Software:My Brute

From HandWiki
Short description: 2009 video game

My Brute is a fighting simulation video game with roleplaying elements first released in March 2009.[1] Though an English-language game, it was developed by Motion Twin, a French online game provider.[1] My Brute originated as a free browser-based Flash game. It was later ported to the iPhone and iPod Touch, with enhanced graphics and added features, by the video game developer Bulkypix.[2]

Gameplay

Character creation

The player begins by creating an avatar called a Brute. Players may create as many Brutes as they wish. The Brutes of new users are, by default, public and can be used by anyone to battle. However, a password can be added in the Brute's cell page so that only the person who created the Brute can use it.[3]

Players may customize their Brute by giving it a name and adjusting variables such as gender, clothing, hairstyle, accessories, and skin color. The Brute is then randomly assigned ability points (health, strength, agility, and speed[3]), skills, weapons, and pets. There are 26 weapons in the game, 28 skills to learn, and 3 pets: dogs, wolves, and bears.[3]

Battle arena and leveling

Players gain experience points from fighting in the arena and expand their dojos by recruiting other players as pupils.[4][5] Each time a player levels up, one of the Brute's three statistics (strength, agility, and speed) is increased. There is also a chance that the Brute will gain a new weapon, a new skill, or a new pet.

The arena fights are completely automatic and require no input from the user.[4][5][6] Brutes with higher levels and skills tend to be more successful. Though players cannot control their Brutes in a fight, players can control who their Brutes challenges.

Other than fights that result when a pupil is recruited, a Brute is limited to three or five (depending on the version of the game) fights per day.[3][5][6] Six fights are allowed on the day the character is created.[3] However, as players are allowed to create as many Brutes as they wish, players may continue to engage in fights using other Brute characters.

Skills

There are a total of 42 skills a Brute can gain each time it levels up:

  • 6th Sense
  • Armour
  • Bolt of Lightning
  • Bomb
  • Cry of the Damned
  • Determination
  • Deluge
  • Extra-Thick Skin
  • Feline Agility
  • Fierce Brute
  • Fist of fury
  • Hammer
  • Herculean Strength
  • Hypnosis
  • Immortal
  • Impact
  • Implacable
  • Lead skeleton
  • Lightning bolt
  • Martial Arts
  • Master of Arms
  • Net
  • Pugnacious
  • Reconescence
  • Sabotage
  • Shield
  • Survival
  • Strong Arm
  • Tamer
  • Thief
  • Tragic Potion
  • Tornado of Blows
  • Untouchable
  • Vitality

Reviews

Reviewers praised the game's sound effects, cute presentation, and cartoonish graphics.[4][5][6][7] Reviewers found the game simple and easy to get into and appreciated that it required little time investment from the player.[4][8] Reviewers also found that the game mechanic of pupil-recruitment contributed to the game by making it a social experience.[8][9] Negative criticism focused on the inability to control the Brutes during the fights, which served to limit the game's depth and replayability.[4][5][6] Reviewers also criticized the cap on the number of fights each Brute could engage in daily.[5][6]

MyBrute V2.0 (Muxxu version)

Launched in March 2010, French only

Launched in May 2011 in English and Spanish

Unlike its predecessor, MyBrute V2.0 does not use the referral system. Each Brute is given two choices of weapons/skills/stats upon each level up, resulting in deeper strategic planning. On each day, each Brute can fight up to 10 battles (20 battles with payment of 0.25 Euro) or 3 losses, whichever occurs first, as well as enter one tournament.

References

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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