Software:Dropzone
Dropzone is a horizontally scrolling shooter developed by Archer Maclean (under the name Arena Graphics) for Atari 8-bit computers and published in 1984 by U.S. Gold. It was ported to the Commodore 64, and later released for the Nintendo Entertainment System, Game Boy, Game Gear, and Game Boy Color. Ports for Master System and Sega Genesis were also announced, but never released.[1][2]
Maclean's first commercial game, Dropzone is similar in gameplay and style to the arcade game Defender and borrows many elements,[3][4] including the same style of font, aliens, and title screen.[5][6]
Plot
On the surface of Jupiter's moon, Io, a human scientific research base is under attack by aliens. The player dons a jetpack armed with a laser, a cloaking device and three smart bombs, to rescue the scientists and return them to the base.
Gameplay

The gameplay is in the style of Williams Electronics' Defender, with some influences from Scramble and Software:Robotron: 2084.[3] Players control the hero trying to rescue the scientists on a horizontally-scrolling game field.[5] Players must elude or engage various aliens—some slow, others faster—and return the scientists to the base's eponymous dropzone. The aliens capture scientists walking along the ground. The player must shoot the enemy aliens and catch the falling scientists. Sometimes the aliens will carry lethal androids instead, which must be avoided.[5]
There are 99 levels of gameplay, each increasingly difficult. After level 99, the levels repeat starting with level 95.
Development
Maclean purchased an Atari 800 as soon as they were officially launched in the UK in 1981 and started writing what would eventually evolve into Dropzone. Maclean converted the game to the Commodore 64 himself:[3]
| “ | The [Commodore] 64 Dropzone is about 46k [kilobytes] long and consists of 15,000 lines of sparsely commented code with around 350 subroutines and around 3000 labels. Those who can reach Megastar status on the 64 should have had enough practice to attempt an Atari supervised Dropzone mission. The Atari, being the Porsche of home computers, is capable of running Dropzone 2.5 times faster than the 64 and can handle any amount of blobs on screen, even when you release a Strata Bomb. It is visually, sonically etc., identical and about 12K shorter. However, the 64 is still a respectable BMW 316.[7] | ” |
The name Dropzone was not settled on until shortly before the game went gold.[4]
Maclean entered into a publishing deal with U.S. Gold for the European distribution of the game. After 18 months, however, they stopped paying him royalties claiming that the game was no longer selling. In addition, Maclean saw it for sale in areas outside of Europe and even in the United States. Four years of legal wrangling with the publisher followed, until they finally settled out of court for copyright infringement. With the proceeds from the settlement, Maclean bought his first Ferrari.[4]
Reception
The Atari 8-bit version received overwhelmingly good reviews. A reviewer for Computer and Video Games in a May 1985 review said that Dropzone was one of the best Atari games and Atari owners could not afford to miss this game.[8] Personal Computer World reviewer agreed with this notion, who also praised the game's graphics and sound.[9]
The Commodore 64 version of the game was awarded a gold medal in issue 3 of Zzap!64 magazine, with an overall rating of 95%.[10]
Legacy
The sequel, Super Dropzone, adds new weapon types and end-level bosses. It was released for the Super Nintendo Entertainment System (titled Super Dropzone on all packaging, but only Dropzone on the title screen), Game Boy Advance, and PlayStation. Only the Game Boy Advance version saw a North American release; the others were European exclusives.
A fully-playable port of the C64 version can be found in Windows, PlayStation, and Dreamcast versions of Software:Jimmy White's 2: Cueball, also by Archer Maclean.
References
- ↑ "The Games Diary". Sega Power (Future Publishing) (56): 12. July 1994.
- ↑ "Coming Soon: Master System". Sega Magazine (EMAP) (8): 21. August 1994.
- ↑ 3.0 3.1 3.2 "The making of... Dropzone", Edge, December 2006, http://www.edge-online.co.uk/archives/2007/01/the_making_of_d_1.php
- ↑ 4.0 4.1 4.2 Hague, James (March 1997). "Archer MacLean". Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Dadgum Games. https://dadgum.com/halcyon/BOOK/MACLEAN.HTM. Retrieved 15 September 2025.
- ↑ 5.0 5.1 5.2 MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

Logo used until March 2014 MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
<references></references>
Wikidata has the property:
NO LABEL (P1933) (see uses)
External links
- No URL found. Please specify a URL here or add one to Wikidata.
Original source: https://en.wikipedia.org/wiki/MobyGames. Read more - ↑ Defender at the Killer List of Videogames
- ↑ "Zzap!64 Tips Dropzone: An Explanation and Survival Tactics", Zzap!64 (5): 78–79, September 1985, http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=005&page=079&magazine=zzap
- ↑ "Software Reviews". Computer and Video Games: 105. May 1985. https://archive.org/details/cvg-magazine-043/page/n103/mode/2up.
- ↑ "I got the blues...". Personal Computer World: 209. July 1985. https://archive.org/details/PersonalComputerWorld1985-07/page/208/mode/2up.
- ↑ "Dropzone Review", Zzap!64 (5): 18–19, July 1985, http://www.zzap64.co.uk/zzap3/dropzone.html
Cite error: <ref> tag with name ":0" defined in <references> is not used in prior text.
Cite error: <ref> tag defined in <references> has no name attribute.
Cite error: <ref> tag with name ":1" defined in <references> is not used in prior text.
Cite error: <ref> tag with name ":2" defined in <references> is not used in prior text.
Cite error: <ref> tag with name ":1" defined in <references> group "" has no content.
Cite error: <ref> tag with name ":2" defined in <references> group "" has no content.
Cite error: <ref> tag with name "gamasutra" defined in <references> is not used in prior text.
<ref> tag with name ":0" defined in <references> group "" has no content.
