Software:X-Blades
X-Blades is a hack and slash video game developed by Gaijin Entertainment and originally released in November 2007 by 1C Company in the Russian language for Microsoft Windows under the title Ониблэйд (in English - Oniblade). It was later released as X-Blades for PlayStation 3, Xbox 360 and Windows in 2009.[1] The player assumes the role of Ayumi who wields two pistol-blades. The game received mixed reviews from critics. A reboot/sequel, Blades of Time, was released in 2012.
Gameplay

X-Blades is a hack-and-slash-style action-adventure game in which the player must fight monsters using a pair of gun blades and spells through indoor and outdoor levels in order to progress. Monsters are encountered in both preset numbers and in areas with Monster Generators which spawn both standard and boss opponents until they are destroyed. Power-ups and coin fragments which grant different upgrades are hidden throughout the game. Power-ups include combat techniques, magic, weapon enhancements, and teleportation. Also earned throughout the game are souls, that function as experience points which can be converted into skills. The skills range from Area of Effect attacks to weapon enchantments. These skills are of either "light" or "dark" alignment and the use of them has an effect on whether the player receives the "light" or "dark" ending.
Synopsis
Setting
Long, long ago, in an age that only the gods can now remember, the universe was ruled by two powerful beings that were revered and worshipped by all races – but the brotherly relationship between these two creatures was always in question from the beginning of time, simply because no one knew who the real number 1 was. While the Enlightened was on the side of good, helping his people how and when he could, the Dark One was quite the opposite, full of hate and devilish works – and so the never-ending battle between the Enlightened and the Dark One persisted for centuries. Humans suffered terribly thanks to this constant combat between the two – combat which shook the universe to its very core. Finally, thanks to a trick, the Enlightened succeeded in banishing the divine power of the Dark One, imprisoning it in an Artifact – but in doing so, the Enlightened lost his own divine powers, because the two divine beings were inseparably linked to one another. This is how two Artifacts came to be hidden in a huge Temple – and how the Enlightened prevented the downfall of the entire universe. However, these two artifacts contain total, absolute power – both good and evil. Any human being who comes in contact with the powerful stones will be horribly cursed – and the power of darkness will once again be awakened.
The game begins when a map which has been lost for countless years suddenly turns up – and it shows the location of the artifacts. The adventurer Ayumi starts searching for the immensely valuable stones. Powerful forces against which she is helpless threaten to awake in her body. Now it's up to her to discover what the secret of the curse is – and at last defeat the darkness.
Plot
Ayumi uses the map to find her way to some ruins. In the heart of the ruins lies an artifact guarded by the Light, a lion-like being, who warns her that the power of the artifact is life-threatening to humans. Ayumi ignores the warning and touches the artifact anyway. A black ooze infects Ayumi with a curse, causing the Light to try to kill her. She fights the Light but is defeated when she is overwhelmed by the agony of the curse. She finds herself in a white void but is overwhelmed by the black ooze.[2]
Ayumi awakes on an abandoned coastline. She eventually makes her way to a gazebo in the nearby ruins and finds herself trapped in it as it is filled with spikes. She is rescued by Jay, an adept of the Light, who is searching for an artifact of the Light. Ayumi speculates that this might be able to cure her curse, and Jay offers to try to cure it himself. Instead, he provokes a violent reaction by the curse and flees. Ayumi makes her way to the Artifact and finds that it is guarded by the Dark, who is battling Jay. The Dark wounds Jay and then turns to attack Ayumi, hoping to regain his lost power. She defeats him and touches the Artifact. She finds herself once again in the white void, but this time is accompanied by the Light, who wakes her up.
She wakes up, discovering that the curse is gone. However, Jay is furious, saying that the curse had not been destroyed, but merely displaced. He then runs off, leaving Ayumi to eventually make her way to the gates of a castle, where she again faces the Dark yet again. The gates to the castle are broken down by Jay, who is now possessed by the dark magic of the curse. He destroys the Dark and takes its power. Ayumi and this Dark Jay fight, with Dark Jay retreating into the castle. Ayumi follows, facing him in the main hall of the castle.
The game's ending is dependent on the upgrades the player chooses during the course of the experience. If the player buys any of the Dark spells, then the "Bad" Ending is shown. If none of the Dark spells were unlocked, then the "Good" Ending is shown.[3]
In the "Bad" Ending, Ayumi kills Jay. She mourns his death, wishing that she could have done differently.[4]
In the "Good" Ending, Ayumi knocks back Jay and is overwhelmed by the power of the Light. This power overwhelms Jay as well. The two ascend in spheres into the sky. A flash of light then explodes outward, purging the power of the Dark from the world. Ayumi and Jay are then seen watching the sunrise together.[5]
Development
X-Blades was originally published under the name Oniblade as a PC exclusive on 23 November 2007 in Russia by 1C Publishing.[6] Oniblade was developed by Gaijin Entertainment as the first action/anime-style game in Russia and uses the Dagor Engine. In February 2008, SouthPeak Games announced that X-Blades would also be released on seventh-gen consoles in late 2008.
James Seaman, managing director at Topware Interactive, was quoted as saying "Our goal was to create stylistic characters and artwork and to mix that bombastic visual style with lightning fast action. The result is a killer title that gamers and animation fans won't be able to put down."[7]
Reception
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Electronic Gaming Monthly called its "lead character, Ayumi...a typical sassy, scantily clad, smart-talking bad girl, who proves once and for all that a bikini-thong combination is suitable armor for taking on hordes of...just about anything."[24] GameDaily featured Ayumi as one of their "Almost Famous Hotties" pleased with her artistic depiction yet dissatisfied with both the game and her personality.[25]
X-Blades received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[21][22][23] IGN reviewer Nate Ahearn was displeased with the repetitive hack-and-slash gameplay, mediocre special effects, annoying controls, and weak AI.[16] G4's X-Play said of the PC version, "We can only recommend this to people who are interested in quitting videogames completely."[26] It also received one of X-Play's "Golden Mullet Awards" as one of the worst games of the year, that same year, in the category of game that "sounds like X-play when you say it fast". They noted that the main character's only power is that she does not wear pants, it was somewhat of a Tomb Raider knock off, as well as taking certain gameplay elements like switching from sword and gun attacks during battle from Devil May Cry. According to them the whole game seemed like something one would expect to get from an amateur teenager game creator. They also noted that the game uses the overused "I'm the best there is" line. In Japan, Famitsu gave the console versions each a score of two sevens and two sixes for a total of 26 out of 40.[9]
The game was also mentioned in Zero Punctuation, when Graham Stark of LoadingReadyRun (as part of an Unskippable/Zero Punctuation crossover) made a brief negative review noting both the similarities to previous games God of War and Heavenly Sword as well as the use of female anatomy.[27] It was also the subject of Unskippable the following week, making light of the game's stilted dialogue and confusing chronology in the opening cutscene.
Downloadable content
See also
References
- ↑ "X-Blades home page (Game Info: Features)". Gaijin Entertainment. http://www.x-blades.com/index2.php?l=en&age=OK.
- ↑ "X-Blades/Walkthrough". 29 June 2014. https://strategywiki.org/wiki/X-Blades/Walkthrough.
- ↑ "X-Blades/Endings". 28 February 2011. https://strategywiki.org/wiki/X-Blades/Endings.
- ↑ Burtram (5 February 2010). "X-Blades Bad Ending". Alphabet Inc.. https://www.youtube.com/watch?v=WqC2gQWhfEI.
- ↑ Burtram (5 February 2010). "X-Blades Good Ending". Alphabet Inc.. https://www.youtube.com/watch?v=Yy_YdtqJ-jg.
- ↑ "Oniblade". http://www.games.1c.ru/oniblade/.
- ↑ Gibbs, Matt (2008). "SouthPeak Games Announce X-Blades". http://www.planetxbox360.com/article_3525/SouthPeak_Games_Announce_X-Blades.
- ↑ Sterling, Jim (5 March 2009). "Destructoid review: X-Blades (X360)". Enthusiast Gaming. https://www.destructoid.com/destructoid-review-x-blades-122401.phtml.
- ↑ 9.0 9.1 9.2 Brian (22 April 2009). "Famitsu review scores". https://nintendoeverything.com/famitsu-review-scores-45/.
- ↑ 10.0 10.1 Cork, Jeff (April 2009). "X Blades (PS3, X360): Leave Bad Enough Alone". Game Informer (GameStop) (192). https://www.gameinformer.com/games/x_blades/b/xbox360/archive/2009/09/22/review.aspx. Retrieved 8 May 2018.
- ↑ McShea, Tom (24 February 2009). "X-Blades Review (X360)". CBS Interactive. https://www.gamespot.com/reviews/x-blades-review/1900-6205210/.
- ↑ "X-Blades Review (X360)". Viacom. 13 March 2009. http://www.gametrailers.com/reviews/2htxh4/x-blades-review.
- ↑ Liebman, Dan (24 February 2009). "X-Blades – PC – Review". https://www.gamezone.com/reviews/x_blades_pc_review/.
- ↑ Lafferty, Michael (3 March 2009). "X-Blades – PS3 – Review". https://www.gamezone.com/reviews/x_blades_ps3_review/.
- ↑ Bedigian, Louis (23 February 2009). "X-Blades – 360 – Review". https://www.gamezone.com/reviews/x_blades_360_review/.
- ↑ 16.0 16.1 16.2 16.3 Ahearn, Nate (13 February 2009). "X-Blades Review". Ziff Davis. http://www.ign.com/articles/2009/02/13/x-blades-review.
- ↑ "X-Blades". Official Xbox Magazine (Future US): 78. April 2009.
- ↑ "X-Blades". PC Gamer UK (Future plc): 89. June 2009.
- ↑ "Review: X-Blades". PlayStation: The Official Magazine (Future plc) (18): 82. April 2009.
- ↑ Williams, Jordan (17 March 2009). "X-Blades (Xbox 360) Review". http://www.411mania.com/games/reviews/99424/X-Blades-(Xbox-360)-Review.htm.
- ↑ 21.0 21.1 "X-Blades for PC Reviews". CBS Interactive. https://www.metacritic.com/game/x-blades/critic-reviews/?platform=pc.
- ↑ 22.0 22.1 "X-Blades for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/x-blades/critic-reviews/?platform=playstation-3.
- ↑ 23.0 23.1 "X-Blades for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/x-blades/critic-reviews/?platform=xbox-360.
- ↑ EGM staff (December 2008). "X-Blades (Preview)". Electronic Gaming Monthly (Ziff Davis) (235): 48.
- ↑ GameDaily staff (2009). "Babe of the Week: Almost Famous Hotties (Page 8)". AOL Games. http://www.gamedaily.com/articles/galleries/babe-of-the-week-almost-famous-babes/?page=8.
- ↑ Bemis, Greg (9 March 2009). "X-Blades Review (PC; mislabeled as "Xbox 360")". G4 Media. http://www.g4tv.com/games/xbox-360/50554/x-blades/review/.
- ↑ Croshaw, Ben (1 April 2009). "Zero Punctuation: Halo Wars". Defy Media. http://www.escapistmagazine.com/videos/view/zero-punctuation/645-Halo-Wars.
External links
- Official website
- Official Russian website
- Topware Interactive website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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