Software:GripShift

From HandWiki

GripShift is a racing video game developed by Sidhe for the PlayStation Portable. It was released in 2005 by Platform Publishing[1] in North America and Ubisoft in PAL territories. The game was later released to download on PlayStation 3 in 2007 via the PlayStation Store (and is no longer available to purchase since 2014), and for the Xbox 360 via Xbox Live Arcade. GripShift is a cross between a puzzle-platform game like Super Monkey Ball and a driving game like Stunt Car Racer.[2]

Gameplay

GripShift is a racing video game. The PSP version features official downloadable tracks at the official website. The "Turbo Expansion Pack" downloadable content was released on February 13, 2008, exclusively for the Xbox 360 version. The content adds new single-player and multiplayer modes, eight Race Tracks, eight Deathmatch Arenas, and eighteen new music tracks.[3]

Reception

Reception
Review scores
PublicationScore
PS3PSPXbox 360
EdgeN/A7/10[4]N/A
EGMN/A5.5/10[5]N/A
EurogamerN/A7/10[6]8/10[7]
FamitsuN/A27/40[8]N/A
Game InformerN/A8.25/10[9]N/A
GameSpot6.5/10[10]6.5/10[11]N/A
GameSpyN/AStarStarStar[12]N/A
GameZoneN/A7.8/10[13]8/10[14]
IGN7/10[15]7.5/10[16]7/10[17]
OPM (US)N/AStarStarStarHalf star[18]N/A
OXM (US)N/AN/A5.5/10[19]
The Sydney Morning HeraldN/AStarStarStarStar[20]N/A
Aggregate score
Metacritic67/100[21]70/100[22]72/100[23]

The game received "average" reviews on all platforms according to the review aggregation website Metacritic.[23][22][21] In Japan, Famitsu gave the PSP version a score of three sevens and one six for a total of 27 out of 40.[8]

At the 2005 Australian Game Developers Conference GripShift won "Best Handheld Game", "Best Level Design" and "Best Game Design". In late 2005 IGN awarded GripShift runner-up to Lumines for the most innovative design for a handheld game in their annual Game of the Year Awards.{{Citation needed|date=June 2008} dheld Game" in the 2005 Sumea awards.[citation needed]

See also

References

  1. "Platform Publishing". http://platformpublishing.station.sony.com/. 
  2. Eberspecher, Tom (December 10, 2007). "Arkadian Warriors and Gripshift Coming to Xbox LIVE Arcade". Gamerscore. http://gamerscoreblog.com/team/archive/2007/12/10/555280.aspx. 
  3. Berardini, César A. (February 13, 2008). "GripShift Gets Turbo Expansion Pack. New Screens Inside". TeamXbox. http://news.teamxbox.com/xbox/15703/GripShift-Gets-Turbo-Expansion-Pack-New-Screens-Inside/. 
  4. Edge staff (December 2005). "GripShift (PSP)". Edge (156): 110. 
  5. EGM staff (October 2005). "GripShift (PSP)". Electronic Gaming Monthly (196): 122. 
  6. Bramwell, Tom (December 12, 2005). "Gripshift (PSP)". Eurogamer. http://www.eurogamer.net/articles/r_gripshift_psp. 
  7. Bramwell, Tom (December 17, 2007). "GripShift (X360)". Eurogamer. http://www.eurogamer.net/articles/r_gripshift_360. 
  8. 8.0 8.1 Gantayat, Anoop (March 1, 2006). "Now Playing in Japan (Page 2)". IGN. http://www.ign.com/articles/2006/03/01/now-playing-in-japan-159?page=2. 
  9. "GripShift (PSP)". Game Informer (150): 150. October 2005. 
  10. Thomas, Aaron (January 8, 2007). "GripShift Review (PS3)". GameSpot. http://www.gamespot.com/reviews/gripshift-review/1900-6163890/. 
  11. Navarro, Alex (September 14, 2005). "GripShift Review (PSP)". GameSpot. http://www.gamespot.com/reviews/gripshift-review/1900-6133219/. 
  12. Steinberg, Steve (October 4, 2005). "GameSpy: GripShift (PSP)". GameSpy. http://psp.gamespy.com/playstation-portable/sidhe-interactive-psp-title/655658p1.html. 
  13. Lafferty, Michael (October 15, 2005). "GripShift - PSP - Review". GameZone. http://www.gamezone.com/reviews/gripshift_psp_review. 
  14. Woodward, Stephen (December 19, 2007). "Gripshift - 360 - Review". GameZone. http://www.gamezone.com/reviews/gripshift_360_review. 
  15. Haynes, Jeff (January 8, 2007). "Gripshift Review (PS3)". IGN. http://www.ign.com/articles/2007/01/09/gripshift-review-2. 
  16. Castro, Juan (September 13, 2005). "GripShift (PSP)". IGN. http://www.ign.com/articles/2005/09/14/gripshift. 
  17. Ahearn, Nate (December 12, 2007). "GripShift Review (X360)". IGN. http://www.ign.com/articles/2007/12/12/gripshift-review. 
  18. "GripShift (PSP)". Official U.S. PlayStation Magazine: 108. October 2005. 
  19. "GripShift". Official Xbox Magazine: 65. January 2008. 
  20. Hill, Jason (January 19, 2006). "Gripshift (PSP)". The Sydney Morning Herald. http://www.smh.com.au/news/games/gripshift/2006/01/17/1137466994600.html. 
  21. 21.0 21.1 "GripShift for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/gripshift/critic-reviews/?platform=playstation-3. 
  22. 22.0 22.1 "GripShift for PSP Reviews". Metacritic. https://www.metacritic.com/game/gripshift/critic-reviews/?platform=psp. 
  23. 23.0 23.1 "GripShift for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/gripshift/critic-reviews/?platform=xbox-360. 
  • Official website
  • GripShift at SOE
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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