Software:Venom Snake
Venom Snake | |
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Metal Gear character | |
CGI render of Venom Snake for Metal Gear Solid V: The Phantom Pain | |
First appearance | Metal Gear (1987) |
Last appearance | Metal Gear Solid V (2015) |
Created by | Hideo Kojima |
Designed by | Yoji Shinkawa, Chihoko Uchiyama |
Voiced by | |
Motion capture |
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Information | |
Full name | Assigned by the player |
Aliases | Punished Snake, Ahab, V, Big Boss' phantom |
Affiliation |
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Nationality | American |
Venom Snake (ヴェノム・スネーク Venomu Sunēku), also known as Punished Snake (パニッシュド・スネーク Panishudo Sunēku), is a fictional character from Konami's Metal Gear video game series. Created by Hideo Kojima and designed by Yoji Shinkawa, he is most notably the protagonist in the 2015 game Metal Gear Solid V. He is performed via voice acting and performance capture by Akio Ōtsuka in the Japanese version and by Kiefer Sutherland in the English version.
Within the series, Venom Snake is the leader of a mercenary unit, Diamond Dogs, who returns to the battlefield after waking up from a nine-year coma in an incident that also resulted in the loss of his left arm and a piece of shrapnel embedded into the right side of his forehead. While initially introduced in-game as a long-standing Metal Gear character Big Boss, hints of his true identity gradually emerge throughout the course of the story. It is ultimately revealed that he is actually a former physician and combat medic who underwent facial reconstruction and subliminal brainwashing to serve as Big Boss' body double; Venom Snake is also revealed to be the man killed by Solid Snake at the end of the original 1987 game.
Venom Snake and his role as a replacement for Big Boss in The Phantom Pain received mixed opinions from critics, with some finding the decision fitting in the context of the series, while others thought it negated the emotional crux of the game's story or failed to provide closure. Sutherland's performance garnered praise from critics, although some were bemused by his relative lack of dialogue.
Appearances
Metal Gear fictional chronology |
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Metal Gear Solid V
Venom Snake (ヴェノム・スネーク Venomu Sunēku) makes a minor appearance in Metal Gear Solid V as an unnamed combat medic and then throughout Metal Gear Solid V as the player character also known as Punished Snake (パニッシュド・スネーク Panishudo Sunēku).
His original identity (whose face is partially obscured when he's on-screen) was employed by Big Boss's Militaires Sans Frontières private forces. He accompanies Big Boss in the helicopter extraction of Ricardo "Chico" Valenciano Libre and Paz Ortega Andrade from a U.S. Naval prison facility in Cuba in 1975. The medic successfully removes a time bomb implanted inside Paz's abdomen, however, fails to notice a second bomb within Paz which goes off, causing their helicopter to crash in the process. The medic shields Big Boss from the blast and the two men survive the crash, but the medic ends up losing his left arm while fragments of bones and teeth are buried within his body, including a large piece of shrapnel lodged within his cerebral cortex.[MGSV 1] Both Big Boss and the medic fall into a coma for the next nine years. During his coma, the medic is transferred to a hospital in Cyprus, where he is subjected to Zero's process of subconscious brainwashing and facial reconstruction in order to be Big Boss' mental doppelganger and draw attention away from his mental template.[MGSV 2]
After awakening, the medic (now dubbed "Snake") escapes the hospital following an attack by XOF strike force and is extracted by Revolver Ocelot.[MGSV 3] He takes command of the Diamond Dogs mercenary unit along with a new Mother Base constructed near Seychelles in 1984. Snake then engages in a series of missions in Afghanistan and Central Africa as he and Kazuhira Miller seek revenge for lost comrades and pursues the Cipher organization. With Miller and Ocelot as advisers, he recruits several individuals into his army, including companions such as the sniper Quiet and the canine D-Dog. Snake ultimately comes face to face with XOF's leader Skull Face, as well as the traitorous Huey Emmerich and child mercenary leader Eli. During an unspecified time period, he is shown receiving Big Boss' cassette tape, with one side labelled "Operation Intrude N313" which he plays on a Sony BitCorder device connected to an MSX2 computer; the timeline establishes that Big Boss' phantom would later die fighting against Solid Snake in Outer Heaven.[MGSV 4][1]
After Metal Gear Solid V
Big Boss' character debuted in the original Metal Gear game, initially serving as Solid Snake's commanding officer of FOXHOUND and Snake's main radio contact, while also serving as the leader of Outer Heaven's forces.[MGSV 5] Despite an apparent defeat, the game ends with a message from Big Boss vowing revenge following the credits.[MGSV 6] Metal Gear 2 had an in-game rumor about Big Boss rebuilt with cybernetic parts after being mortally wounded during the previous game's final encounter;[MGSV 7] this explanation was used for Big Boss' survival in the Metal Gear Solid 4 Database,[MGSV 8] although it has since been retconned with the release of The Phantom Pain.[MGSV 4][1]
Creation and design
Physical appearance
Venom Snake is distinguished from the original Big Boss by his bionic left arm, the numerous facial scars, and the shrapnel "horn" protruding from the right side of his forehead. His eye-patch also differs from the one usually worn by Big Boss, as it has three straps instead of just two. The decision to have Snake lose his left arm was made early during the development of Metal Gear Solid V, although originally he was supposed to wear a regular prosthetic rather than a bionic arm.[2]
The game features a hidden "karma" system which causes Venom Snake's appearance to change based on the player's behavior. Negative actions such as killing people and animals or developing nuclear weapons earn Demon Points. Earning 20,000 Demon Points causes Snake's horn to grow, and reaching 50,000 makes it grow even longer and causes Snake to become permanently soaked in blood. This demonic appearance is accentuated by Snake's belt, which resembles a tail.[3] Positive actions such as extracting animals and child soldiers, earning certain achievements, or visiting Mother Base's zoo will eventually reverse these changes, which are purely aesthetic.[4]
Casting
In Metal Gear Solid V, Venom Snake is portrayed by Canadian actor Kiefer Sutherland through voice-over and facial motion capture, briefly as the medic in Ground Zeroes and then as the player character throughout The Phantom Pain. Sutherland plays both Venom Snake and Big Boss, but the official credits make no distinction between either character, with the role, simply billed as "Snake". The casting was announced by Konami on 6 June 2013, during the annual Konami Pre-E3 show.[5][6][7][8] Kojima's reason for selecting Sutherland rather than David Hayter (Snake's usual voice actor) was to "have a more subdued performance expressed through subtle facial movements and tone of voice rather than words", and that he "needed someone who could genuinely convey both the facial and vocal qualities of a man in his late 40s". Hollywood producer and director Avi Arad suggested to Kojima that Sutherland could fulfill these requirements.[9][10][11] Akio Ōtsuka was unaffected by this casting change and continued to voice the character in the Japanese version.[12] On 4 March 2015, Kojima said that Snake would have less dialogue in The Phantom Pain than in previous installments, explaining that this would make Snake more an extension of the player and that he would act based on the player's actions "rather than doing things like making spontaneous comments or flirting with women."[13]
Naming
The character was initially introduced as "Punished Snake" in the E3 2013 trailer for Metal Gear Solid V, but this moniker would fall into disuse in favor of "Venom Snake", which is the name that was used in most of the promotional imagery and merchandising since E3 2014. Although the final game bills him as "Punished 'Venom' Snake" in the opening sequence of every mission, "Punished Snake" is never spoken by anyone, while "Venom Snake" is only spoken once in the actual game.[MGSV 3] In all other instances, the character is simply referred to as "Snake" or "Boss".
During the prologue sequence of the game, the player character is briefly given the name Ahab (エイハブ Eihabu) by the medical staff protecting him in Cyprus, while Big Boss (whose face is covered in bandages) assumes the name Ishmael while helping the player thwart off the XOF forces pursuing them in the hospital. These are the names of the protagonist and the narrator in Moby-Dick. According to Kenji Yano (who wrote the novelization of The Phantom Pain under the pen name Hitori Nojima), these names were chosen to symbolize Big Boss handing down the role of protagonist to Venom Snake while Big Boss takes a supporting role in the story.[14]
Reception
The character of Venom Snake and his role in The Phantom Pain received a mixed reception. Asserting that Metal Gear has always been a primarily metafictional series, Dave Thier of Forbes praised the game's substitution of a player-created avatar for Big Boss. He felt that the twist acted as an ending to both the game and the series, rather than the plot, and wrote, "You've made it through every mission, you've backtracked, perfected, gotten your S ratings, and employed perfect stealth. That's it, you're Big Boss, you're Snake, You're 'you.' And you're done."[15][self-published source] Chris Carter of Destructoid said that Venom Snake made sense within the context of the series, as the games have "always dabbled in the concept of 'the legend' being stronger than the actual person", but was disappointed that the game's ending was not a remake of the original Metal Gear, featuring Sutherland as Venom and Hayter as Solid Snake.[16] PC Gamer's Samuel Roberts called the revelation of Venom Snake's identity "one perfect moment in a bad story", and thought that the twist worked on a literal level, making the medic a "tragic and unsettling" figure whose only meaningful relationship is with a woman (Quiet) who thinks he is Big Boss. Roberts complimented that in removing the character's identity of Big Boss, the epilogue left the player with "no backstory other than the one [they]'ve just created", reflecting the player's own unique experience and being "a perfect thematic match for [the] game".[17]
Conversely, David Roberts from GamesRadar+ wrote that the reveal was a "strange" ending and "a bizarre bit of fridge logic that makes less and less sense the more I think about it". He further felt that the twist caused the story to become "hollow" and lacking in closure as a result of the "rehash[ing]" of missions during the game's second half and its "slapped in" ending. However, he thought a player-created avatar for Big Boss was "purely and distinctly Metal Gear" and a humorous way for Kojima to show his appreciation towards the series' long-term fans.[18] Kotaku's Jason Schreier similarly wrote that while the twist was "neat", it raised more questions under scrutiny, and felt that being misled into experiencing Big Boss' character arc when it was actually someone else cheapened the rationale behind key plot events. Schreier also disliked that The Phantom Pain failed to provide any explanation or context for both Venom Snake and Big Boss' change of character and motivations for their villainous portrayals in Metal Gear and Metal Gear 2.[19]
Kiefer Sutherland received praise for his performance as Snake,[18][20][21] although some critics were bemused by the minimal dialogue spoken by the character throughout the game, calling it "strange",[22] "suspicious",[23] and "positively jarring".[24]
Ryan Gilliam of Polygon included Venom Snake as one of the best video game characters of the 2010s, writing he was "one of the more complex characters in all of Metal Gear [...] The Big Boss character lost a lot with the switch from series regular David Hayter to celebrity voice talent Kiefer Sutherland. But Venom Snake makes the list because he isn't the hero. He's masquerading as the real Big Boss, unknowingly, and represents what a person can be if they're told exactly who they are."[25]
References
Bibliography
- Metal Gear Solid V: The Phantom Pain – The Complete Official Guide (Collector's ed.). Piggyback Interactive Limited. 1 September 2015. ISBN 978-1-908172-76-1.
Footnotes
- In-game
- ↑ Kojima Productions. Metal Gear Solid V: The Phantom Pain. Level/area: Episode 46. "Miller: "How he's doing?" Doctor: "He's stabilized, but we took too long. He's in a coma." Miller: "What about him?" (nods towards the viewer) Doctor: "He took some shrapnel... to the head...""
- ↑ Kojima Productions. Metal Gear Solid V: The Phantom Pain. Level/area: Truth Records – Doublethink. "Ocelot: We've been busy over the last nine years. His altered state of consciousness has helped us implant powerful suggestions through induced hypnogogia. He's experienced all your missions on record, and shares all your knowledge and experience. To make him believe that he is the one true Big Boss. No one around him will doubt that he's the Big Boss they know. So is he the real Big Boss or a stand-in? What does that mean to him? Nothing. The human brain is capable of many illusions. Of pain, of the future. What happens from here depends on his skill. But you can vouch for that. / Big Boss: "He was always the best man we had. But..." / Ocelot: "Nine years ago in that helicopter, he threw himself between you and the blast. In that moment, the man you knew died. He died protecting you. And now, by becoming you, he protects you again. This is just a detour in his journey to Hell. And don't forget it's what he wanted. He's in his Dog Days now. It's not just him. We'll be putting the people in this hospital in the line of fire. They'll be your shield, and a necessary diversion. To buy us some time.""
- ↑ 3.0 3.1 Kojima Productions. Metal Gear Solid V: The Phantom Pain. Level/area: Ocelot's Briefing [1] – The Strike Force: After the Attack. "Ocelot: The days of Naked Snake are long gone. Welcome back, Venom Snake."
- ↑ 4.0 4.1 Kojima Productions. Metal Gear Solid V: The Phantom Pain. Level/area: Episode 46. "1995 – While commanding special forces unit FOXHOUND from a position in the U.S. military, Big Boss establishes the fortified military nation 'Outer Heaven' in South Africa. The Outer Heaven Uprising occurs, but it is quashed by Solid Snake, who kills Big Boss' phantom."
- ↑ Konami. Metal Gear. PS2. Level/area: Final boss dialogue. "Big Boss: "Solid Snake! I've been expecting you... ...I am the supreme commander of the FOXHOUND unit... And... The leader of the fortress of Outer Heaven, Big Boss!""
- ↑ Konami. Metal Gear. PS2. Level/area: post-credits message. ""...can you hear me? Solid Snake... I'm not dead... Someday, I'll get even with you. Someday... We will meet again""
- ↑ Konami. Metal Gear 2: Solid Snake. PS2. "George Kasler: "Three years ago, when Outer Heaven fell, Big Boss was seriously wounded. He almost died... He lost both hands, both feet, his right eye, and his right ear. But somehow... he survived. Then an Eastern bloc despot took an interest in him. Probably couldn't resist getting his hands on a soldier of Big Boss' caliber. They decided to use Big Boss as a guinea pig in Madnar's Snatcher project. I don't know the details, but apparently, it involved turning him into a cyborg. Now he's half man and half machine. Hard to believe, I know.""
- ↑ Kojima Productions. Metal Gear Solid 4 Database. PS3. Level/area: Snatcher Project. "After his death at the hands of Solid Snake, Big Boss became the first test subject [of the Snatcher Project]. When he was found after his battle with Solid Snake, Big Boss had lost both arms, both legs, his right eye, and his right ear. The Snatcher Project brought him back from the dead."
- Sources
- ↑ 1.0 1.1 Bailey, Kat (9 September 2015). "Metal Gear Solid V Story Guide: What Happened and How it Connects to the Rest of the Series". US Gamer. http://www.usgamer.net/articles/metal-gear-solid-v-story-guide-what-happened-and-how-it-connects-to-the-rest-of-the-series.
- ↑ Metal Gear Solid V: The Phantom Pain – The Complete Official Guide. pp. 370–371. "We decided early on in the project that Snake was to lose his left arm and two fingers from his right hand. Technically he could still wield weapons, but this would have made it difficult for the player to appreciate the full intended experience; that's why we opted to equip him with a powerful prosthetic arm."
- ↑ @HIDEO_KOJIMA_EN (14 June 2014). "There's a horn on V Snake but in fact he also has a tail. Instead of a physical tail, the belt looks like the tail.". https://twitter.com/HIDEO_KOJIMA_EN/status/477712360837107712.
- ↑ Kelly, Andy (22 September 2015). "Metal Gear Solid 5's hidden karma system". PC Gamer. http://www.pcgamer.com/metal-gear-solid-5s-hidden-karma-system/. Retrieved 11 April 2016.
- ↑ Romano, Sal. "Metal Gear Solid V clip teases Snake's new voice actor". Gematsu. http://gematsu.com/2013/05/metal-gear-solid-v-clip-teases-snakes-new-voice-actor.
- ↑ Brian. "Snake's voice actor in Metal Gear Solid V to be revealed during Konami's pre-E3 show" (in en). GamingEverything. http://gamingeverything.com/48904/snakes-voice-actor-in-metal-gear-solid-v-to-be-revealed-during-konamis-pre-e3-show/.
- ↑ "Konami's pre-E3 stream: Kiefer Sutherland Playing Snake in Metal Gear Solid 5" (in en). VG24/7. http://www.vg247.com/2013/06/06/metal-gear-solid-5-castlevania-los-2-pes-2014-to-feature-in-konamis-pre-e3-stream-tonight/.
- ↑ Narcisse, Evan (27 March 2013). "Beloved Solid Snake Voice Actor Says He Wasn't Asked to Be in Metal Gear Solid V". Kotaku (Gawker Media). http://kotaku.com/beloved-solid-snake-voice-actor-says-he-wasn-t-asked-to-461256492.
- ↑ Goldfarb, Andrew. "Kiefer Sutherland Playing Snake in Metal Gear Solid V". http://ca.ign.com/articles/2013/06/06/kiefer-sutherland-playing-snake-in-metal-gear-solid-v.
- ↑ Metal Gear Solid 5 – Behind The Scenes. GamesHQMedia (video). 6 June 2013. Retrieved 24 October 2014 – via YouTube.
- ↑ Metal Gear Solid 5: Kiefer Sutherland = More Cutscenes – IGN Conversation. IGN (video). Retrieved 23 June 2014 – via YouTube.
- ↑ "ヒデラジE3スペシャル(後篇) 【通算第315回】" (in ja). 21 June 2013. http://www.kjp.konami.jp/gs/hideoblog/2013/06/000477.html.
- ↑ Albert, Brian. "Snake 'Won't Really Speak Much at All' in Metal Gear Solid 5" (in en). http://ca.ign.com/articles/2015/03/04/snake-wont-really-speak-much-at-all-in-metal-gear-solid-5.
- ↑ "How should we interpret the story of MGSV? The expert speaks!" (in en). Kadokawa Dwango Corporation. http://www.famitsu.com/news/201602/26099526.html.
- ↑ Thier, Dave (8 September 2015). "The Real Meaning Of 'Metal Gear Solid V's' 'True' Ending". Forbes. https://www.forbes.com/sites/davidthier/2015/09/08/the-real-meaning-of-metal-gear-solid-vs-true-ending/. Retrieved 3 March 2016.
- ↑ Carter, Chris (18 September 2015). "SO, LET'S TALK ABOUT METAL GEAR SOLID V'S ENDING". http://www.destructoid.com/so-let-s-talk-about-metal-gear-solid-v-s-ending-311489.phtml.
- ↑ Roberts, Samuel (26 November 2015). "Why MGS5's ending is one perfect moment in a bad story". PC Gamer. http://www.pcgamer.com/why-mgs5s-ending-is-one-perfect-moment-in-a-bad-story/. Retrieved 16 March 2016.
- ↑ 18.0 18.1 Roberts, David (9 September 2015). "Metal Gear Solid 5 is the best and most disappointing game of the year". http://www.gamesradar.com/metal-gear-solid-5-best-and-most-disappointing-game-year/.
- ↑ Schreier, Jason (10 September 2015). "Why Metal Gear Solid V's Ending Is So Disappointing". http://kotaku.com/why-metal-gear-solid-vs-ending-was-so-disappointing-1729833383.
- ↑ Juba, Joe (23 August 2015). "A Legend Worth Waiting For – Metal Gear Solid V: The Phantom Pain – PlayStation 4" (in en). Game Informer. https://www.gameinformer.com/games/metal_gear_solid_v_the_phantom_pain/b/playstation4/archive/2015/09/01/metal-gear-solid-v-the-phantom-pain-review-game-informer.aspx. Retrieved 23 August 2015.
- ↑ "Why Kiefer Sutherland is the Snake Metal Gear Solid V deserves" (in en). 25 September 2015. https://games.avclub.com/why-kiefer-sutherland-is-the-snake-metal-gear-solid-v-d-1798284696.
- ↑ "Metal Gear Solid V: The Phantom Pain: The Kotaku Review" (in en). https://kotaku.com/metal-gear-solid-v-the-phantom-pain-the-kotaku-review-1728728287.
- ↑ McWhertor, Michael (27 August 2015). "Metal Gear Solid V: The Phantom Pain review" (in en). Polygon. http://www.polygon.com/2015/8/27/9207599/metal-gear-solid-5-the-phantom-pain-review-ps4-xbox-one-PC.
- ↑ Ingenito, Vince (23 August 2015). "Metal Gear Solid 5: The Phantom Pain Review" (in en). IGN. http://www.ign.com/articles/2015/08/24/metal-gear-solid-5-the-phantom-pain-review.
- ↑ Polygon Staff (27 November 2019). "The 70 best video game characters of the decade" (in en). Polygon. https://www.polygon.com/features/2019/11/27/20974490/greatest-video-game-characters-2019-2010-skyrim-witcher-splatoon.