Software:Dingoo A320 SDK
From HandWiki
Developer(s) | Ben Brewer (aka flatmush), Harteex, Chris Clark |
---|---|
Stable release | r324
/ February 16, 2011 |
Written in | C99/C++ |
Operating system | Target: MicroC/OS-II, Development: Windows, Unix |
Type | Software development kit |
License | GNU LGPL |
Website | code |
The Dingoo SDK is a software development kit for the Dingoo A320 video game console and other compatible devices, such as the Gemei X760+ and Dingoo A330.
History
Dingoo SDK was originally developed by Ben Brewer (aka flatmush) and first released publicly as a set of source files containing wrappers implementing basic libc functionality along with samples on how to use them.[1]
The project grew with many people making contributions to the SDK and to the Dingoo scene in general until March 10, 2010 when the project was moved to googlecode and an official source tree was begun.[2]
Libraries
Name | Description |
---|---|
libc | Native port of the C Standard Library (libc) and common POSIX functions |
libm | Native port of libm |
libstdc++ | Partial native port of the C++ Standard Library (libstdc++) |
SDL | Port of the Simple DirectMedia Layer library, commonly used in open-source games |
freetype | |
libpng | |
zlib | |
tremor | |
libmad | |
libmikmod | |
modplay | Library ported to the Dingoo A320 by alekmaul for playing mod files |
SML | Library named Simple Media Library, created for the Dingoo A320 which is still the only supported platform |
smlgui | Small library which builds on SML to provide GUI functions such as an on-screen keyboard |
libfixmath | Fixed-point arithmetic math library originally developed as part of SML which has now branched into its own project |
fgl | Fixed point software 3d graphics library which provides a similar interface to OpenGL allowing developers to implement 3d graphics without a GPU, the translations are all performed using libfixmath functions |
Projects
Several projects have been developed using the SDK:
Name | Author | Description |
---|---|---|
MineSweeper | Ben Brewer (aka flatmush) | MineSweeper game clone, is now a sample in the SDK[3] |
AstroLander | Ben Brewer | Arcade game based on Lunar Lander, the source code was refactored to make the SML library, is now a sample in the SDK[4] |
SameGoo | Harteex | Samegame clone rewritten by Harteex to use the SDK[5] |
Wubtris | The Wub | Tetris clone[6] |
Spoout | Alekmaul | Port of spoout game[7] |
Licensing
Dingoo SDK is released under the GNU LGPL, a permissive free software licence, and is free software.
References
- ↑ "Original Hello World Sample". Archived from the original on 2011-08-16. https://web.archive.org/web/20110816152402/http://forum.openhandhelds.org/viewtopic.php?f=35&t=1110.
- ↑ "Dingoo SDK Release Page". http://boards.dingoonity.org/dingoo-development/platform-independant-dingoo-sdk/.
- ↑ "MineSweeper Original Release Page". http://dingoo-scene.blogspot.com/2009/05/flatmush-releases-minesweeper.html.
- ↑ "AstroLander Original Release Page". http://www.harteex.com/hosted/a320.freeforums.org/astro-lander-homebrew-t405.html.
- ↑ "SameGoo". http://www.harteex.com/?page=samegoo.
- ↑ "Wubtris Release". http://dingoo-scene.blogspot.com/2010/04/wubtris-mojo-so-lets-roll-smile-tower.html.
- ↑ "Spoout Release". http://boards.dingoonity.org/dingoo-releases/spoout-v3/.
External links
Original source: https://en.wikipedia.org/wiki/Dingoo A320 SDK.
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