Software:Zen the Intergalactic Ninja

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Template:Superherobox Zen the Intergalactic Ninja is a fictional character created in 1987 by Steve Stern and Dan Cote, and initially published under their Zen Comics imprint. In the early nineties Zen was licensed to Archie Comics, and then to Entity Comics.

Publication history

Zen has been depicted by many well-known comics artists, including Paul Pelletier, Mike Mignola, and Sam Keith, as well as silver age artists Ross Andru and Mike Esposito. Other artists who have drawn Zen include Jae Lee, Frank Brunner, and Bill Maus. The first appearance of Zen's new look was in Entity Comic's Zen #0, published in 1993, which was written and drawn by Bill Maus. The characters look and design was also updated by Bill Maus from the kid-friendly Archie Comics look to the more modern comics version that you see today and from every other artist since. Dramatic sales on the book kept Bill Maus on the series for multiple issues afterwards, including his run on Alternity, The Hunted, Starquest and Young Zen.

Alien Hero is a collection of novellas and short stories about Zen, written by Steve Stern. Zen has also appeared in magazines as varied as Mixx, published by Tokyopop, and Heavy metal.

In 2008, a new series of Zen trade paperbacks was to be launched by publisher Devil's Due.[1] In addition, Devil's Due has announced an all-new continuing Zen comic-book series, written by fan favorite Joe Casey and illustrated by Joe Abraham. Devil's Due published only the first book in limited amounts. When the creators refused to surrender shares in their IP, Devil's Due discontinued the project. First Comics stepped up in 2010 publishing a full immersion 3D comic. Artist/creator Dan Cote retro-fitted his Earth day annual original pen and ink book into anaglyph 3D (red/blue, readable only with anaglyph red/blue glasses). First comics published "the best of zen" in 2012. A compilation of stories including full color version of book 1, (originally published in airbrushed black and white), and ending with a short story never before published in the current digital rendering style Cote devised using a combination of 80% adobe illustrator and 20% photoshop. Sandwiched in between are stories by noted contributors throughout Zen's publishing history.

Fictional character biography

Zen is a native of the planet Baltoon, where he was raised in a test tube as part of a genetic experiment. When the scientists in charge decided the test was a failure, they scheduled the infant Zen for termination. He was saved by Teslah, a scientist on the project, who fired the infant into space in a transport pod. Zen landed in the Om system, where he was found by the mysterious Masters of Om. They raised him as an acolyte, and trained him in the martial arts. Once grown, Zen becomes one of the finest martial artists the Omnians had known. Zen uses his skill as a mercenary, hiring himself out to the highest bidder.

Powers and abilities

Zen is a skilled martial artist, trained in the ways of the Masters of Om. He is a master fighter, and knowledgeable in all forms of hand-to-hand combat.

Zen also communicates through a unique type of telepathy that nobody truly understands. He is able to simply "talk" into others' heads, allowing them to hear him as though he was simply speaking out loud. When spoken back to him, he "hears" others though a combination of sound waves and thought patterns that he takes in as language and sound. Zen has an amazing awareness of his surroundings thanks to the fact that he "hears" more with his "mind" more than ordinary people could take in with just their ears. This ability does not mean he can "read thoughts" on a whim though. One has to be projecting or transmitting their thoughts or intentions in order for him to be able to receive them—so if one can clear one's mind, one "might" be able to keep him in the dark.

Zen's other mental abilities allow him to dematerialize food with his mind so that he can eat—allows him to communicate with his mentors on distant planets—and even allows him to move objects through the air, including making himself hover while he meditates.

Video game

. An NES version was also released.

Merchandise

In addition to the video games, Zen was licensed for numerous products, including a set of six action figures from the Just Toys company. Other licensed products include posters from the Starmakers company, phone cards from Patco, chromium cards from Maxx, and a vinyl model kit from Inteleg International.

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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