Software:Boxxle

From HandWiki

Boxxle[lower-alpha 1] is a 1989 sokoban puzzle video game for the Game Boy developed by Atelier Double Co. and published by Pony Canyon in Japan and FCI in North America[1] and Europe.[2][3] The game was one of the first licensed third-party titles for the Game Boy.[4] A sequel, Boxxle II, was released in 1990.

Gameplay

Gameplay screenshot

Similar to other sokoban puzzles, the objective of Boxxle is to manoevure the player to push a series of boxes on dots in designated positions to clear the level.[5] The game features 108 levels.[6] An edit mode allows the player to create and modify their own levels.[5] The game uses a password system for players to save progress.[7]

Reception

Reception
Review scores
PublicationScore
CVG88%[8]
EGM7/10, 7/10, 6/10, 5/10[5]
Total!69%[6]

Several critics praised the challenge and addictiveness of the sokoban puzzles.[5][8][6] Electronic Gaming Monthly praised the level of thought and planning required to solve the puzzles, although found the game "gets so hard and complex it becomes more of a chore".[5] Comparing the game to Tetris, Computer & Video Games praised the game as "simple but effective", "infuriatingly addictive", and ideal for the Game Boy.[8] TOTAL! found the game "unspectacular-looking", unexciting and lacking variety, and the puzzle concept "too basic [to] hold interest for long".[6] Comic Book Resources and TheGamer retrospectively described Boxxle as one of the most difficult titles for the Game Boy.[9][10]

Notes

  1. Known in Japan as 倉庫番 (Sōkoban)

References