Software:AeroWings

From HandWiki

AeroWings, known in Japan as Aero Dancing featuring Blue Impulse (エアロダンシング featuring Blue Impulse (フューチャリング ブルーインパルス), Earo Danshingu Fyūcharingu Burū Inparusu), is a flight simulator for Sega's Dreamcast video game console. The player can train with squads, learn the ropes of handling the aircraft, and doing tricks after mastering the different stunts.

The difference between the Japanese and other versions outside the country was, as the Japanese version was only licensed by Japan Air Self-Defense Force's Blue Impulse aerobatic display team, it featured liveries that of the team.

Gameplay

Screenshot

AeroWings is focused on the formation flight and aerobatic, and the player is a flight team leader. The game is considered as the first true attempt of combat flight simulation on console. On the contrary of the arcade-oriented Ace Combat, AeroWings series provides fairly accurate flight physics, 3D cockpits views, real weapons loads, possibilities to take off, land on airbase or carrier, refueling and a replay video system which is able to record the entire flight and offering the possibility to create own movie with more than 30 different cameras (including the popular "shaky cam").

Reception

Reception
Aggregate score
AggregatorScore
GameRankings72%[1]
Review scores
PublicationScore
AllGameStarStarStar[2]
Edge4/10[4]
EGM5/10[5]
Famitsu30/40[6]
Game Informer7/10[7]
GamePro(S.L.) StarStarStarStar[8][lower-alpha 1]
(T.R.) StarStarStarHalf star[9][lower-alpha 2]
GameRevolutionB[10]
GameSpot6.6/10[11]
GameSpy4/10[12]
IGN8/10[13]

The game received above-average reviews according to the review aggregation website GameRankings.[1] In Japan, Famitsu gave it a score of 30 out of 40.[6]

Sequels

Aero Wings 2: Airstrike / Aero Dancing F

The second game in the series is AeroWings 2: Airstrike, or AeroWings 2: Strike Force in UK. Unlike its predecessor, it features aerial combat simulation. It was released for the Dreamcast and Windows.

Aero Dancing I

The third game, Aero Dancing i, was only released in Japan, for the Dreamcast and Windows. The "i" stands for Internet, as it was the first title of the series with an online mode. It was also the first in the series to offer air-to-ground missions. On release, Famitsu magazine scored the game a 31 out of 40.[14]

Aero Elite / Aero Dancing 4

The fourth game in the series is Aero Elite: Combat Academy. It was only released for the PlayStation 2. The last sequel of the series was also considered the best: quality graphics, very detailed and animated 3D plane models, over 60 planes to fly (including Mig 29, SU27, Mirage2000, Harrier, A10, Tornado, etc.), challenging missions and new original features like the "scramble" mode - a random interception mission where a player must take off, intercept an unknown intruder plane, take pictures to identify it, then return to the base and land to finish the mission.

Notes

  1. GamePro gave the game three 4/5 scores for graphics, sound, and overall fun factor, and 3.5/5 for control in one review.
  2. GamePro gave the game 4.5/5 for graphics, 2.5/5 for sound, 3/5 for control, and 3.5/5 for overall fun factor in another review.

References

  1. 1.0 1.1 "AeroWings for Dreamcast". CBS Interactive. https://www.gamerankings.com/dreamcast/196552-aerowings/index.html. 
  2. Marriott, Scott Alan. "AeroWings - Review". All Media Network. http://www.allgame.com/game.php?id=18666&tab=review. 
  3. Franklin, Eric (October 8, 1999). "AeroWings". CNET. http://www.gamecenter.com/Consoles/Dreamcast/Aerowings/. 
  4. Edge staff (May 1999). "Aero Dancing". Edge (Future Publishing) (71): 74–75. https://retrocdn.net/images/7/73/Edge_UK_071.pdf. Retrieved October 10, 2021. 
  5. EGM staff (November 1999). "AeroWings". Electronic Gaming Monthly (Ziff Davis) (124). 
  6. 6.0 6.1 "ドリームキャスト - エアロダンシング" (in ja). Famitsu (Enterbrain) 915: 49. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3198&redirect=no. Retrieved October 9, 2021. 
  7. Reiner, Andrew (October 1999). "AeroWings". Game Informer (FuncoLand) (78). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4345. Retrieved October 9, 2021. 
  8. Scary Larry (October 5, 1999). "Aerowings [sic Review for PlayStation on GamePro.com"]. GamePro (IDG Entertainment). http://www.gamepro.com/sega/dreamcast/games/reviews/2231.shtml. Retrieved October 9, 2021. 
  9. The Rookie (October 1999). "AeroWings". GamePro (IDG Entertainment) (133): 147. https://retrocdn.net/images/b/bb/GamePro_US_133.pdf. Retrieved October 13, 2021. 
  10. SlaiG_i (October 1999). "Aerowings [sic"]. CraveOnline. http://www.game-revolution.com/games/dreamcast/flight/aerowings.htm. 
  11. Mielke, James (March 24, 1999). "Aero Wings [sic Review [JP Import]"]. Red Ventures. https://www.gamespot.com/reviews/aero-wings-review/1900-2540011/. 
  12. Ares (September 21, 1999). "Aerowings [sic"]. IGN Entertainment. http://www.planetdreamcast.com/games/reviews/aerowings/. 
  13. Blache III, Fabian (September 8, 1999). "AeroWings". Ziff Davis. https://www.ign.com/articles/1999/09/09/aerowings. 
  14. ドリームキャスト - エアロダンシングi. Weekly Famitsu. No.915 Pt.2. Pg.53. 30 June 2006.
  • Official Japanese website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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