Unit of work
From HandWiki
A unit of work[1] is a behavioral pattern in software development. Martin Fowler has defined it as everything one does during a business transaction which can affect the database.[2] When the unit of work is finished, it will provide everything that needs to be done to change the database as a result of the work.[2]
A unit of work encapsulates one or more code repositories[de] and a list of actions to be performed which are necessary for the successful implementation of self-contained and consistent data change. A unit of work is also responsible for handling concurrency issues,[3][4] and can be used for transactions[3][4] and stability patterns.[de][5]
See also
- ACID (atomicity, consistency, isolation, durability), a set of properties of database transactions
- Database transaction, a unit of work within a database management system
- Equi-join, a type of join where only equal signs are used in the join predicate
- Lossless join decomposition, decomposition of a relation such that a natural join of the resulting relations yields back the original relation
References
- ↑ . ISBN 0-321-12742-0.
- ↑ 2.0 2.1 Martin Fowler (2002), Patterns of Enterprise Application Architecture, Amsterdam: Addison-Wesley-Longman, ISBN 0-321-12742-0
- ↑ 3.0 3.1 Martin Fowler. "Unit of Work" (in en). https://martinfowler.com/eaaCatalog/unitOfWork.html.
- ↑ 4.0 4.1 "Unit of Work" (in en). http://wiki.c2.com/?UnitOfWork.
- ↑ Michael T. Nygard (2007) (in en), Release It! Design and Deploy Production-Ready Software, O’Reilly, ISBN 978-0-9787392-1-8
Original source: https://en.wikipedia.org/wiki/Unit of work.
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