Software:Zombotron

From HandWiki
Short description: Video game shooter series
Zombotron
Genre(s)Side-scroller, third-person shooter, action, platformer
Developer(s)Anton Karlov
Publisher(s)Armor Games Studios
Platform(s)Flash, Windows, Mac
First releaseJuly 2011
Latest releaseApril 22, 2019

Zombotron is a series of action-platformer video games developed by Anton Karlov and published by Armor Games. The games were initially created in Adobe Flash before transitioning to Unity. The series is set in post-apocalyptic worlds and focuses on the player's survival on an alien planet. As of 2023, the series comprises four games.[1]

History

The first three games in the series were developed using Adobe Flash.[2] The games follow a storyline where the player crash-lands or awakens on a hostile alien planet, and must find a way to survive or escape. The initial installment, "Zombotron 1", was released in July 2011 as an Adobe Flash game. Its sequel, "Zombotron 2", followed in June 2012. The third game, "Zombotron 2: Time Machine", was released in September 2013.[3][4]

On April 22, 2019, the fourth game in the series, titularly titled ''Zombotron'', was released on Steam after being greenlit.[5] This installment diverged from its predecessors as it was developed using Unity and made available on the Steam platform. It introduced a new weapons system, soundtrack, graphics, and level designs. In it, the player controls Blaze Rush, a space mercenary who has followed a distress beacon to an alien planet.

Reception

The first three games received little critical attention. "Zombotron", the fourth installment, received mixed reviews from critics.[6][7] The game's graphics and controls were praised by some reviewers, while others criticized aspects such as the gameplay and loot system.[8] Rogan Chahine from Indie Game Website noted that "Zombotron occasionally feels like just another 2D platformer, but if that's the kind of game you're looking for, then it checks all the boxes."[9] John Hanson from Culture of Gaming criticized the loot system and described the gameplay as "too repetitive."[3]

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