Jeroo
Jeroo is a cross-platform educational tool for learning object-oriented programming concepts. In particular, the program helps learning concepts such as objects, methods and basic control structures.[1] Jeroo supports three syntactic styles: Java/C#/Javascript, Python, and Visual Basic. The program features a GUI split in two sub-windows. In the first sub-window, the user can type code to be executed in the Jeroo environment. In the second sub-window, the user can see the effects of their code in a graphical environment. The second sub-window shows an island populated by Jeroos. The user can instruct the Jeroos, via programming in the first sub-window, to accomplish various actions such as moving, eating or picking up flowers.
The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.[2]
Jeroo uses many different methods to engage its students such as storytelling and animating execution. The program has been looked at as a very useful and efficient tool to develop experience and knowledge in Computer Programming. There have also been many Computer Science competitions involving the Jeroo program and its features.
Commands
A Jeroo can do a few of things such as:
Action | Code | Extra info |
---|---|---|
hop | hop(n); | When n is an integer greater than 0, this moves the Jeroo n spaces forward. |
pick | pick(); | Picks a flower from the Jeroo's location. |
plant | plant(); | Plants a flower at the Jeroo's location. |
turn | turn(); | This can turn the Jeroo left or right. turn(LEFT); or turn(RIGHT); |
toss | toss(); | This makes the Jeroo toss a flower to the space in front of it, disabling a net. |
give | give(); | This makes a Jeroo hand off a flower to another Jeroo. The “giver” must face the recipient, but the receiver may face any direction. |
Contributors[3]
Web-based Jeroo (2019-present)
- Ben Konz
- Caelan Bryan
- Thomas Connole
- John Adam
- Brian Dorn
Stand-alone Jeroo (2002–2019)
- Brian Dorn
- Dean Sanders
Artwork used in both web-based Jeroo and stand-alone Jeroo
- Christina Shell
See also
References
- ↑ "Sanders, Eddy - Using Jeroo To Teach Programming Concepts". International Society for Technology in Education. Archived from the original on January 8, 2009. https://web.archive.org/web/20090108145314/http://www.iste.org/Content/NavigationMenu/Membership/SIGs/SIGCS_Computer_Science_/JCSE_Online1/Past_Issues/2004_20053/March_2005/Sanders_Eddy_Using_Jeroo_To_Teach_Progra.htm. Retrieved 2009-06-10.
- ↑ "Learning Resource: Jeroo". NEEDS. Archived from the original on October 1, 2011. https://web.archive.org/web/20111001012804/http://www.needs.org/needs/?path=%2Fpublic%2Fsearch%2Fsearch_results%2Flearning_resource%2Fsummary%2Findex.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9. Retrieved 2009-06-10.
- ↑ "Jeroo". https://jeroo.org/.
External links
- Jeroo official home page
- Language Summary
- Jeroo: A Tool For Introducing Object-Oriented Programming
- [1]
Original source: https://en.wikipedia.org/wiki/Jeroo.
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