Sound Object (SndObj) Library
From HandWiki
Short description: Object-oriented programming library
Written in | C++ |
---|---|
Type | library or framework |
License | GNU General Public License |
The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development.[1] It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems.
The library development is now a cooperative project hosted by SourceForge. New versions are released twice-yearly and development versions are available via Concurrent Versions System (CVS).
The Library also provides bindings for Python (aka PySndObj),[2][3] Java and Common Lisp (through CFFI).
References
- ↑ LAZZARINI, V.E.P. (2000) 'The SndObj Sound Object Library', Organised Sound, 5(1), pp. 35–49. doi: 10.1017/S1355771800001060.. doi:10.1017/S1355771800001060. https://www.cambridge.org/core/journals/organised-sound/article/the-sndobj-sound-object-library/086E2990433BF753F35B8F0F6B276C16.
- ↑ "Python Wiki - PySndObj". https://wiki.python.org/moin/PySndObj.
- ↑ "Interactive Audio Scripting". http://quod.lib.umich.edu/cgi/p/pod/dod-idx/interactive-audio-signal-scripting.pdf?c=icmc;idno=bbp2372.2008.008.
External links
- "SndObj Library Homepage". http://sndobj.sourceforge.net/. Retrieved 2020-04-14.