Software:Pyracurse

From HandWiki

Pyracurse is an isometric arcade adventure game released by Hewson in 1986 for the ZX Spectrum.

Plot

The archeologist Sir Pericles Pemberton-Smythe has disappeared while exploring the mysterious ruins of an ancient city in the forests of South America. The player must lead the rescue party to the missing scientist and then escape the haunted city and its sinister guardians.

Gameplay

The player controls the four members of the party, each of whom have different abilities

  1. Daphne Pemberton-Smythe, daughter of the missing archeologist (good at finding things)
  2. Professor Roger Kite (clever but naive and prone to getting lost)
  3. Patrick "Legless" O'Donnell, a journalist with a drink problem (strong but clumsy)
  4. Frozbie the dog (can find buried objects)

The characters are controlled via the keyboard or joystick in Mobile Mode. Pressing "fire" activates Selection Mode: a menu system which is navigated by the "right" and "left" commands. The "up" and "down" commands return the player to Mobile Mode. Selection Mode allows the player to choose another character to control, use objects, or toggle the character mode between "SOLO" and "LEAD", the latter option causing the computer controlled characters to follow the player's character.

Useful objects are scattered about the city, and can be picked up by simply walking over them. Certain objects can be thrown as weapons by selecting them in the inventory window, and then pressing "fire" while moving in Mobile Mode. This procedure is also used to drop unwanted items. Different characters use objects in different ways (e.g. Patrick and the Professor can throw further than Daphne.)

Many different monsters can be found guarding the city. Some will ignore the party unless approached. Others will actively pursue interlopers on sight.

Development

Pyracurse was designed by Mark Goodall and Keith Prosser. It was released on 26 June 1986.[1]


Mark Goodall, one of the game developers:

"The game was an idea of Andrew Hewson's. All we kicked off with was that we wanted a game with four characters and that the working title was to be "Sphinx" ... we wanted it set in the classic adventuring period between the wars like Raiders of the Lost Ark ... We moved the setting to South America from Egypt because it seemed more mysterious and we could tie in a sort of Von Daniken mysterious-alien-visitors idea ...

"I got a lot of ideas - specific designs even - for how the game would look from an old catalogue I had from an exhibition of Inca treasure that had been held at the Royal Academy ... the animation was the real problem. I spent a good few days crawling around the carpet on all fours trying to work out how a dog walks! ...

"The actual plot of the game developed with the hard programming. We actually wrote a lengthy story featuring the characters which 'explained' how they came to be on the PYRACURSE quest. It also developed the individual characters and their motives. I actually did some work on coding 'personalities' for the characters in the game, but in the end this aspect of the program was dropped making it into something genuinely significant would have taken too much time."[2]

Reception

Reception
Awards
PublicationAward
CrashCrash Smash
Sinclair UserSU Classic
  • ZX Computing: "It does lack that certain something to make it a classic but it's only a near miss."[3]
  • Sinclair User: "... a disembodied head and shoulders above most other recent releases."[4]
  • Crash: "A rewarding arcade adventure ... 90%."[5]

References

  1. "Pyracurse: The Untold Story". Computer and Video Games: 18. https://archive.org/details/Computer_and_Video_Games_Issue_0057/page/n17/mode/2up. 
  2. Goodall, Mark (September 1986). "Background Noise". Sinclair User (EMAP) (54): 38. https://ia600301.us.archive.org/28/items/sinclair-user-magazine-054/SinclairUser_054_Sep_1986.pdf. 
  3. "Pyracurse Review", ZX Computing, August 1986 
  4. "Pyracurse Review", Sinclair User, August 1986 
  5. "Pyracurse Review", Crash, August 1986 
  • Pyracurse at SpectrumComputing.co.uk
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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