Unit of work

From HandWiki

A unit of work[1] is a behavioral pattern in software development. Martin Fowler has defined it as everything one does during a business transaction which can affect the database.[2] When the unit of work is finished, it will provide everything that needs to be done to change the database as a result of the work.[2]

A unit of work encapsulates one or more code repositories[de] and a list of actions to be performed which are necessary for the successful implementation of self-contained and consistent data change. A unit of work is also responsible for handling concurrency issues,[3][4] and can be used for transactions[3][4] and stability patterns.[de][5]

See also

  • ACID (atomicity, consistency, isolation, durability), a set of properties of database transactions
  • Database transaction, a unit of work within a database management system
  • Equi-join, a type of join where only equal signs are used in the join predicate
  • Lossless join decomposition, decomposition of a relation such that a natural join of the resulting relations yields back the original relation

References

  1. . ISBN 0-321-12742-0. 
  2. 2.0 2.1 Martin Fowler (2002), Patterns of Enterprise Application Architecture, Amsterdam: Addison-Wesley-Longman, ISBN 0-321-12742-0 
  3. 3.0 3.1 Martin Fowler. "Unit of Work" (in en). https://martinfowler.com/eaaCatalog/unitOfWork.html. 
  4. 4.0 4.1 "Unit of Work" (in en). http://wiki.c2.com/?UnitOfWork. 
  5. Michael T. Nygard (2007) (in en), Release It! Design and Deploy Production-Ready Software, O’Reilly, ISBN 978-0-9787392-1-8