Software:Ikariam

From HandWiki

Ikariam is a browser-based massively multiplayer online game of the strategy genre produced and maintained by German-based Gameforge AG. The game is set in the era of classical Greece in an archipelago, with players being made ruler of a small town, which they must expand and lead.[1] Ikariam has received generally positive reviews.[2]

Gameplay

Ikariam has been compared to the Civilization series created by Sid Meier[3] and to the Travian series.[4] The aim of the game is to expand the town which is controlled by the player, to gather resources and conquer or placate other players.[5] The game can be played for short periods of time;[6] building and researching takes place in real time so the player can return later and assign the town's inhabitants new tasks.[5]

The town's inhabitants pay taxes to the player or can be sent to gather resources instead. The game world is split into islands, each of which can support up to 16 (or up to 17 if the player purchases ambrosia) players and their towns. Each island has its own saw mill for producing wood and one of the other buildings which produces a luxury resource.[7] There are five main types of resources: Wood, Wine, Marble, Crystal Glass and Sulphur. They are available from the Sawmill, Vineyard, Quarry, Crystal Mine and Sulphur Pit respectively. All these resources are required to progress in the game, making resource acquisition through conquest or trading mandatory.[8] Each island's inhabitants may cooperate and donate building materials to improve the efficiency of their island's resource gathering facilities, which enables all local players to obtain resources more quickly. Failure to do so may result in hostilities between island inhabitants.[7] Players can communicate with island mates by using the agora, a message board found on every island that can only be viewed by people with towns on that island.

With resources the player may construct buildings such as barracks, shipyards and academies. Citizens of the town can then be trained as soldiers, sent to research new technologies, or perform other tasks, which they are paid tax money for undertaking. Citizens must be kept happy to prevent them from leaving the town.

The satisfaction of the people is determined by a number of factors. The player can build a tavern that increases happiness in the town by 12 per tavern level. The player can also serve wine in the tavern. This increases happiness by 60 however consumes wine on an hourly basis. In addition, the player can build a museum after researching cultural exchange. Happiness in the town is increased by 20 for each level of the museum. Also, for each level of the museum the player may sign one additional cultural assets treaty with another player. This increases the happiness in town by 50. The player may have no more than one cultural assets treaty with a player. Cultural goods can be moved from one town to another at any time. Happiness can also be improved with certain research and governments.

The game also provides four advisors to guide the player throughout the game; they are shown in the top right of the screen. From left to right the names are: Towns, Military, Research and Diplomacy.

The towns adviser provides the players with updates on the player's empire. In addition, the town adviser lets the player manage trade routes, a paid feature that allows the player to ship resources from one of the player's towns to another town regularly.

The military adviser allows the player to see all the fleets that the player has on the seas and cancel actions these fleets are conducting. The player can also view combat reports that provide overviews of past and ongoing land and naval battles here.

The research adviser lets the player conduct research if the player has enough research points. Research is needed to progress in the game. This adviser also show the player how many research points are currently available, how many scientists are currently working in academies, how many research points are produced hourly, and how long it will be until the player can research certain technologies.

The diplomatic adviser lets the player read and reply to messages the player has received from other players, send messages to players in the player's alliance, view treaties the player has signed, see which agoras on the player's islands have unread posts, and access agoras.

Business model

Ikariam is nominally free-to-play but players may opt to purchase in-game advantages via a Microtransaction[9] system based on Ambrosia, the game's premium currency, which allows them to speed up processes and gain various advantages, including access to Ikariam Plus.

Alliances

Once the Academy Research “Foreign Cultures”, which can be found in the “Seafaring” area of the Academy, is completed, an Embassy can be built. From the Embassy building, players can found their own alliance or apply to join an existing one. Alliances are groups of players who cooperate and support each other.[4] They will usually protect one another; if a member is attacked, stronger members or the entire alliance may intervene to defend against the attacker.

The maximum number of members an alliance can have depends on the level of the leader’s Embassy. Additionally, alliances generate a small daily bonus of resources based on their total number of members.

Each alliance includes a leadership structure consisting of one leader and several special roles. The leader has full administrative control and can distribute special posts, transfer leadership, edit alliance details (such as name, tag, language, and description), and disband the alliance. The leader can also manage diplomatic points by transferring free personal diplomatic points to the alliance or returning unused alliance diplomatic points to their account. Like all members, the leader benefits from the alliance’s resource bonus.

There are three assignable special roles within an alliance: Diplomat, General, and Home Secretary.

The Diplomat is responsible for managing external relations. This role can edit the public alliance page and receives messages sent to the alliance from external players or other alliances.

The General oversees military coordination. This includes viewing the total troop strength of each member, monitoring incoming attacks against alliance members, and managing alliance military actions, including the ability to withdraw attacks initiated by members.

The Home Secretary manages internal organization. This role can view the total resources of each member, create and manage custom alliance ranks, assign those ranks to members, and edit the internal alliance page. The Home Secretary also receives and manages applications from players wishing to join the alliance.

Worlds

Several different game servers are available.[10] Each of these servers represents a different game "world" with its own population of players and its own map of thousands of islands. Currently the English-language version of this game has nineteen servers, each given a Greek letter designation from Alpha to Omega and more recently Apollon, a reference to the Greek god Apollo. Older worlds such as Alpha and Beta tend to have higher-ranked players and more economic and military stability. Newer worlds represent more of a frontier experience with free-flowing alliances and warfare. One of the attractions of the game is for an experienced player on an older world to create a new account on a brand-new world in an effort to rise to the very top (frequently impossible in older worlds who have players that have been active for many years). Due to the nature of the game it is quite feasible to manage accounts on several worlds/servers.

References