Stuttering equivalence

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In theoretical computer science, stuttering equivalence,[1] a relation written as

The paths [math]\displaystyle{ \pi }[/math] and [math]\displaystyle{ \pi' }[/math] are stuttering equivalent.
[math]\displaystyle{ \pi\sim_{st}\pi' }[/math],

can be seen as a partitioning of paths [math]\displaystyle{ \pi }[/math] and [math]\displaystyle{ \pi' }[/math] into blocks, so that states in the [math]\displaystyle{ k^{\mathrm{th}} }[/math] block of one path are labeled ([math]\displaystyle{ L(\sdot) }[/math]) the same as states in the [math]\displaystyle{ k^{\mathrm{th}} }[/math] block of the other path. Corresponding blocks may have different lengths.

Formally, this can be expressed as two infinite paths [math]\displaystyle{ \pi=s_0, s_1, \ldots }[/math] and [math]\displaystyle{ \pi'=r_0, r_1, \ldots }[/math] being stuttering equivalent ([math]\displaystyle{ \pi \sim_{st} \pi' }[/math]) if there are two infinite sequences of integers [math]\displaystyle{ 0 = i_0 \lt i_1 \lt i_2 \lt \ldots }[/math] and [math]\displaystyle{ 0 = j_0 \lt j_1 \lt j_2 \lt \ldots }[/math] such that for every block [math]\displaystyle{ k \geq 0 }[/math] holds [math]\displaystyle{ L(s_{i_k}) = L(s_{i_k+1}) = \ldots = L(s_{i_{k+1}-1}) = L(r_{j_k}) = L(r_{j_k+1}) = \ldots = L(r_{j_{k+1}-1}) }[/math].

Stuttering equivalence is not the same as bisimulation, since bisimulation cannot capture the semantics of the 'eventually' (or 'finally') operator found in linear temporal/computation tree logic (branching time logic)(modal logic). So-called branching bisimulation has to be used.[citation needed]

References