facility opens in Australia" (in en-US). 14 August 2015. http://www.digitaltrends.com/gaming/zero-latency-vr/. 
  23. "Zero Latency is igniting conversations about the future of VR technology in Australia - Startup Daily" (in en-US). http://www.startupdaily.net/zero-latency-is-igniting-conversations-about-the-future-of-vr-technology-in-australia/. 
  24. "Zero Latency VR uses Oculus Rift to kill zombies and help REA Group sell properties". http://www.theaustralian.com.au/life/personal-technology/zero-latency-gives-zombie-killers-a-shot-at-virtual-reality/news-story/ea2605b5135441580ff25f4cdf562381. 

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