Software:Snakeball
Snakeball is a party video game developed by Gamoola Soft and Ravn Studio and published by Sony Computer Entertainment for the PlayStation 3. It was released on the PlayStation Store. It is a 3D variant of the "Snake" concept.[1] Main developer Gamoola Soft was a short-lived game development arm of British animation studio Gamoola.
Gameplay
The game uses most of the mechanics of the late 1970s game Snake.[2] The goal consists of taking the balls and throwing them into the hole at the center of the stage. While the game has many variations of gameplay, the main goal stays the same.
Snakeball has a flashy disco graphic style, with stages that are taking places on disco floors.[3] The player can also choose between 16 characters with 8 colors each. The PlayStation Eye camera can be used to snap a picture of the player's face and map it onto one of the riders.
Modes
Snakeball has three main game modes: Snakeball, Challenge and Ball Frenzy. Snakeball is the multiplayer mode, where up to eight players can play online. There are 10 variations of game for this mode:
- Raindrops: The player has to collect the balls as they appear and shoot them in the goal.
- Patience: Similar to Raindrops, but here, the balls do not appear immediately.
- Goal Fever: Similar to Raindrops, but every ball must be put into the goal of matching color.
- The Ball Ring: Similar to Raindrops, but only with bomb balls that explodes after 10 seconds.
- Open Season: At the beginning, the balls are launched and do not stop moving. Also, there are now enemies that the player must avoid.
- Bumper Jam: In this game variation, balls can only be shot at goal.
- Square Routes: Similar to Raindrops, but taking places in a maze of squares bumpers.
- Goal Tangle: The player can score balls in goals for shots and normal goals in a stage filled with enemies.
- Trigger Snappy: Similar to Open Season, but the enemies here are far more. Fortunately, the player can now eliminate them with guns.
- No balls: The player has no balls to score. The goal of the game is to destroy the ships of other players with guns.
The second game mode is Challenge, where the player must navigate through levels to open the teleporter and go to the next level. 14 levels are available. The last one is Ball Frenzy, which is a remake of the classic game Snake, with 10 levels. The goal of this mode is to get all the 1000 balls that are in the level without crashing and destroying the ship.
An additional mode, Team Mode was released on the PlayStation Store as downloadable content in May 2008. It includes team-based online and offline multiplayer matches up to 8 players.[4]
Reception
| Reception | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
The game received "mixed" reviews according to the review aggregation website Metacritic.[5]
See also
References
- ↑ Kikizo staff (22 May 2007). "Snakeball: Gamoola & Ravn Studio Talk (PlayStation Network Coverage, Page 5)". https://games.kikizo.com/news/200705/061_p5.asp.
- ↑ 2.0 2.1 Whitehead, Dan (25 November 2007). "PlayStation Store Roundup". Gamer Network. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20130706095409/https://www.eurogamer.net/articles/r_psn_ps3. - ↑ 3.0 3.1 Clements, Ryan (16 January 2008). "Snakeball Review". Ziff Davis. https://www.ign.com/articles/2008/01/16/snakeball-review.
- ↑ "Snakeball Team Mode". Sony Interactive Entertainment. http://us.playstation.com/games-and-media/add-ons/snakeball-team-mode.html.
- ↑ 5.0 5.1 "Snakeball". Fandom. https://www.metacritic.com/game/snakeball/.
- ↑ "Snakeball". PlayStation Official Magazine – UK (Future plc): 113. December 2007.
- ↑ "Review: Snakeball". Play UK (Imagine Publishing) (159): 97. January 2008.
- ↑ "Snakeball". PSM3 (Future plc): 79. January 2008.
External links
- Gamoola website
- Ravn Studio website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
