Icosphere
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It has been suggested that this article be merged into Geodesic polyhedron. (Discuss) Proposed since October 2018. |
In computer graphics, an icosphere is a geometric primitive available in that approximates a sphere as a simplicial polyhedron, formed by subdividing the polygons of a Goldberg polyhedron into their triangular constituents, or equivalently, by subdividing the triangles of a regular icosahedron.[1][2] Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere, and are more suitable in certain settings.[3]
See also
- Geodesic polyhedron - a n-level icosphere represents a {3,5+}n,0 geodesic polyhedron.
References
- ↑ "Error: no
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specified when using {{Cite web}}". http://mft-dev.dk/uv-mapping-sphere/. - ↑ "Mesh Primitives", Blender Reference Manual, Version 2.77, https://www.blender.org/manual/ru/modeling/meshes/primitives.html, retrieved 2016-06-11.
- ↑ "Error: no
|title=
specified when using {{Cite web}}". https://blender.stackexchange.com/questions/72/what-is-the-difference-between-a-uv-sphere-and-an-icosphere.