Software:MotionSports

From HandWiki

MotionSports is a sports video game developed by Ubisoft Milan and published by Ubisoft. The game was released on November 4, 2010, in North America, November 10, 2010, in Europe, and November 18, 2010, in Australia for the Xbox 360.[1] It was one of the first games released for use with the Kinect sensor.[2]

Gameplay

MotionSports offers a wide range of sports experiences. Players can partake in activities like football, skiing, boxing, hang gliding, horseback riding, and soccer, controlling the action with their body movements. The game features both single-player and multiplayer modes for competing against AI or friends.

Each sport in MotionSports requires players to perform realistic movements. For instance, boxing involves throwing punches and dodging, while skiing mimics downhill motions. The Kinect sensor accurately tracks these movements, providing responsive controls. MotionSports emphasizes physical activity and skill development, rewarding precision and timing.[3]

With its focus on diverse sports and motion-based controls, MotionSports appeals to players of various ages and interests. Whether facing AI opponents or competing with friends, the game aims to provide an active virtual sports experience, encouraging players to enjoy the physicality facilitated by the Kinect technology.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic40/100[5]
Review scores
PublicationScore
Eurogamer3/10[6]
GameRevolutionD[7]
GamesMaster4/10[8]
GameSpot3.5/10[9]
GamesRadar+StarStar[10]
GameTrailers4.1/10[11]
GameZone4/10[4]
IGN4.5/10[2]
OXM (UK)5/10[12]
OXM (US)3.5/10[13]
PALGN6/10[14]
VideoGamer.com4/10[15]
Gamereactor4/10[3]
Metro2/10[16]

MotionSports received "generally unfavorable" reviews according to review aggregator Metacritic.[5]

Ronan Jennings for Eurogamer rated the game 3/10, stating that "hopefully this is the last we'll see of the human d-pad experiment. I spend enough time under the thumb as it is."[6]

GamesRadar+ rated the game 2 stars, stating that "if your biggest complaint about previous such entries is that they didn’t include horseback riding, hang gliding or skiing, then MotionSports might get you in front of the TV for a weekend of flawed fun. Otherwise, we suggest leaving this one on the sidelines."[10]

Ryan Clements for IGN rated the game 4.5/10, stating that "MotionSports is not a strong launch title for Kinect. Its inconsistent controls, poor interface, and general lack of polish keep it from being the entertaining mini-game collection it could have been. I highly recommend that gamers looking for a sports compilation go with Kinect Sports, which is far superior in its controls and interface."[2]

The Official Xbox Magazine (US) rated the game 3.5/10, stating that you should "Spend your $50 on something--anything--else,"[13] whereas the Official Xbox Magazine (UK) rated the game 5/10, similar to IGN's review, stated that "You'd do better to get Kinect Sports instead."[12]

Vandal rated the game 4/10, stating that "MotionSports may have been born as a good idea to take advantage of the possibilities of Kinect by offering us a varied set of tests that would invite us to progress and unlock new challenges, but the truth is that neither how they ended up developing the idea nor the implementation of the control works."[17]

Sequel

MotionSports Adrenaline, a sequel to MotionSports, released on October 27, 2011 for the Xbox 360 and on November 10, 2011 for the PlayStation 3. The game was also developed and published by Ubisoft. The game also received "generally unfavorable" reviews according to review aggregator Metacritic.[18][19]

References

  1. "MotionSports for Xbox 360 (Kinect)". Archived from the original on November 16, 2010. https://web.archive.org/web/20101116144754/http://shop.ubi.com/store/ubina/en_US/pd/productID.217209700/Motion_Sports.html. Retrieved November 16, 2010. 
  2. 2.0 2.1 2.2 Clements, Ryan (November 5, 2010). "MotionSports Kinect Review". Ziff Davis. https://www.ign.com/articles/2010/11/06/motionsports-kinect-review. Retrieved March 13, 2023. 
  3. 3.0 3.1 Warnie de Humelghem, Sophie (November 16, 2010). "MotionSports Review". https://www.gamereactor.se/motion-sports-25068/. Retrieved March 1, 2024. 
  4. 4.0 4.1 Grabowski, Dakota (January 7, 2011). "MotionSports Review". Archived from the original on March 16, 2011. https://web.archive.org/web/20110316075630/http://xbox.gamezone.com/reviews/item/motionsports/. Retrieved March 13, 2023. 
  5. 5.0 5.1 "MotionSports for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/motionsports/critic-reviews/?platform=xbox-360. Retrieved January 11, 2011. 
  6. 6.0 6.1 Jennings, Ronan (November 22, 2010). "MotionSports". Gamer Network. https://www.eurogamer.net/motionsports-review. Retrieved March 13, 2023. 
  7. Schaller, Kevin (November 8, 2010). "MotionSports Review". CraveOnline. Archived from the original on October 1, 2014. https://web.archive.org/web/20141001152718/http://www.gamerevolution.com/review/motion-sports-xbox360. Retrieved March 13, 2023. 
  8. "MotionSports". GamesMaster: 79. January 2011. 
  9. Petit, Carolyn (November 17, 2010). "MotionSports Review". Fandom. https://www.gamespot.com/reviews/motionsports-review/1900-6284211/. Retrieved March 13, 2023. 
  10. 10.0 10.1 Cabral, Matt (November 16, 2010). "MotionSports review". Future plc. https://www.gamesradar.com/motionsports-review/. Retrieved March 13, 2023. 
  11. "MotionSports: Play for Real [sic Review"]. Viacom. November 30, 2010. Archived from the original on January 13, 2011. https://web.archive.org/web/20110113023331/http://www.gametrailers.com/gamereview.php?id=13371. Retrieved March 13, 2023. 
  12. 12.0 12.1 "MotionSports". Official Xbox Magazine (UK): 99. February 2011. 
  13. 13.0 13.1 "MotionSports". Official Xbox Magazine (Future US): 81. January 2011. 
  14. Jastrzab, Jeremy (November 22, 2010). "Motion Sports [sic Review"]. PAL Gaming Network. Archived from the original on March 10, 2012. https://web.archive.org/web/20120310132107/http://palgn.com.au/xbox-360/17748/motion-sports-review/. Retrieved March 13, 2023. 
  15. Smith, Jamin (December 6, 2010). "MotionSports Review". Resero Network. Archived from the original on October 4, 2015. https://web.archive.org/web/20151004044826/http://www.videogamer.com/xbox360/motionsports/review.html. Retrieved March 13, 2023. 
  16. Hargreaves, Roger (November 11, 2010). "Games review – MotionSports". Metro (DMG Media). Archived from the original on November 15, 2010. https://web.archive.org/web/20101115212018/http://www.metro.co.uk/tech/games/846922-games-review-motionsports. Retrieved March 13, 2023. 
  17. "Análisis Motionsports - Xbox 360" (in es-es). 2010-11-28. https://vandal.elespanol.com/analisis/x360/motionsports/12719. 
  18. "MotionSports Adrenaline (2011)" (in en). https://www.mobygames.com/game/204013/motionsports-adrenaline/. 
  19. "MotionSports Adrenaline" (in en). https://www.metacritic.com/game/motionsports-adrenaline/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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