Rubber duck debugging

From HandWiki
Short description: Code debugging method
A rubber duck in use by a developer to aid code review
SparkFun debugging rubber duck

In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it, line by line, to the duck.[1] Many other terms exist for this technique, often involving different (usually) inanimate objects, or pets such as a dog or a cat. Teddy bears are also widely used.[2]

Approach

Many programmers have had the experience of explaining a problem to someone else, possibly even to someone who knows nothing about programming, and then hitting upon the solution in the process of explaining the problem. In describing what the code is supposed to do and observing what it actually does, any incongruity between these two becomes apparent.[3] More generally, teaching a subject forces its evaluation from different perspectives and can provide a deeper understanding.[4] By using an inanimate object, the programmer can try to accomplish this without having to interrupt anyone else, and with better results than have been observed from merely thinking aloud without an audience.[5] This approach has been taught in computer science and software engineering courses.[6][7]

In popular culture

On 1 April 2018, Stack Exchange introduced a rubber duck avatar on their websites as a new "feature" called Quack Overflow as an April Fools' Day joke. The duck appeared at the bottom right corner of the browser viewport, and attempted to help visitors by listening to their problems and responding with solutions. However, the duck merely produced a quack sound after apparently thinking and typing. It referenced rubber ducking as a powerful method for solving problems.[8]

See also

References

External links