Software:Save the Dinos
Save The Dinos | |
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Developer(s) | Kaibridge, Inc. |
Publisher(s) | Aspyr Media |
Producer(s) | Dan Mayhew |
Designer(s) | Greg Johnson |
Release | 2007 |
Save the Dinos is a video game developed by Kaibridge Games and published by Aspyr for Microsoft Windows. Kaibridge originally published the game independently under the title Bone Monkeys vs. Dinosaurs in 2006 prior to its release by Aspyr.[1][2] The game was designed by Greg Johnson to make use of an animation engine technology called DinoMorph developed at the University of Oregon.[3] The object of the game was to save skeletal dinosaurs from the evil bone monkeys that swarmed and tried to break them into pieces by shooting a beachball cannon at the monkeys to knock them away from the dinosaur. It featured skeletal dinosaurs rigged with physics and a 2.5D cartoonish style. Gameplay also included educational elements to teach concepts in paleontology to children as they played the game.
References
- ↑ "Bone Monkeys vs. Dinosaurs (PC)". http://www.ign.com/games/bone-monkeys-vs-dinosaurs/pc-866670.
- ↑ "Ogre Forums • View topic - Bone Monkeys Vs. Dinosaurs!". http://www.ogre3d.org/forums/viewtopic.php?t=26913.
- ↑ "Kaibridge Releases Prehistoric Learning PC Title". Gamasutra. http://www.gamasutra.com/view/news/102999/Kaibridge_Releases_Prehistoric_Learning_PC_Title.php.