Software:Project Unreality

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Project Unreality
Project unreality logo.png
Project unreality screenshot may 2017.png
Project Unreality version 0.4a -1
Developer(s)BlackBag
Initial releaseFebruary 27, 1998; 25 years ago (1998-02-27)
Final release
0.4a -1 / May 25, 1998; 25 years ago (1998-05-25)
Written inC, C++
Operating systemWindows
Available inEnglish
TypeVideo game console emulator
LicenseFreeware

Project Unreality was a video game console emulator for the Nintendo 64.[1] It was notable for being one of the earliest attempts at Nintendo 64 emulation (predating UltraHLE by nearly a year), and the first Nintendo 64 emulator to successfully boot a commercial game.[2][3]

History

Development on Project Unreality started in late 1997, just over a year after the launch of the Nintendo 64.[4] In its earliest days, Project Unreality had few contemporaries; at the time, emulators for current-generation consoles were often hoaxes[5] or "shells" with extremely limited emulation capabilities.[6]

By early 1998, Project Unreality could emulate homebrew games to some extent.[7] The emulator's initial release saw its ability to boot commercial games, a first for any Nintendo 64 emulator.[8]

Discontinuation

In May 1998, lead programmer Michael Tedder announced that Project Unreality would be "put on the back burner for now", though no future updates were ever released.[4] Slashdot later reported that one of Project Unreality's developers was hired to a game studio, leaving the emulator's development in limbo.[9] This news coincided with Tedder's hiring to Z-Axis, where he continued to work until early 2000.[10][11]

Though Tedder repeatedly claimed that Nintendo hadn't contacted him regarding Project Unreality,[4][6] the rumor that Nintendo halted the emulator's development spread throughout the emulation scene; it has been suggested that UltraHLE's development was carried out in secret directly as a result of this rumor.[12]

References

  1. Castro, Radford (2004). Let Me Play: Stories of Gaming and Emulation. Hats Office Books. p. 179. ISBN 1587363496. https://books.google.com/books?id=D_xyy4fkwWIC&q=Project64+emulator. Retrieved 2017-05-30. 
  2. Booker, Charlie (April 1998). "Wave of Emulation Part Two: Consoles and Arcade Games". PC Zone. https://archive.org/stream/PC_Zone_Issue_062_1998-04_Dennis_Publishing_GB#page/n113/mode/2up/search/project+unreality. Retrieved January 26, 2018. 
  3. "The Making of Project UnReality". http://patpend.net/articles/ar/pu64-log.html. Retrieved 2017-05-30. 
  4. 4.0 4.1 4.2 Tedder, Mike. "Project UnReality". http://lngn.net/archaic-ruins/emulator/n64/punreal.htm. Retrieved 2017-05-30. 
  5. ":: Email Wars #8 ::". http://www.emuunlim.com/emailwars8.php. Retrieved 2017-05-30. 
  6. 6.0 6.1 "Project UnReality Interviewed". emuviews.com. 1998-05-16. http://www.emuviews.com/cgi-local/show.cgi?SERIAL=25. Retrieved 2017-05-30. 
  7. ":: Email Wars #9 ::". http://www.emuunlim.com/emailwars9.php. Retrieved 2017-05-30. 
  8. "Project Unreality". Zophar's Domain. https://www.zophar.net/n64/project-unreality.html. Retrieved 2017-05-30. 
  9. "Project Unreality in limbo". Slashdot. 1998-07-12. https://games.slashdot.org/story/98/07/12/1713252/project-unreality-in-limbo. Retrieved 2017-05-30. 
  10. "Michael Tedder". LinkedIn. https://www.linkedin.com/in/mtedder. Retrieved 2017-05-31. 
  11. "About the Author". deltaplayer.com. http://www.deltaplayer.com:80/about.php. 
  12. "Emulation: Right or Wrong? aka "The EmuFAQ"". World of Spectrum. 2000-03-10. http://www.worldofspectrum.org/EmuFAQ2000/EmuFAQ_M1P3.htm. Retrieved 2017-05-30.